mirror of
https://github.com/flutter/flutter
synced 2024-09-17 23:31:55 +00:00
9e104eb7c8
Fixes https://github.com/flutter/flutter/issues/140430 Fixes https://github.com/flutter/flutter/issues/140432 while we are at it
197 lines
8.3 KiB
Bash
Executable file
197 lines
8.3 KiB
Bash
Executable file
#!/usr/bin/env bash
|
|
# Copyright 2014 The Flutter Authors. All rights reserved.
|
|
# Use of this source code is governed by a BSD-style license that can be
|
|
# found in the LICENSE file.
|
|
|
|
# TODO(zanderso): refactor this and xcode_backend.sh into one script
|
|
# once iOS is using 'assemble'.
|
|
RunCommand() {
|
|
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
|
|
echo "♦ $*"
|
|
fi
|
|
"$@"
|
|
return $?
|
|
}
|
|
|
|
EchoError() {
|
|
echo "$@" 1>&2
|
|
}
|
|
|
|
ParseFlutterBuildMode() {
|
|
# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
|
|
# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
|
|
# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
|
|
local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
|
|
|
|
case "$build_mode" in
|
|
*release*) build_mode="release";;
|
|
*profile*) build_mode="profile";;
|
|
*debug*) build_mode="debug";;
|
|
*)
|
|
EchoError "========================================================================"
|
|
EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}."
|
|
EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)."
|
|
EchoError "This is controlled by the FLUTTER_BUILD_MODE environment variable."
|
|
EchoError "If that is not set, the CONFIGURATION environment variable is used."
|
|
EchoError ""
|
|
EchoError "You can fix this by either adding an appropriately named build"
|
|
EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
|
|
EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
|
|
EchoError "========================================================================"
|
|
exit -1;;
|
|
esac
|
|
echo "${build_mode}"
|
|
}
|
|
|
|
BuildApp() {
|
|
# Set the working directory to the project root
|
|
local project_path="${SOURCE_ROOT}/.."
|
|
RunCommand pushd "${project_path}" > /dev/null
|
|
|
|
# Set the target file.
|
|
local target_path="lib/main.dart"
|
|
if [[ -n "$FLUTTER_TARGET" ]]; then
|
|
target_path="${FLUTTER_TARGET}"
|
|
fi
|
|
|
|
# Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name
|
|
# This means that if someone wants to use an Xcode build config other than Debug/Profile/Release,
|
|
# they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build.
|
|
local build_mode="$(ParseFlutterBuildMode)"
|
|
|
|
if [[ -n "$LOCAL_ENGINE" ]]; then
|
|
if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
|
|
EchoError "========================================================================"
|
|
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
|
|
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
|
|
EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
|
|
EchoError "by running:"
|
|
EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
|
|
EchoError "or"
|
|
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
|
|
EchoError "========================================================================"
|
|
exit -1
|
|
fi
|
|
fi
|
|
if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
|
|
if [[ $(echo "$LOCAL_ENGINE_HOST" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
|
|
EchoError "========================================================================"
|
|
EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE_HOST}'"
|
|
EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
|
|
EchoError "You can fix this by updating the LOCAL_ENGINE_HOST environment variable, or"
|
|
EchoError "by running:"
|
|
EchoError " flutter build macos --local-engine=host_${build_mode} --local-engine-host=host_${build_mode}"
|
|
EchoError "or"
|
|
EchoError " flutter build macos --local-engine=host_${build_mode}_unopt --local-engine-host=host_${build_mode}_unopt"
|
|
EchoError "========================================================================"
