Pruning generally has to traverse the whole commit graph in order to
see which objects are reachable. This is the exact problem that
reachability bitmaps were meant to solve, so let's use them (if they're
available, of course).
Here are timings on git.git:
Test HEAD^ HEAD
------------------------------------------------------------------------
5304.6: prune with bitmaps 3.65(3.56+0.09) 1.01(0.92+0.08) -72.3%
And on linux.git:
Test HEAD^ HEAD
--------------------------------------------------------------------------
5304.6: prune with bitmaps 35.05(34.79+0.23) 3.00(2.78+0.21) -91.4%
The tests show a pretty optimal case, as we'll have just repacked and
should have pretty good coverage of all refs with our bitmaps. But
that's actually pretty realistic: normally prune is run via "gc" right
after repacking.
A few notes on the implementation:
- the change is actually in reachable.c, so it would improve
reachability traversals by "reflog expire --stale-fix", as well.
Those aren't performed regularly, though (a normal "git gc" doesn't
use --stale-fix), so they're not really worth measuring. There's a
low chance of regressing that caller, since the use of bitmaps is
totally transparent from the caller's perspective.
- The bitmap case could actually get away without creating a "struct
object", and instead the caller could just look up each object id in
the bitmap result. However, this would be a marginal improvement in
runtime, and it would make the callers much more complicated. They'd
have to handle both the bitmap and non-bitmap cases separately, and
in the case of git-prune, we'd also have to tweak prune_shallow(),
which relies on our SEEN flags.
- Because we do create real object structs, we go through a few
contortions to create ones of the right type. This isn't strictly
necessary (lookup_unknown_object() would suffice), but it's more
memory efficient to use the correct types, since we already know
them.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>
The general strategy of "git prune" is to do a full reachability walk,
then for each loose object see if we found it in our walk. But if we
don't have any loose objects, we don't need to do the expensive walk in
the first place.
This patch postpones that walk until the first time we need to see its
results.
Note that this is really a specific case of a more general optimization,
which is that we could traverse only far enough to find the object under
consideration (i.e., stop the traversal when we find it, then pick up
again when asked about the next object, etc). That could save us in some
instances from having to do a full walk. But it's actually a bit tricky
to do with our traversal code, and you'd need to do a full walk anyway
if you have even a single unreachable object (which you generally do, if
any objects are actually left after running git-repack).
So in practice this lazy-load of the full walk catches one easy but
common case (i.e., you've just repacked via git-gc, and there's nothing
unreachable).
The perf script is fairly contrived, but it does show off the
improvement:
Test HEAD^ HEAD
-------------------------------------------------------------------------
5304.4: prune with no objects 3.66(3.60+0.05) 0.00(0.00+0.00) -100.0%
and would let us know if we accidentally regress this optimization.
Note also that we need to take special care with prune_shallow(), which
relies on us having performed the traversal. So this optimization can
only kick in for a non-shallow repository. Since this is easy to get
wrong and is not covered by existing tests, let's add an extra test to
t5304 that covers this case explicitly.
Signed-off-by: Jeff King <peff@peff.net>
Signed-off-by: Junio C Hamano <gitster@pobox.com>