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![Linus Torvalds](/assets/img/avatar_default.png)
This updates the type-enumeration constants introduced to reduce the memory footprint of "struct object" to match the type bits already used in the packfile format, by removing the former (i.e. TYPE_* constant macros) and using the latter (i.e. enum object_type) throughout the code for consistency. Eventually we can stop passing around the "type strings" entirely, and this will help - no confusion about two different integer enumeration. Signed-off-by: Linus Torvalds <torvalds@osdl.org> Signed-off-by: Junio C Hamano <junkio@cox.net>
95 lines
2.3 KiB
C
95 lines
2.3 KiB
C
#ifndef OBJECT_H
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#define OBJECT_H
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struct object_list {
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struct object *item;
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struct object_list *next;
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};
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struct object_refs {
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unsigned count;
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struct object *base;
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struct object *ref[FLEX_ARRAY]; /* more */
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};
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struct object_array {
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unsigned int nr;
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unsigned int alloc;
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struct object_array_entry {
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struct object *item;
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const char *name;
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} *objects;
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};
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#define TYPE_BITS 3
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#define FLAG_BITS 27
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/*
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* The object type is stored in 3 bits.
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*/
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enum object_type {
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OBJ_NONE = 0,
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OBJ_COMMIT = 1,
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OBJ_TREE = 2,
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OBJ_BLOB = 3,
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OBJ_TAG = 4,
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/* 5/6 for future expansion */
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OBJ_DELTA = 7,
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OBJ_BAD,
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};
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struct object {
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unsigned parsed : 1;
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unsigned used : 1;
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unsigned type : TYPE_BITS;
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unsigned flags : FLAG_BITS;
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unsigned char sha1[20];
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};
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extern int track_object_refs;
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extern const char *type_names[9];
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extern unsigned int get_max_object_index(void);
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extern struct object *get_indexed_object(unsigned int);
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static inline const char *typename(unsigned int type)
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{
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return type_names[type > OBJ_BAD ? OBJ_BAD : type];
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}
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extern struct object_refs *lookup_object_refs(struct object *);
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/** Internal only **/
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struct object *lookup_object(const unsigned char *sha1);
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/** Returns the object, having looked it up as being the given type. **/
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struct object *lookup_object_type(const unsigned char *sha1, const char *type);
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void created_object(const unsigned char *sha1, struct object *obj);
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/** Returns the object, having parsed it to find out what it is. **/
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struct object *parse_object(const unsigned char *sha1);
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/** Returns the object, with potentially excess memory allocated. **/
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struct object *lookup_unknown_object(const unsigned char *sha1);
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struct object_refs *alloc_object_refs(unsigned count);
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void set_object_refs(struct object *obj, struct object_refs *refs);
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void mark_reachable(struct object *obj, unsigned int mask);
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struct object_list *object_list_insert(struct object *item,
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struct object_list **list_p);
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void object_list_append(struct object *item,
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struct object_list **list_p);
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unsigned object_list_length(struct object_list *list);
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int object_list_contains(struct object_list *list, struct object *obj);
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/* Object array handling .. */
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void add_object_array(struct object *obj, const char *name, struct object_array *array);
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#endif /* OBJECT_H */
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