#!/usr/bin/env bash # Copyright 2014 The Flutter Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # TODO(jonahwilliams): refactor this and xcode_backend.sh into one script # once iOS is using 'assemble'. RunCommand() { if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then echo "♦ $*" fi "$@" return $? } EchoError() { echo "$@" 1>&2 } BuildApp() { # Set the working directory to the project root local project_path="${SOURCE_ROOT}/.." RunCommand pushd "${project_path}" > /dev/null # Set the verbose flag. local verbose_flag="" if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then verbose_flag="--verbose" fi # Set the target file. local target_path="lib/main.dart" if [[ -n "$FLUTTER_TARGET" ]]; then target_path="${FLUTTER_TARGET}" fi if [[ -n "$FLUTTER_ENGINE" ]]; then flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}" fi # Set the build mode local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")" if [[ -n "$LOCAL_ENGINE" ]]; then if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then EchoError "========================================================================" EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'" EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'." EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or" EchoError "by running:" EchoError " flutter build macos --local-engine=host_${build_mode}" EchoError "or" EchoError " flutter build macos --local-engine=host_${build_mode}_unopt" EchoError "========================================================================" exit -1 fi local_engine_flag="--local-engine=${LOCAL_ENGINE}" fi # The path where the input/output xcfilelists are stored. These are used by xcode # to conditionally skip this script phase if neither have changed. local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral" local build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist" local build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist" local performance_measurement_option="" if [[ -n "$PERFORMANCE_MEASUREMENT_FILE" ]]; then performance_measurement_option="--performance-measurement-file=${PERFORMANCE_MEASUREMENT_FILE}" fi local bundle_sksl_path="" if [[ -n "$BUNDLE_SKSL_PATH" ]]; then bundle_sksl_path="-iBundleSkSLPath=${BUNDLE_SKSL_PATH}" fi local code_size_directory="" if [[ -n "$CODE_SIZE_DIRECTORY" ]]; then code_size_directory="-dCodeSizeDirectory=${CODE_SIZE_DIRECTORY}" fi RunCommand "${FLUTTER_ROOT}/bin/flutter" \ ${verbose_flag} \ ${flutter_engine_flag} \ ${local_engine_flag} \ assemble \ ${performance_measurement_option} \ -dTargetPlatform=darwin-x64 \ -dTargetFile="${target_path}" \ -dBuildMode="${build_mode}" \ -dTreeShakeIcons="${TREE_SHAKE_ICONS}" \ -dDartObfuscation="${DART_OBFUSCATION}" \ -dSplitDebugInfo="${SPLIT_DEBUG_INFO}" \ -dTrackWidgetCreation="${TRACK_WIDGET_CREATION}" \ ${bundle_sksl_path} \ ${code_size_directory} \ --DartDefines="${DART_DEFINES}" \ --ExtraGenSnapshotOptions="${EXTRA_GEN_SNAPSHOT_OPTIONS}" \ --ExtraFrontEndOptions="${EXTRA_FRONT_END_OPTIONS}" \ --build-inputs="${build_inputs_path}" \ --build-outputs="${build_outputs_path}" \ --output="${ephemeral_dir}" \ "${build_mode}_macos_bundle_flutter_assets" } # Adds the App.framework as an embedded binary and the flutter_assets as # resources. EmbedFrameworks() { local ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral" # Embed App.framework from Flutter into the app (after creating the Frameworks directory # if it doesn't already exist). local xcode_frameworks_dir="${TARGET_BUILD_DIR}/${FRAMEWORKS_FOLDER_PATH}" RunCommand mkdir -p -- "${xcode_frameworks_dir}" RunCommand rsync -av --delete "${ephemeral_dir}/App.framework" "${xcode_frameworks_dir}" # Embed the actual FlutterMacOS.framework that the Flutter app expects to run against, # which could be a local build or an arch/type specific build. # Copy Xcode behavior and don't copy over headers or modules. RunCommand rsync -av --delete --filter "- .DS_Store/" --filter "- Headers/" --filter "- Modules/" "${ephemeral_dir}/FlutterMacOS.framework" "${xcode_frameworks_dir}/" # Sign the binaries we moved. if [[ -n "${EXPANDED_CODE_SIGN_IDENTITY:-}" ]]; then RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/App.framework/App" RunCommand codesign --force --verbose --sign "${EXPANDED_CODE_SIGN_IDENTITY}" -- "${xcode_frameworks_dir}/FlutterMacOS.framework/FlutterMacOS" fi } # Main entry point. if [[ $# == 0 ]]; then # Unnamed entry point defaults to build. BuildApp else case $1 in "build") BuildApp ;; "embed") EmbedFrameworks ;; esac fi