mirror of
https://github.com/git/git
synced 2024-10-30 04:01:21 +00:00
b25fd24c00
As a prerequisite to implementing multi-pack bitmaps, motivate and describe the format and ordering of the multi-pack reverse index. The subsequent patch will implement reading this format, and the patch after that will implement writing it while producing a multi-pack index. Co-authored-by: Jeff King <peff@peff.net> Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Taylor Blau <me@ttaylorr.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
464 lines
17 KiB
Text
464 lines
17 KiB
Text
Git pack format
|
|
===============
|
|
|
|
== Checksums and object IDs
|
|
|
|
In a repository using the traditional SHA-1, pack checksums, index checksums,
|
|
and object IDs (object names) mentioned below are all computed using SHA-1.
|
|
Similarly, in SHA-256 repositories, these values are computed using SHA-256.
|
|
|
|
== pack-*.pack files have the following format:
|
|
|
|
- A header appears at the beginning and consists of the following:
|
|
|
|
4-byte signature:
|
|
The signature is: {'P', 'A', 'C', 'K'}
|
|
|
|
4-byte version number (network byte order):
|
|
Git currently accepts version number 2 or 3 but
|
|
generates version 2 only.
|
|
|
|
4-byte number of objects contained in the pack (network byte order)
|
|
|
|
Observation: we cannot have more than 4G versions ;-) and
|
|
more than 4G objects in a pack.
|
|
|
|
- The header is followed by number of object entries, each of
|
|
which looks like this:
|
|
|
|
(undeltified representation)
|
|
n-byte type and length (3-bit type, (n-1)*7+4-bit length)
|
|
compressed data
|
|
|
|
(deltified representation)
|
|
n-byte type and length (3-bit type, (n-1)*7+4-bit length)
|
|
base object name if OBJ_REF_DELTA or a negative relative
|
|
offset from the delta object's position in the pack if this
|
|
is an OBJ_OFS_DELTA object
|
|
compressed delta data
|
|
|
|
Observation: length of each object is encoded in a variable
|
|
length format and is not constrained to 32-bit or anything.
|
|
|
|
- The trailer records a pack checksum of all of the above.
|
|
|
|
=== Object types
|
|
|
|
Valid object types are:
|
|
|
|
- OBJ_COMMIT (1)
|
|
- OBJ_TREE (2)
|
|
- OBJ_BLOB (3)
|
|
- OBJ_TAG (4)
|
|
- OBJ_OFS_DELTA (6)
|
|
- OBJ_REF_DELTA (7)
|
|
|
|
Type 5 is reserved for future expansion. Type 0 is invalid.
|
|
|
|
=== Size encoding
|
|
|
|
This document uses the following "size encoding" of non-negative
|
|
integers: From each byte, the seven least significant bits are
|
|
used to form the resulting integer. As long as the most significant
|
|
bit is 1, this process continues; the byte with MSB 0 provides the
|
|
last seven bits. The seven-bit chunks are concatenated. Later
|
|
values are more significant.
|
|
|
|
This size encoding should not be confused with the "offset encoding",
|
|
which is also used in this document.
|
|
|
|
=== Deltified representation
|
|
|
|
Conceptually there are only four object types: commit, tree, tag and
|
|
blob. However to save space, an object could be stored as a "delta" of
|
|
another "base" object. These representations are assigned new types
|
|
ofs-delta and ref-delta, which is only valid in a pack file.
|
|
|
|
Both ofs-delta and ref-delta store the "delta" to be applied to
|
|
another object (called 'base object') to reconstruct the object. The
|
|
difference between them is, ref-delta directly encodes base object
|
|
name. If the base object is in the same pack, ofs-delta encodes
|
|
the offset of the base object in the pack instead.
|
|
|
|
The base object could also be deltified if it's in the same pack.
|
|
Ref-delta can also refer to an object outside the pack (i.e. the
|
|
so-called "thin pack"). When stored on disk however, the pack should
|
|
be self contained to avoid cyclic dependency.
