mirror of
https://github.com/flutter/flutter
synced 2024-10-13 03:32:55 +00:00
140 lines
5.9 KiB
Bash
Executable file
140 lines
5.9 KiB
Bash
Executable file
#!/usr/bin/env bash
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# Copyright 2014 The Flutter Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# TODO(jonahwilliams): refactor this and xcode_backend.sh into one script
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# once iOS is using 'assemble'.
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RunCommand() {
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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echo "♦ $*"
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fi
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"$@"
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return $?
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}
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EchoError() {
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echo "$@" 1>&2
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}
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BuildApp() {
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# Set the working directory to the project root
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local project_path="${SOURCE_ROOT}/.."
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RunCommand pushd "${project_path}" > /dev/null
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# Set the verbose flag.
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local verbose_flag=""
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if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then
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verbose_flag="--verbose"
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fi
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# Set the target file.
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local target_path="lib/main.dart"
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if [[ -n "$FLUTTER_TARGET" ]]; then
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target_path="${FLUTTER_TARGET}"
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fi
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if [[ -n "$FLUTTER_ENGINE" ]]; then
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flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}"
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fi
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# Set the build mode
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local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")"
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if [[ -n "$LOCAL_ENGINE" ]]; then
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if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then
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EchoError "========================================================================"
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EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'"
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EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'."
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EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or"
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EchoError "by running:"
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EchoError " flutter build macos --local-engine=host_${build_mode}"
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EchoError "or"
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EchoError " flutter build macos --local-engine=host_${build_mode}_unopt"
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EchoError "========================================================================"
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exit -1
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fi
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local_engine_flag="--local-engine=${LOCAL_ENGINE}"
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fi
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# The path where the input/output xcfilelists are stored. These are used by xcode
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# to conditionally skip this script phase if neither have changed.
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local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral"
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local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist"
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local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist"
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local performance_measurement_option=""
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if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then
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performance_measurement_option="--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}"
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fi
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local bundle_sksl_path=""
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if [[ -n "$BUNDLE_SKSL_PATH" ]]; then
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bundle_sksl_path="-iBundleSkSLPath=${BUNDLE_SKSL_PATH}"
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fi
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local code_size_directory=""
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if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then
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code_size_directory="-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}"
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fi
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RunCommand "${FLUTTER_ROOT}/bin/flutter" \
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${verbose_flag} \
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${flutter_engine_flag} \
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${local_engine_flag} \
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assemble \
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--no-version-check \
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${performance_measurement_option} \
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-dTargetPlatform=darwin-x64 \
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-dTargetFile="${target_path}" \
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-dBuildMode="${build_mode}" \
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-dTreeShakeIcons="${TREE_SHAKE_ICONS}" \
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-dDartObfuscation="${DART_OBFUSCATION}" \
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-dSplitDebugInfo="${SPLIT_DEBUG_INFO}" \
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-dTrackWidgetCreation="${TRACK_WIDGET_CREATION}" \
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${bundle_sksl_path} \
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${code_size_directory} \
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--DartDefines="${DART_DEFINES}" \
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--ExtraGenSnapshotOptions="${EXTRA_GEN_SNAPSHOT_OPTIONS}" \
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--ExtraFrontEndOptions="${EXTRA_FRONT_END_OPTIONS}" \
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--build-inputs="${build_inputs_path}" \
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--build-outputs="${build_outputs_path}" \
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--output="${BUILT_PRODUCTS_DIR}" \
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"${build_mode}_macos_bundle_flutter_assets"
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}
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# Adds the App.framework as an embedded binary and the flutter_assets as
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# resources.
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EmbedFrameworks() {
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# Embed App.framework from Flutter into the app (after creating the Frameworks directory
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# if it doesn't already exist).
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local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}"
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RunCommand mkdir -p -- "${xcode_frameworks_dir}"
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RunCommand rsync -av --delete --filter "- .DS_Store" "${BUILT_PRODUCTS_DIR}/App.framework" "${xcode_frameworks_dir}"
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# Embed the actual FlutterMacOS.framework that the Flutter app expects to run against,
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# which could be a local build or an arch/type specific build.
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# Copy Xcode behavior and don't copy over headers or modules.
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RunCommand rsync -av --delete --filter "- .DS_Store" --filter "- Headers" --filter "- Modules" "${BUILT_PRODUCTS_DIR}/FlutterMacOS.framework" "${xcode_frameworks_dir}/"
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# Sign the binaries we moved.
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if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App"
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RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS"
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fi
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}
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# Main entry point.
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if [[ $# == 0 ]]; then
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# Unnamed entry point defaults to build.
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BuildApp
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else
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case $1 in
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"build")
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BuildApp ;;
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"embed")
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EmbedFrameworks ;;
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esac
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fi
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