mirror of
https://github.com/flutter/flutter
synced 2024-10-12 19:23:02 +00:00
14722d3166
Check in linux and windows platform code now that they are stable, so that we could use in devicelab in the future. Removed the ICO from the windows example to avoid analysis check, and since it won't be important for benchmarking or UI tests
107 lines
3.6 KiB
CMake
107 lines
3.6 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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project(runner LANGUAGES CXX)
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set(BINARY_NAME "flutter_gallery")
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set(APPLICATION_ID "io.flutter.demo.flutter_gallery")
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cmake_policy(SET CMP0063 NEW)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Configure build options.
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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# Compilation settings that should be applied to most targets.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_14)
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target_compile_options(${TARGET} PRIVATE -Wall -Werror)
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target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
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target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# System-level dependencies.
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
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add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
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# Application build
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add_executable(${BINARY_NAME}
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"main.cc"
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"my_application.cc"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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)
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apply_standard_settings(${BINARY_NAME})
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target_link_libraries(${BINARY_NAME} PRIVATE flutter)
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target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
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add_dependencies(${BINARY_NAME} flutter_assemble)
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# Only the install-generated bundle's copy of the executable will launch
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# correctly, since the resources must in the right relative locations. To avoid
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# people trying to run the unbundled copy, put it in a subdirectory instead of
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# the default top-level location.
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set_target_properties(${BINARY_NAME}
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PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
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)
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# By default, "installing" just makes a relocatable bundle in the build
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# directory.
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set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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# Start with a clean build bundle directory every time.
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install(CODE "
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file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
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" COMPONENT Runtime)
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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