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![Nicolas Pitre](/assets/img/avatar_default.png)
We currently have two parallel notation for dealing with object types in the code: a string and a numerical value. One of them is obviously redundent, and the most used one requires more stack space and a bunch of strcmp() all over the place. This is an initial step for the removal of the version using a char array found in object reading code paths. The patch is unfortunately large but there is no sane way to split it in smaller parts without breaking the system. Signed-off-by: Nicolas Pitre <nico@cam.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#include "cache.h"
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#include "blob.h"
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const char *blob_type = "blob";
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struct blob *lookup_blob(const unsigned char *sha1)
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{
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struct object *obj = lookup_object(sha1);
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if (!obj) {
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struct blob *ret = alloc_blob_node();
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created_object(sha1, &ret->object);
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ret->object.type = OBJ_BLOB;
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return ret;
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}
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if (!obj->type)
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obj->type = OBJ_BLOB;
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if (obj->type != OBJ_BLOB) {
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error("Object %s is a %s, not a blob",
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sha1_to_hex(sha1), typename(obj->type));
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return NULL;
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}
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return (struct blob *) obj;
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}
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int parse_blob_buffer(struct blob *item, void *buffer, unsigned long size)
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{
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item->object.parsed = 1;
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return 0;
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}
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int parse_blob(struct blob *item)
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{
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enum object_type type;
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void *buffer;
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unsigned long size;
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int ret;
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if (item->object.parsed)
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return 0;
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buffer = read_sha1_file(item->object.sha1, &type, &size);
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if (!buffer)
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return error("Could not read %s",
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sha1_to_hex(item->object.sha1));
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if (type != OBJ_BLOB)
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return error("Object %s not a blob",
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sha1_to_hex(item->object.sha1));
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ret = parse_blob_buffer(item, buffer, size);
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free(buffer);
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return ret;
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}
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