mirror of
https://github.com/flutter/flutter
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9223a44b8a
This is a small follow up to the previous AndroidX PR: https://github.com/flutter/flutter/pull/31028 This fixes an issue mentioned [here](https://github.com/flutter/flutter/issues/28805) where the androidX flag for a module is not set when creating a new project: `flutter create --androidx -t module my_flutter`
91 lines
3.4 KiB
Cheetah
91 lines
3.4 KiB
Cheetah
name: {{projectName}}
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description: {{description}}
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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#
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# This version is used _only_ for the Runner app, which is used if you just do
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# a `flutter run` or a `flutter make-host-app-editable`. It has no impact
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# on any other native host app that you embed your Flutter project into.
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version: 1.0.0+1
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environment:
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sdk: ">=2.1.0 <3.0.0"
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dependencies:
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flutter:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^0.1.2
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dev_dependencies:
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flutter_test:
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sdk: flutter
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{{#withDriverTest}}
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flutter_driver:
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sdk: flutter
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{{/withDriverTest}}
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add Flutter specific assets to your application, add an assets section,
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# like this:
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# assets:
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# - images/a_dot_burr.jpeg
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware.
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add Flutter specific custom fonts to your application, add a fonts
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# section here, in this "flutter" section. Each entry in this list should
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# have a "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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# This section identifies your Flutter project as a module meant for
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# embedding in a native host app. These identifiers should _not_ ordinarily
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# be changed after generation - they are used to ensure that the tooling can
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# maintain consistency when adding or modifying assets and plugins.
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# They also do not have any bearing on your native host application's
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# identifiers, which may be completely independent or the same as these.
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module:
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androidX: {{androidX}}
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androidPackage: {{androidIdentifier}}
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iosBundleIdentifier: {{iosIdentifier}}
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