|
|
|
|
The delta data starts with the size of the base object and the
|
|
size of the object to be reconstructed. These sizes are
|
|
encoded using the size encoding from above. The remainder of
|
|
the delta data is a sequence of instructions to reconstruct the object
|
|
from the base object. If the base object is deltified, it must be
|
|
converted to canonical form first. Each instruction appends more and
|
|
more data to the target object until it's complete. There are two
|
|
supported instructions so far: one for copy a byte range from the
|
|
source object and one for inserting new data embedded in the
|
|
instruction itself.
|
|
|
|
Each instruction has variable length. Instruction type is determined
|
|
by the seventh bit of the first octet. The following diagrams follow
|
|
the convention in RFC 1951 (Deflate compressed data format).
|
|
|
|
==== Instruction to copy from base object
|
|
|
|
+----------+---------+---------+---------+---------+-------+-------+-------+
|
|
| 1xxxxxxx | offset1 | offset2 | offset3 | offset4 | size1 | size2 | size3 |
|
|
+----------+---------+---------+---------+---------+-------+-------+-------+
|
|
|
|
This is the instruction format to copy a byte range from the source
|
|
object. It encodes the offset to copy from and the number of bytes to
|
|
copy. Offset and size are in little-endian order.
|
|
|
|
All offset and size bytes are optional. This is to reduce the
|
|
instruction size when encoding small offsets or sizes. The first seven
|
|
bits in the first octet determines which of the next seven octets is
|
|
present. If bit zero is set, offset1 is present. If bit one is set
|
|
offset2 is present and so on.
|
|
|
|
Note that a more compact instruction does not change offset and size
|
|
encoding. For example, if only offset2 is omitted like below, offset3
|
|
still contains bits 16-23. It does not become offset2 and contains
|
|
bits 8-15 even if it's right next to offset1.
|
|
|
|
+----------+---------+---------+
|
|
| 10000101 | offset1 | offset3 |
|
|
+----------+---------+---------+
|
|
|
|
In its most compact form, this instruction only takes up one byte
|
|
(0x80) with both offset and size omitted, which will have default
|
|
values zero. There is another exception: size zero is automatically
|
|
converted to 0x10000.
|
|
|
|
==== Instruction to add new data
|
|
|
|
+----------+============+
|
|
| 0xxxxxxx | data |
|
|
+----------+============+
|
|
|
|
This is the instruction to construct target object without the base
|
|
object. The following data is appended to the target object. The first
|
|
seven bits of the first octet determines the size of data in
|
|
bytes. The size must be non-zero.
|
|
|
|
==== Reserved instruction
|
|
|
|
+----------+============
|
|
| 00000000 |
|
|
+----------+============
|
|
|
|
This is the instruction reserved for future expansion.
|
|
|
|
== Original (version 1) pack-*.idx files have the following format:
|
|
|
|
- The header consists of 256 4-byte network byte order
|
|
integers. N-th entry of this table records the number of
|
|
objects in the corresponding pack, the first byte of whose
|
|
object name is less than or equal to N. This is called the
|
|
'first-level fan-out' table.
|
|
|
|
- The header is followed by sorted 24-byte entries, one entry
|
|
per object in the pack. Each entry is:
|
|
|
|
4-byte network byte order integer, recording where the
|
|
object is stored in the packfile as the offset from the
|
|
beginning.
|
|
|
|
one object name of the appropriate size.
|
|
|
|
- The file is concluded with a trailer:
|
|
|
|
A copy of the pack checksum at the end of the corresponding
|
|
packfile.
|
|
|
|
Index checksum of all of the above.
|
|
|
|
Pack Idx file:
|
|
|
|
-- +--------------------------------+
|
|
fanout | fanout[0] = 2 (for example) |-.
|
|
table +--------------------------------+ |
|
|
| fanout[1] | |
|
|
+--------------------------------+ |
|
|
| fanout[2] | |
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| fanout[255] = total objects |---.
