730d6d44b7
Full context https://github.com/flutter/flutter/issues/148004 TL;DR 1. Because `package:macros` depends on `package:_macros` via [a Dart SDK dependency](https://github.com/dart-lang/sdk/blob/main/pkg/macros/pubspec.yaml#L13); and 2. `package:macros` exactly pins `package:_macros`; and 3. Each new version of `package:macros` will increment its exact pin of `package:_macros` ([comment](https://github.com/flutter/flutter/issues/148004#issuecomment-2103099893)); and 4. The [flutter/flutter](https://github.com/flutter/flutter) repository exactly pins the Dart SDK (via its exact pin on the [flutter/engine](https://github.com/flutter/engine) repository Therefore, the [flutter/flutter](https://github.com/flutter/flutter) repository effectively pins both `package:macros` and `package:_macros` already (as in, there exists only a single version of each that pub will successfully be able to solve within the context of a particular Flutter SDK). Therefore, it is safe for [flutter/flutter](https://github.com/flutter/flutter) repository to *not* pin `package:macros`, which will allow engine -> framework rolls that contain a new Dart SDK that contains a new `package:_macros` version to land automatically, provided all tests pass. |
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README.md |
Example of calling platform services from Flutter
This project demonstrates how to connect a Flutter app to platform-specific services.
You can read more about accessing platform and third-party services in Flutter.
iOS
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can open ios/Runner.xcworkspace
in Xcode
and build/run the project as usual.
Android
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or to build with Android Studio, open the
android
folder in Android Studio and build the project as usual.
Windows
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can build once then open
build\windows\platform_channel.sln
in Visual Studio to build and run.