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7199203937
In a couple of places, we pop objects off an object array `foo` by decreasing `foo.nr`. We access `foo.nr` in many places, but most if not all other times we do so read-only, e.g., as we iterate over the array. But when we change `foo.nr` behind the array's back, it feels a bit nasty and looks like it might leak memory. Leaks happen if the popped element has an allocated `name` or `path`. At the moment, that is not the case. Still, 1) the object array might gain more fields that want to be freed, 2) a code path where we pop might start using names or paths, 3) one of these code paths might be copied to somewhere where we do, and 4) using a dedicated function for popping is conceptually cleaner. Introduce and use `object_array_pop()` instead. Release memory in the new function. Document that popping an object leaves the associated elements in limbo. The converted places were identified by grepping for "\.nr\>" and looking for "--". Make the new function return NULL on an empty array. This is consistent with `pop_commit()` and allows the following: while ((o = object_array_pop(&foo)) != NULL) { // do something } But as noted above, we don't need to go out of our way to avoid reading `foo.nr`. This is probably more readable: while (foo.nr) { ... o = object_array_pop(&foo); // do something } The name of `object_array_pop()` does not quite align with `add_object_array()`. That is unfortunate. On the other hand, it matches `object_array_clear()`. Arguably it's `add_...` that is the odd one out, since it reads like it's used to "add" an "object array". For that reason, side with `object_array_clear()`. Signed-off-by: Martin Ågren <martin.agren@gmail.com> Reviewed-by: Jeff King <peff@peff.net> Signed-off-by: Junio C Hamano <gitster@pobox.com>
436 lines
9.7 KiB
C
436 lines
9.7 KiB
C
#include "cache.h"
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#include "object.h"
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#include "blob.h"
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#include "tree.h"
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#include "commit.h"
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#include "tag.h"
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static struct object **obj_hash;
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static int nr_objs, obj_hash_size;
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unsigned int get_max_object_index(void)
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{
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return obj_hash_size;
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}
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struct object *get_indexed_object(unsigned int idx)
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{
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return obj_hash[idx];
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}
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static const char *object_type_strings[] = {
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NULL, /* OBJ_NONE = 0 */
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"commit", /* OBJ_COMMIT = 1 */
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"tree", /* OBJ_TREE = 2 */
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"blob", /* OBJ_BLOB = 3 */
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"tag", /* OBJ_TAG = 4 */
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};
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const char *typename(unsigned int type)
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{
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if (type >= ARRAY_SIZE(object_type_strings))
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return NULL;
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return object_type_strings[type];
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}
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int type_from_string_gently(const char *str, ssize_t len, int gentle)
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{
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int i;
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if (len < 0)
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len = strlen(str);
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for (i = 1; i < ARRAY_SIZE(object_type_strings); i++)
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if (!strncmp(str, object_type_strings[i], len) &&
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object_type_strings[i][len] == '\0')
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return i;
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if (gentle)
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return -1;
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die("invalid object type \"%s\"", str);
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}
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/*
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* Return a numerical hash value between 0 and n-1 for the object with
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* the specified sha1. n must be a power of 2. Please note that the
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* return value is *not* consistent across computer architectures.
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*/
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static unsigned int hash_obj(const unsigned char *sha1, unsigned int n)
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{
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return sha1hash(sha1) & (n - 1);
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}
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/*
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* Insert obj into the hash table hash, which has length size (which
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* must be a power of 2). On collisions, simply overflow to the next
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* empty bucket.
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*/
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static void insert_obj_hash(struct object *obj, struct object **hash, unsigned int size)
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{
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unsigned int j = hash_obj(obj->oid.hash, size);
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while (hash[j]) {
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j++;
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if (j >= size)
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j = 0;
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}
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hash[j] = obj;
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}
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/*
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* Look up the record for the given sha1 in the hash map stored in
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* obj_hash. Return NULL if it was not found.
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*/
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struct object *lookup_object(const unsigned char *sha1)
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{
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unsigned int i, first;
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struct object *obj;
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if (!obj_hash)
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return NULL;
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first = i = hash_obj(sha1, obj_hash_size);
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while ((obj = obj_hash[i]) != NULL) {
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if (!hashcmp(sha1, obj->oid.hash))
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break;
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i++;
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if (i == obj_hash_size)
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i = 0;
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}
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if (obj && i != first) {
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/*
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* Move object to where we started to look for it so
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* that we do not need to walk the hash table the next
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* time we look for it.
