flutter/examples/platform_channel
Martin Kustermann 9299c02cf7 Reland "Roll engine to version e3687f70c7ece72000b32ee1b3c02755ba5361ac (#20427)" (#20633)
* Reland "Roll engine to version b148e628ec86b3a9a0382e0bcfae73f0390a8232 (#20427)"

This is a re-land with downgraded `package:flutter_gallery_assets`
version.

* Downgrade package:flutter_gallery_assets to 0.1.4

* Change engine.version to 81baff97c29bb08cbf8453a3f9042c5813f84ad3 (which contains an additional fix)

* Change engine.version to e3687f70c7ece72000b32ee1b3c02755ba5361ac (since mac tarballs are corrupted on earlier commit)
2018-08-15 15:35:12 -07:00
..
android Upgradle Gradle dependencies to match Android Studio 3.1.2 (#18080) 2018-06-01 09:57:40 +02:00
ios Don't bundle Genereted.xcconfig as a resource (#19544) 2018-07-19 07:24:06 -07:00
lib re-re-enable lint unnecessary_const (#20103) 2018-08-02 12:02:32 +02:00
test_driver Shim package:test to avoid matcher issues (#20602) 2018-08-14 20:33:58 -07:00
pubspec.yaml Reland "Roll engine to version e3687f70c7ece72000b32ee1b3c02755ba5361ac (#20427)" (#20633) 2018-08-15 15:35:12 -07:00
README.md Rename platform_services to platform_channel (#9018) 2017-03-27 11:17:31 +02:00

Example of calling platform services from Flutter

This project demonstrates how to connect a Flutter app to platform specific services.

You can read more about accessing platform and third-party services in Flutter.

iOS

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or you can open ios/Runner.xcworkspace in Xcode and build/run the project as usual.

Android

You can use the commands flutter build and flutter run from the app's root directory to build/run the app or to build with Android Studio, open the android folder in Android Studio and build the project as usual.