flutter/dev/integration_tests/flutter_gallery/linux/CMakeLists.txt
Jonah Williams 14722d3166
[gallery] add linux and windows files to gallery example (#66736)
Check in linux and windows platform code now that they are stable, so that we could use in devicelab in the future. Removed the ICO from the windows example to avoid analysis check, and since it won't be important for benchmarking or UI tests
2020-09-28 10:07:35 -07:00

107 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)
set(BINARY_NAME "flutter_gallery")
set(APPLICATION_ID "io.flutter.demo.flutter_gallery")
cmake_policy(SET CMP0063 NEW)
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Configure build options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
# Flutter library and tool build rules.
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Application build
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
apply_standard_settings(${BINARY_NAME})
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()