4a84fb0fea
Removes these two discontinued plugins from `dev/integration_tests/flutter_gallery` [`device_info`](https://pub.dev/packages/device_info): Apparently the video playback doesn't work on iOS simulators (I wasn't able to verify this, as I don't have an iOS simulator installed). I removed the guard against running on those simulators, and replaced with a note in the README. [`connectivity`](https://pub.dev/packages/connectivity): This plugin was used to play the bee video from the network. I changed the demo so that the bee video is instead also played from an asset (like its friend the butterfly), and then removed the use of the plugin. Unblocks the re-land of https://github.com/flutter/engine/pull/53462 (itself a reland ð), because of https://github.com/flutter/flutter/pull/150465#issuecomment-2181403712. |
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android | ||
ios | ||
lib | ||
linux | ||
macos | ||
test_driver | ||
windows | ||
pubspec.yaml | ||
README.md |
Example of calling platform services from Flutter
This project demonstrates how to connect a Flutter app to platform-specific services.
You can read more about accessing platform and third-party services in Flutter.
iOS
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can open ios/Runner.xcworkspace
in Xcode
and build/run the project as usual.
Android
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or to build with Android Studio, open the
android
folder in Android Studio and build the project as usual.
Windows
You can use the commands flutter build
and flutter run
from the app's root
directory to build/run the app or you can build once then open
build\windows\platform_channel.sln
in Visual Studio to build and run.