|
|
exit -1
|
|
fi
|
|
fi
|
|
|
|
# The path where the input/output xcfilelists are stored. These are used by xcode
|
|
# to conditionally skip this script phase if neither have changed.
|
|
local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
|
|
local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
|
|
local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
|
|
|
|
# Construct the "flutter assemble" argument array. Arguments should be added
|
|
# as quoted string elements of the flutter_args array, otherwise an argument
|
|
# (like a path) with spaces in it might be interpreted as two separate
|
|
# arguments.
|
|
local flutter_args=("${FLUTTER_ROOT}/bin/flutter")
|
|
if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
|
|
flutter_args+=('--verbose')
|
|
fi
|
|
if [[ -n "$FLUTTER_ENGINE" ]]; then
|
|
flutter_args+=("--local-engine-src-path=${FLUTTER_ENGINE}")
|
|
fi
|
|
if [[ -n "$LOCAL_ENGINE" ]]; then
|
|
flutter_args+=("--local-engine=${LOCAL_ENGINE}")
|
|
fi
|
|
if [[ -n "$LOCAL_ENGINE_HOST" ]]; then
|
|
flutter_args+=("--local-engine-host=${LOCAL_ENGINE_HOST}")
|
|
fi
|
|
flutter_args+=(
|
|
"assemble"
|
|
"--no-version-check"
|
|
"-dTargetPlatform=darwin"
|
|
"-dDarwinArchs=${ARCHS}"
|
|
"-dTargetFile=${target_path}"
|
|
"-dBuildMode=${build_mode}"
|
|
"-dTreeShakeIcons=${TREE_SHAKE_ICONS}"
|
|
"-dDartObfuscation=${DART_OBFUSCATION}"
|
|
"-dSplitDebugInfo=${SPLIT_DEBUG_INFO}"
|
|
"-dTrackWidgetCreation=${TRACK_WIDGET_CREATION}"
|
|
"-dAction=${ACTION}"
|
|
"-dFrontendServerStarterPath=${FRONTEND_SERVER_STARTER_PATH}"
|
|
"--DartDefines=${DART_DEFINES}"
|
|
"--ExtraGenSnapshotOptions=${EXTRA_GEN_SNAPSHOT_OPTIONS}"
|
|
"--ExtraFrontEndOptions=${EXTRA_FRONT_END_OPTIONS}"
|
|
"--build-inputs=${build_inputs_path}"
|
|
"--build-outputs=${build_outputs_path}"
|
|
"--output=${BUILT_PRODUCTS_DIR}"
|
|
)
|
|
|
|
if [[ -n "$FLAVOR" ]]; then
|
|
flutter_args+=("-dFlavor=${FLAVOR}")
|
|
fi
|
|
if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
|
|
flutter_args+=("--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}")
|
|
fi
|
|
if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
|
|
flutter_args+=("-dBundleSkSLPath=${BUNDLE_SKSL_PATH}")
|
|
fi
|
|
if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
|
|
flutter_args+=("-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}")
|
|
fi
|
|
flutter_args+=("${build_mode}_macos_bundle_flutter_assets")
|
|
|
|
RunCommand "${flutter_args[@]}"
|
|
}
|
|
|
|
# Adds the App.framework as an embedded binary, the flutter_assets as
|
|
# resources, and the native assets.
|
|
EmbedFrameworks() {
|
|
# Embed App.framework from Flutter into the app (after creating the Frameworks directory
|
|
# if it doesn't already exist).
|
|
local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
|
|
RunCommand mkdir -p -- "${xcode_frameworks_dir}"
|
|
RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
|
|
|
|
# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
|
|
# which could be a local build or an arch/type specific build.
|
|
|
|
# Copy Xcode behavior and don't copy over headers or modules.
|
|
RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
|
|
|
|
# Sign the binaries we moved.
|
|
if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
|
|
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
|
|
RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
|
|
fi
|
|
|
|
# Copy the native assets. These do not have to be codesigned here because,
|
|
# they are already codesigned in buildNativeAssetsMacOS.
|
|
local project_path="${SOURCE_ROOT}/.."
|
|
if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then
|
|
project_path="${FLUTTER_APPLICATION_PATH}"
|
|
fi
|
|
local native_assets_path="${project_path}/${FLUTTER_BUILD_DIR}/native_assets/macos/"
|
|
if [[ -d "$native_assets_path" ]]; then
|
|
RunCommand rsync -av --filter "- .DS_Store" --filter "- native_assets.yaml" "${native_assets_path}" "${xcode_frameworks_dir}"
|
|
fi
|
|
}
|
|
|
|
# Main entry point.
|
|
if [[ $# == 0 ]]; then
|
|
# Unnamed entry point defaults to build.
|
|
BuildApp
|
|
else
|
|
case $1 in
|
|
"build")
|
|
BuildApp ;;
|
|
"embed")
|
|
EmbedFrameworks ;;
|
|
esac
|
|
fi
|