Work-around large timeline data killing devicelab machines by requesting data in 1 second intervals and combining at the end. Non-breaking change to the driver API.
This reverts the flutter command to use shlock when flock isn't available. It seems that the mkdir method isn't as reliable as we want. I think that this is because the trap isn't always be executed, which is why I think that shlock uses PIDs to help it be more reliable. Unfortunately, that means that we're back to not working over network shares (which is where things were before I moved to the mkdir method, so not really a regression). I did leave in the mkdir method for platforms that have neither flock nor shlock (which should be very few and far between, but still), so at least we'll do some locking there now.
This makes the callback arguments to FocusableActionDetector optional, if you (for instance) only want to define shortcuts and actions and a focus node for something.
* Add clipBehavior to RenderFlex
* Add clipBehavior to FittedBox
* Add clipBehavior to Flex and FittedBox
* Add clipBehavior to UnconstrainedBox
* Add clipBehavior to Stack and Wrap
* Add clipBehavior to TextEditable
* Add clipBehavior to ListWheelScrollView
* Add clipBehavior to SingleChildScrollView
* Add clipBehavior to RenderViewportBase's widgets
Those widgets are NestedScrollView and ShrinkWrappingViewport.
* Fix tests
* Remove enum Overflow and fix typo
* Remove clipToSize
* Analyze fix
* Remove Mixin and other small fixes
* Fix tests and respect Stack's default clipBehavior
* Add Overflow back to make it non-breaking
* Restore clipBehavior to make it non-breaking
* Small fixes
* Fix rebase
This removes the extraneous whitespace printed when the flutter command is invoked, but didn't wait for a lock. It only is a problem when the carriage return isn't honored (as in IDE consoles).
Work towards #16723
This is only safe to land after #58131 lands in google3. Only build NOTICES in asset manfiest, and load either LICENSE or NOTICES from pubspec dependencies.
* Add function to set structured error early
* Remove unused imports
* Save test handler in setUp
* Add utils file for shared test service
* Rename structured error functions
* Use setUpAll to save error handler and call initStructuredError from other init
* Rename widget inspector test service
* Remove debugging print statement
* Move error handling setting back to initServiceExtensions
* Rename structured error handler in test
* Namespace environment variable
* Rename test
PR #57749 included changes to the way the project interacts with the
build process (e.g., bundling the necessary library), so should have
incremented the template version to trigger the messaging to developers.
BundleUtilities apparently doesn't do build-system-style timestamp
analysis when deciding what to copy, and instead just doesn't copy
things that are already present. This cleans that bundle directory on
each build, so that it includes the up-to-date library versions.
Since this is just copying from build artifacts, this is very fast; the
build steps themselves are not affected.
Fixes https://github.com/flutter/flutter/issues/58049
Fixes#58003
The .dart_tool directory can contain build assets, as well as the package_config.json file - the replacement for .packages. Remove it for the same reason we remove .packages
Update the flutter and dart scripts' locking mechanism and follow_links function to be more robust and support more platforms.
This adds support for using mkdir as a fallback if the system doesn't have flock instead of using shlock, since shlock doesn't work on shared filesystems.
It also fixes a problem in the follow_links function where it failed when the link resolved to the root directory.
This adds a new navigationMode to the MediaQueryData that indicates how focusable controls should behave under different navigation modes, currently with two modes: NavigationMode.traditional, and NavigationMode.directional.
It may seem like focusing a disabled control is not desirable, but this is useful for user interfaces that use DPAD navigation because if a control gets disabled, losing focus is disruptive to the user, and it is difficult to control where the focus will end up unless it is done explicitly.