mirror of
https://github.com/flutter/flutter
synced 2024-10-13 11:42:54 +00:00
4b12050112
* First pass at CMake files; untested * First pass of adding CMake generation logic on Windows * Misc fixes * Get bundling working, start incoprorating CMake build into tool * Fix debug, exe name. * Add resources * Move cmake.dart * Rip out all the vcxproj/solution plumbing * Fix plugin cmake generation * Build with cmake rather than calling VS directly * Adjust Windows plugin template to match standard header directory structure * Pass config selection when building * Partially fix multi-config handling * Rev template version * Share the CMake generation instead of splitting it out * VS build/run cycle works, with slightly awkward requirement to always build all * Update manifest * Plugin template fixes * Minor adjustments * Build install as part of build command, instead of separately * Test cleanup * Update Linux test for adjusted generated CMake approach * Plugin test typo fix * Add missing stub file for project test * Add a constant for VS generator
96 lines
3.4 KiB
Cheetah
96 lines
3.4 KiB
Cheetah
cmake_minimum_required(VERSION 3.15)
|
|
project({{projectName}} LANGUAGES CXX)
|
|
|
|
set(BINARY_NAME "{{projectName}}")
|
|
|
|
cmake_policy(SET CMP0063 NEW)
|
|
|
|
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
|
|
|
|
# Configure build options.
|
|
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
|
if(IS_MULTICONFIG)
|
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
|
|
CACHE STRING "" FORCE)
|
|
else()
|
|
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
|
set(CMAKE_BUILD_TYPE "Debug" CACHE
|
|
STRING "Flutter build mode" FORCE)
|
|
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
|
|
"Debug" "Profile" "Release")
|
|
endif()
|
|
endif()
|
|
|
|
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
|
|
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
|
|
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
|
|
|
|
# Use Unicode for all projects.
|
|
add_definitions(-DUNICODE -D_UNICODE)
|
|
|
|
# Compilation settings that should be applied to most targets.
|
|
function(APPLY_STANDARD_SETTINGS TARGET)
|
|
target_compile_features(${TARGET} PUBLIC cxx_std_17)
|
|
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
|
|
target_compile_options(${TARGET} PRIVATE /EHsc)
|
|
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
|
|
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
|
|
endfunction()
|
|
|
|
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
|
|
|
|
# Flutter library and tool build rules.
|
|
add_subdirectory(${FLUTTER_MANAGED_DIR})
|
|
|
|
# Application build
|
|
add_subdirectory("runner")
|
|
|
|
# Generated plugin build rules, which manage building the plugins and adding
|
|
# them to the application.
|
|
include(flutter/generated_plugins.cmake)
|
|
|
|
|
|
# === Installation ===
|
|
# Support files are copied into place next to the executable, so that it can
|
|
# run in place. This is done instead of making a separate bundle (as on Linux)
|
|
# so that building and running from within Visual Studio will work.
|
|
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
|
|
# Make the "install" step default, as it's required to run.
|
|
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
|
|
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
|
|
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
|
|
endif()
|
|
|
|
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
|
|
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
|
|
|
|
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
|
|
if(PLUGIN_BUNDLED_LIBRARIES)
|
|
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
|
|
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
|
|
COMPONENT Runtime)
|
|
endif()
|
|
|
|
# Fully re-copy the assets directory on each build to avoid having stale files
|
|
# from a previous install.
|
|
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
|
|
install(CODE "
|
|
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
|
|
" COMPONENT Runtime)
|
|
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
|
|
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
|
|
|
|
# Install the AOT library on non-Debug builds only.
|
|
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
|
|
CONFIGURATIONS Profile;Release
|
|
COMPONENT Runtime)
|