|
|
-- +--------------------------------+ | |
|
|
main | offset | | |
|
|
index | object name 00XXXXXXXXXXXXXXXX | | |
|
|
table +--------------------------------+ | |
|
|
| offset | | |
|
|
| object name 00XXXXXXXXXXXXXXXX | | |
|
|
+--------------------------------+<+ |
|
|
.-| offset | |
|
|
| | object name 01XXXXXXXXXXXXXXXX | |
|
|
| +--------------------------------+ |
|
|
| | offset | |
|
|
| | object name 01XXXXXXXXXXXXXXXX | |
|
|
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
|
| | offset | |
|
|
| | object name FFXXXXXXXXXXXXXXXX | |
|
|
--| +--------------------------------+<--+
|
|
trailer | | packfile checksum |
|
|
| +--------------------------------+
|
|
| | idxfile checksum |
|
|
| +--------------------------------+
|
|
.-------.
|
|
|
|
|
Pack file entry: <+
|
|
|
|
packed object header:
|
|
1-byte size extension bit (MSB)
|
|
type (next 3 bit)
|
|
size0 (lower 4-bit)
|
|
n-byte sizeN (as long as MSB is set, each 7-bit)
|
|
size0..sizeN form 4+7+7+..+7 bit integer, size0
|
|
is the least significant part, and sizeN is the
|
|
most significant part.
|
|
packed object data:
|
|
If it is not DELTA, then deflated bytes (the size above
|
|
is the size before compression).
|
|
If it is REF_DELTA, then
|
|
base object name (the size above is the
|
|
size of the delta data that follows).
|
|
delta data, deflated.
|
|
If it is OFS_DELTA, then
|
|
n-byte offset (see below) interpreted as a negative
|
|
offset from the type-byte of the header of the
|
|
ofs-delta entry (the size above is the size of
|
|
the delta data that follows).
|
|
delta data, deflated.
|
|
|
|
offset encoding:
|
|
n bytes with MSB set in all but the last one.
|
|
The offset is then the number constructed by
|
|
concatenating the lower 7 bit of each byte, and
|
|
for n >= 2 adding 2^7 + 2^14 + ... + 2^(7*(n-1))
|
|
to the result.
|
|
|
|
|
|
|
|
== Version 2 pack-*.idx files support packs larger than 4 GiB, and
|
|
have some other reorganizations. They have the format:
|
|
|
|
- A 4-byte magic number '\377tOc' which is an unreasonable
|
|
fanout[0] value.
|
|
|
|
- A 4-byte version number (= 2)
|
|
|
|
- A 256-entry fan-out table just like v1.
|
|
|
|
- A table of sorted object names. These are packed together
|
|
without offset values to reduce the cache footprint of the
|
|
binary search for a specific object name.
|
|
|
|
- A table of 4-byte CRC32 values of the packed object data.
|
|
This is new in v2 so compressed data can be copied directly
|
|
from pack to pack during repacking without undetected
|
|
data corruption.
|
|
|
|
- A table of 4-byte offset values (in network byte order).
|
|
These are usually 31-bit pack file offsets, but large
|
|
offsets are encoded as an index into the next table with
|
|
the msbit set.
|
|
|
|
- A table of 8-byte offset entries (empty for pack files less
|
|
than 2 GiB). Pack files are organized with heavily used
|
|
objects toward the front, so most object references should
|
|
not need to refer to this table.
|
|
|
|
- The same trailer as a v1 pack file:
|
|
|
|
A copy of the pack checksum at the end of
|
|
corresponding packfile.
|
|
|
|
Index checksum of all of the above.
|
|
|
|
== pack-*.rev files have the format:
|
|
|
|
- A 4-byte magic number '0x52494458' ('RIDX').
|
|
|
|
- A 4-byte version identifier (= 1).
|
|
|
|
- A 4-byte hash function identifier (= 1 for SHA-1, 2 for SHA-256).
|
|
|
|
- A table of index positions (one per packed object, num_objects in
|
|
total, each a 4-byte unsigned integer in network order), sorted by
|
|
their corresponding offsets in the packfile.
|
|
|
|
- A trailer, containing a:
|
|
|
|
checksum of the corresponding packfile, and
|
|
|
|
a checksum of all of the above.
|
|
|
|
All 4-byte numbers are in network order.
|
|
|
|
== multi-pack-index (MIDX) files have the following format:
|
|
|
|
The multi-pack-index files refer to multiple pack-files and loose objects.
