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36052e68dd
backgroundColor -> color backgroundImage -> image BackgroundImage -> DecorationImage
69 lines
2.7 KiB
Dart
69 lines
2.7 KiB
Dart
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This example shows how to perform a simple animation using the underlying
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// render tree.
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import 'dart:math' as math;
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import 'package:flutter/animation.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/scheduler.dart';
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class NonStopVSync implements TickerProvider {
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const NonStopVSync();
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@override
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Ticker createTicker(TickerCallback onTick) => new Ticker(onTick);
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}
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void main() {
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// We first create a render object that represents a green box.
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final RenderBox green = new RenderDecoratedBox(
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decoration: const BoxDecoration(color: const Color(0xFF00FF00))
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);
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// Second, we wrap that green box in a render object that forces the green box
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// to have a specific size.
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final RenderBox square = new RenderConstrainedBox(
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additionalConstraints: const BoxConstraints.tightFor(width: 200.0, height: 200.0),
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child: green
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);
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// Third, we wrap the sized green square in a render object that applies rotation
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// transform before painting its child. Each frame of the animation, we'll
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// update the transform of this render object to cause the green square to
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// spin.
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final RenderTransform spin = new RenderTransform(
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transform: new Matrix4.identity(),
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alignment: FractionalOffset.center,
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child: square
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);
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// Finally, we center the spinning green square...
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final RenderBox root = new RenderPositionedBox(
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alignment: FractionalOffset.center,
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child: spin
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);
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// and attach it to the window.
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new RenderingFlutterBinding(root: root);
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// To make the square spin, we use an animation that repeats every 1800
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// milliseconds.
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final AnimationController animation = new AnimationController(
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duration: const Duration(milliseconds: 1800),
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vsync: const NonStopVSync(),
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)..repeat();
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// The animation will produce a value between 0.0 and 1.0 each frame, but we
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// want to rotate the square using a value between 0.0 and math.PI. To change
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// the range of the animation, we use a Tween.
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final Tween<double> tween = new Tween<double>(begin: 0.0, end: math.PI);
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// We add a listener to the animation, which will be called every time the
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// animation ticks.
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animation.addListener(() {
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// This code runs every tick of the animation and sets a new transform on
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// the "spin" render object by evaluating the tween on the current value
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// of the animation. Setting this value will mark a number of dirty bits
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// inside the render tree, which cause the render tree to repaint with the
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// new transform value this frame.
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spin.transform = new Matrix4.rotationZ(tween.evaluate(animation));
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});
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}
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