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*/
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SWAP(obj_hash[i], obj_hash[first]);
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}
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return obj;
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}
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/*
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* Increase the size of the hash map stored in obj_hash to the next
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* power of 2 (but at least 32). Copy the existing values to the new
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* hash map.
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*/
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static void grow_object_hash(void)
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{
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int i;
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/*
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* Note that this size must always be power-of-2 to match hash_obj
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* above.
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*/
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int new_hash_size = obj_hash_size < 32 ? 32 : 2 * obj_hash_size;
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struct object **new_hash;
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new_hash = xcalloc(new_hash_size, sizeof(struct object *));
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for (i = 0; i < obj_hash_size; i++) {
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struct object *obj = obj_hash[i];
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if (!obj)
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continue;
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insert_obj_hash(obj, new_hash, new_hash_size);
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}
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free(obj_hash);
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obj_hash = new_hash;
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obj_hash_size = new_hash_size;
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}
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void *create_object(const unsigned char *sha1, void *o)
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{
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struct object *obj = o;
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obj->parsed = 0;
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obj->flags = 0;
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hashcpy(obj->oid.hash, sha1);
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if (obj_hash_size - 1 <= nr_objs * 2)
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grow_object_hash();
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insert_obj_hash(obj, obj_hash, obj_hash_size);
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nr_objs++;
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return obj;
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}
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void *object_as_type(struct object *obj, enum object_type type, int quiet)
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{
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if (obj->type == type)
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return obj;
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else if (obj->type == OBJ_NONE) {
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if (type == OBJ_COMMIT)
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((struct commit *)obj)->index = alloc_commit_index();
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obj->type = type;
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return obj;
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}
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else {
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if (!quiet)
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error("object %s is a %s, not a %s",
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oid_to_hex(&obj->oid),
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typename(obj->type), typename(type));
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return NULL;
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}
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}
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struct object *lookup_unknown_object(const unsigned char *sha1)
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{
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struct object *obj = lookup_object(sha1);
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if (!obj)
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obj = create_object(sha1, alloc_object_node());
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return obj;
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}
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struct object *parse_object_buffer(const struct object_id *oid, enum object_type type, unsigned long size, void *buffer, int *eaten_p)
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{
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struct object *obj;
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*eaten_p = 0;
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obj = NULL;
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if (type == OBJ_BLOB) {
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struct blob *blob = lookup_blob(oid);
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if (blob) {
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if (parse_blob_buffer(blob, buffer, size))
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return NULL;
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obj = &blob->object;
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}
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} else if (type == OBJ_TREE) {
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struct tree *tree = lookup_tree(oid);
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if (tree) {
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obj = &tree->object;
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if (!tree->buffer)
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tree->object.parsed = 0;
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if (!tree->object.parsed) {
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if (parse_tree_buffer(tree, buffer, size))
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return NULL;
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*eaten_p = 1;
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}
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}
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} else if (type == OBJ_COMMIT) {
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struct commit *commit = lookup_commit(oid);
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if (commit) {
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if (parse_commit_buffer(commit, buffer, size))
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return NULL;
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if (!get_cached_commit_buffer(commit, NULL)) {
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set_commit_buffer(commit, buffer, size);
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*eaten_p = 1;
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}
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obj = &commit->object;
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}
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} else if (type == OBJ_TAG) {
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struct tag *tag = lookup_tag(oid);
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if (tag) {
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if (parse_tag_buffer(tag, buffer, size))
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return NULL;
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obj = &tag->object;
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}
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} else {
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warning("object %s has unknown type id %d", oid_to_hex(oid), type);
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obj = NULL;
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}
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return obj;
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}
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struct object *parse_object_or_die(const struct object_id *oid,
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const char *name)
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{
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struct object *o = parse_object(oid);
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if (o)
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return o;
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die(_("unable to parse object: %s"), name ? name : oid_to_hex(oid));
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}
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struct object *parse_object(const struct object_id *oid)
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{
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unsigned long size;
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enum object_type type;
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int eaten;
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const unsigned char *repl = lookup_replace_object(oid->hash);
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void *buffer;
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struct object *obj;
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obj = lookup_object(oid->hash);
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if (obj && obj->parsed)
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return obj;
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if ((obj && obj->type == OBJ_BLOB) ||
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(!obj && has_object_file(oid) &&
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sha1_object_info(oid->hash, NULL) == OBJ_BLOB)) {
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if (check_sha1_signature(repl, NULL, 0, NULL) < 0) {
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error("sha1 mismatch %s", oid_to_hex(oid));
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return NULL;
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}
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parse_blob_buffer(lookup_blob(oid), NULL, 0);
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return lookup_object(oid->hash);
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}
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buffer = read_sha1_file(oid->hash, &type, &size);
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if (buffer) {
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if (check_sha1_signature(repl, buffer, size, typename(type)) < 0) {
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free(buffer);
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error("sha1 mismatch %s", sha1_to_hex(repl));
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return NULL;
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}
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obj = parse_object_buffer(oid, type, size, buffer, &eaten);
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if (!eaten)
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free(buffer);
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return obj;
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}
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return NULL;
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}
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struct object_list *object_list_insert(struct object *item,
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struct object_list **list_p)
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{
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struct object_list *new_list = xmalloc(sizeof(struct object_list));
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new_list->item = item;
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new_list->next = *list_p;
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*list_p = new_list;
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return new_list;
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}
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int object_list_contains(struct object_list *list, struct object *obj)
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{
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while (list) {
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if (list->item == obj)
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return 1;
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list = list->next;
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}
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return 0;
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}
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/*
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* A zero-length string to which object_array_entry::name can be
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* initialized without requiring a malloc/free.