|
|
|
|
In order to allow extensions that add extra data to the MIDX, we organize
|
|
the body into "chunks" and provide a lookup table at the beginning of the
|
|
body. The header includes certain length values, such as the number of packs,
|
|
the number of base MIDX files, hash lengths and types.
|
|
|
|
All 4-byte numbers are in network order.
|
|
|
|
HEADER:
|
|
|
|
4-byte signature:
|
|
The signature is: {'M', 'I', 'D', 'X'}
|
|
|
|
1-byte version number:
|
|
Git only writes or recognizes version 1.
|
|
|
|
1-byte Object Id Version
|
|
We infer the length of object IDs (OIDs) from this value:
|
|
1 => SHA-1
|
|
2 => SHA-256
|
|
If the hash type does not match the repository's hash algorithm,
|
|
the multi-pack-index file should be ignored with a warning
|
|
presented to the user.
|
|
|
|
1-byte number of "chunks"
|
|
|
|
1-byte number of base multi-pack-index files:
|
|
This value is currently always zero.
|
|
|
|
4-byte number of pack files
|
|
|
|
CHUNK LOOKUP:
|
|
|
|
(C + 1) * 12 bytes providing the chunk offsets:
|
|
First 4 bytes describe chunk id. Value 0 is a terminating label.
|
|
Other 8 bytes provide offset in current file for chunk to start.
|
|
(Chunks are provided in file-order, so you can infer the length
|
|
using the next chunk position if necessary.)
|
|
|
|
The CHUNK LOOKUP matches the table of contents from
|
|
link:technical/chunk-format.html[the chunk-based file format].
|
|
|
|
The remaining data in the body is described one chunk at a time, and
|
|
these chunks may be given in any order. Chunks are required unless
|
|
otherwise specified.
|
|
|
|
CHUNK DATA:
|
|
|
|
Packfile Names (ID: {'P', 'N', 'A', 'M'})
|
|
Stores the packfile names as concatenated, null-terminated strings.
|
|
Packfiles must be listed in lexicographic order for fast lookups by
|
|
name. This is the only chunk not guaranteed to be a multiple of four
|
|
bytes in length, so should be the last chunk for alignment reasons.
|
|
|
|
OID Fanout (ID: {'O', 'I', 'D', 'F'})
|
|
The ith entry, F[i], stores the number of OIDs with first
|
|
byte at most i. Thus F[255] stores the total
|
|
number of objects.
|
|
|
|
OID Lookup (ID: {'O', 'I', 'D', 'L'})
|
|
The OIDs for all objects in the MIDX are stored in lexicographic
|
|
order in this chunk.
|
|
|
|
Object Offsets (ID: {'O', 'O', 'F', 'F'})
|
|
Stores two 4-byte values for every object.
|
|
1: The pack-int-id for the pack storing this object.
|
|
2: The offset within the pack.
|
|
If all offsets are less than 2^32, then the large offset chunk
|
|
will not exist and offsets are stored as in IDX v1.
|
|
If there is at least one offset value larger than 2^32-1, then
|
|
the large offset chunk must exist, and offsets larger than
|
|
2^31-1 must be stored in it instead. If the large offset chunk
|
|
exists and the 31st bit is on, then removing that bit reveals
|
|
the row in the large offsets containing the 8-byte offset of
|
|
this object.
|
|
|
|
[Optional] Object Large Offsets (ID: {'L', 'O', 'F', 'F'})
|
|
8-byte offsets into large packfiles.
|
|
|
|
TRAILER:
|
|
|
|
Index checksum of the above contents.
|
|
|
|
== multi-pack-index reverse indexes
|
|
|
|
Similar to the pack-based reverse index, the multi-pack index can also
|
|
be used to generate a reverse index.
|
|
|
|
Instead of mapping between offset, pack-, and index position, this
|
|
reverse index maps between an object's position within the MIDX, and
|
|
that object's position within a pseudo-pack that the MIDX describes
|
|
(i.e., the ith entry of the multi-pack reverse index holds the MIDX
|
|
position of ith object in pseudo-pack order).
