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![]() Add a new `BuildTargets` class that provides commonly used build targets. And avoid importing files from `build_system/targets` except from the top level entrypoints or from top level commands. Also move `scene_importer.dart` and `shader_compiler.dart` into `build_system/tools` because they are not `Target` classes, but wrapper for certain tools. With this change, we can ignore all files in `build_system/targets` internally and make PR #142709 easier to land internally. See cl/603434066 for the corresponding internal change. Related to: https://github.com/flutter/flutter/pull/142709 https://github.com/flutter/flutter/issues/142041 Also note that I have opted to add a new variable in `globals.dart` for `BuildTargets` in this PR, but I know that we are trying to get rid of globals. Several alternatives that I was considering: 1. Add a new field in `BuildSystem` that returns a `BuildTargets` instance. Since `BuildSystem` is already in `globals`, we can access build targets using `globals.buildSystem.buildTargets` without adding a new global variable. 2. Properly inject the `BuildTargetsImpl` instance from the top level `executable.dart` and top level commands. Let me know if you want me to do one of the above instead. Thanks! |
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flutter | ||
flutter_driver | ||
flutter_goldens | ||
flutter_localizations | ||
flutter_test | ||
flutter_tools | ||
flutter_web_plugins | ||
fuchsia_remote_debug_protocol | ||
integration_test | ||
analysis_options.yaml |