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*/
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static char object_array_slopbuf[1];
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void add_object_array_with_path(struct object *obj, const char *name,
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struct object_array *array,
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unsigned mode, const char *path)
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{
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unsigned nr = array->nr;
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unsigned alloc = array->alloc;
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struct object_array_entry *objects = array->objects;
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struct object_array_entry *entry;
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if (nr >= alloc) {
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alloc = (alloc + 32) * 2;
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REALLOC_ARRAY(objects, alloc);
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array->alloc = alloc;
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array->objects = objects;
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}
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entry = &objects[nr];
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entry->item = obj;
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if (!name)
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entry->name = NULL;
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else if (!*name)
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/* Use our own empty string instead of allocating one: */
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entry->name = object_array_slopbuf;
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else
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entry->name = xstrdup(name);
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entry->mode = mode;
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if (path)
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entry->path = xstrdup(path);
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else
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entry->path = NULL;
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array->nr = ++nr;
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}
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void add_object_array(struct object *obj, const char *name, struct object_array *array)
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{
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add_object_array_with_path(obj, name, array, S_IFINVALID, NULL);
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}
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/*
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* Free all memory associated with an entry; the result is
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* in an unspecified state and should not be examined.
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*/
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static void object_array_release_entry(struct object_array_entry *ent)
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{
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if (ent->name != object_array_slopbuf)
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free(ent->name);
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free(ent->path);
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}
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struct object *object_array_pop(struct object_array *array)
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{
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struct object *ret;
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if (!array->nr)
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return NULL;
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ret = array->objects[array->nr - 1].item;
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object_array_release_entry(&array->objects[array->nr - 1]);
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array->nr--;
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return ret;
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}
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void object_array_filter(struct object_array *array,
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object_array_each_func_t want, void *cb_data)
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{
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unsigned nr = array->nr, src, dst;
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struct object_array_entry *objects = array->objects;
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for (src = dst = 0; src < nr; src++) {
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if (want(&objects[src], cb_data)) {
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if (src != dst)
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objects[dst] = objects[src];
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dst++;
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} else {
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object_array_release_entry(&objects[src]);
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}
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}
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array->nr = dst;
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}
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void object_array_clear(struct object_array *array)
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{
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int i;
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for (i = 0; i < array->nr; i++)
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object_array_release_entry(&array->objects[i]);
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FREE_AND_NULL(array->objects);
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array->nr = array->alloc = 0;
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}
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/*
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* Return true iff array already contains an entry with name.
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*/
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static int contains_name(struct object_array *array, const char *name)
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{
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unsigned nr = array->nr, i;
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struct object_array_entry *object = array->objects;
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for (i = 0; i < nr; i++, object++)
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if (!strcmp(object->name, name))
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return 1;
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return 0;
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}
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void object_array_remove_duplicates(struct object_array *array)
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{
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unsigned nr = array->nr, src;
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struct object_array_entry *objects = array->objects;
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array->nr = 0;
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for (src = 0; src < nr; src++) {
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if (!contains_name(array, objects[src].name)) {
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if (src != array->nr)
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objects[array->nr] = objects[src];
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array->nr++;
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} else {
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object_array_release_entry(&objects[src]);
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}
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}
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}
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void clear_object_flags(unsigned flags)
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{
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int i;
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for (i=0; i < obj_hash_size; i++) {
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struct object *obj = obj_hash[i];
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if (obj)
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obj->flags &= ~flags;
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}
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}
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