|
|
|
|
To clarify the difference between these orderings, consider a multi-pack
|
|
reachability bitmap (which does not yet exist, but is what we are
|
|
building towards here). Each bit needs to correspond to an object in the
|
|
MIDX, and so we need an efficient mapping from bit position to MIDX
|
|
position.
|
|
|
|
One solution is to let bits occupy the same position in the oid-sorted
|
|
index stored by the MIDX. But because oids are effectively random, their
|
|
resulting reachability bitmaps would have no locality, and thus compress
|
|
poorly. (This is the reason that single-pack bitmaps use the pack
|
|
ordering, and not the .idx ordering, for the same purpose.)
|
|
|
|
So we'd like to define an ordering for the whole MIDX based around
|
|
pack ordering, which has far better locality (and thus compresses more
|
|
efficiently). We can think of a pseudo-pack created by the concatenation
|
|
of all of the packs in the MIDX. E.g., if we had a MIDX with three packs
|
|
(a, b, c), with 10, 15, and 20 objects respectively, we can imagine an
|
|
ordering of the objects like:
|
|
|
|
|a,0|a,1|...|a,9|b,0|b,1|...|b,14|c,0|c,1|...|c,19|
|
|
|
|
where the ordering of the packs is defined by the MIDX's pack list,
|
|
and then the ordering of objects within each pack is the same as the
|
|
order in the actual packfile.
|
|
|
|
Given the list of packs and their counts of objects, you can
|
|
naïvely reconstruct that pseudo-pack ordering (e.g., the object at
|
|
position 27 must be (c,1) because packs "a" and "b" consumed 25 of the
|
|
slots). But there's a catch. Objects may be duplicated between packs, in
|
|
which case the MIDX only stores one pointer to the object (and thus we'd
|
|
want only one slot in the bitmap).
|
|
|
|
Callers could handle duplicates themselves by reading objects in order
|
|
of their bit-position, but that's linear in the number of objects, and
|
|
much too expensive for ordinary bitmap lookups. Building a reverse index
|
|
solves this, since it is the logical inverse of the index, and that
|
|
index has already removed duplicates. But, building a reverse index on
|
|
the fly can be expensive. Since we already have an on-disk format for
|
|
pack-based reverse indexes, let's reuse it for the MIDX's pseudo-pack,
|
|
too.
|
|
|
|
Objects from the MIDX are ordered as follows to string together the
|
|
pseudo-pack. Let `pack(o)` return the pack from which `o` was selected
|
|
by the MIDX, and define an ordering of packs based on their numeric ID
|
|
(as stored by the MIDX). Let `offset(o)` return the object offset of `o`
|
|
within `pack(o)`. Then, compare `o1` and `o2` as follows:
|
|
|
|
- If one of `pack(o1)` and `pack(o2)` is preferred and the other
|
|
is not, then the preferred one sorts first.
|
|
+
|
|
(This is a detail that allows the MIDX bitmap to determine which
|
|
pack should be used by the pack-reuse mechanism, since it can ask
|
|
the MIDX for the pack containing the object at bit position 0).
|
|
|
|
- If `pack(o1) ≠ pack(o2)`, then sort the two objects in descending
|
|
order based on the pack ID.
|
|
|
|
- Otherwise, `pack(o1) = pack(o2)`, and the objects are sorted in
|
|
pack-order (i.e., `o1` sorts ahead of `o2` exactly when `offset(o1)
|
|
< offset(o2)`).
|
|
|
|
In short, a MIDX's pseudo-pack is the de-duplicated concatenation of
|
|
objects in packs stored by the MIDX, laid out in pack order, and the
|
|
packs arranged in MIDX order (with the preferred pack coming first).
|
|
|
|
Finally, note that the MIDX's reverse index is not stored as a chunk in
|
|
the multi-pack-index itself. This is done because the reverse index
|
|
includes the checksum of the pack or MIDX to which it belongs, which
|
|
makes it impossible to write in the MIDX. To avoid races when rewriting
|
|
the MIDX, a MIDX reverse index includes the MIDX's checksum in its
|
|
filename (e.g., `multi-pack-index-xyz.rev`).
|