* First pass at CMake files; untested
* First pass of adding CMake generation logic on Windows
* Misc fixes
* Get bundling working, start incoprorating CMake build into tool
* Fix debug, exe name.
* Add resources
* Move cmake.dart
* Rip out all the vcxproj/solution plumbing
* Fix plugin cmake generation
* Build with cmake rather than calling VS directly
* Adjust Windows plugin template to match standard header directory structure
* Pass config selection when building
* Partially fix multi-config handling
* Rev template version
* Share the CMake generation instead of splitting it out
* VS build/run cycle works, with slightly awkward requirement to always build all
* Update manifest
* Plugin template fixes
* Minor adjustments
* Build install as part of build command, instead of separately
* Test cleanup
* Update Linux test for adjusted generated CMake approach
* Plugin test typo fix
* Add missing stub file for project test
* Add a constant for VS generator
First pass at fixing #57985 and implementing #59602
This doesn't have enough metadata to be useful for IDEs yet, but it prevents the issue from getting worse while we iterate on it.
Remove the version checking and associated warnings. The Linux template
and build process will now be subject to more typical Flutter breaking
change policy, and should no longer require regularly deleting and
recreating the platform directory.
Updates the tooling to use the GTK embedding, rather than the GLFW embedding:
- Adds new requirements to `doctor`
- Updates the app and plugin templates to make GTK-based runners and plugins
- Stops downloading and installing the GLFW artifacts
Final part of #54860, other than cleanup.
This install step fails if the list is empty, which is the case for projects without plugins (or Dart-only plugins, so flutter/plugins presubmits are currently broken).
PR #57749 included changes to the way the project interacts with the
build process (e.g., bundling the necessary library), so should have
incremented the template version to trigger the messaging to developers.
BundleUtilities apparently doesn't do build-system-style timestamp
analysis when deciding what to copy, and instead just doesn't copy
things that are already present. This cleans that bundle directory on
each build, so that it includes the up-to-date library versions.
Since this is just copying from build artifacts, this is very fast; the
build steps themselves are not affected.
Fixes https://github.com/flutter/flutter/issues/58049
The CMake plugin build wasn't setting visibility to hidden by default,
which meant that plugins exported everything by default. This would make
bad interactions between plugins much more likely; only the intended API
should be exported by the shared library.
The Linux CMakeLists.txt are intended to be compatible with 3.10, but
accedintally used a list construct that wasn't added until 3.12. This
adds a custom replacement function.
This makes the build compatible with 3.10 as originally intended.
Updates the Linux templates to use CMake+ninja, rather than Make, and updates the tooling to generate CMake support files rather than Make support files, and to drive the build using cmake and ninja.
Also updates doctor to check for cmake and ninja in place of make.
Note: While we could use CMake+Make rather than CMake+ninja, in testing ninja handled the tool_backend.sh call much better, calling it only once rather than once per dependent target. While it does add another dependency that people are less likely to already have, it's widely available in package managers, as well as being available as a direct download. Longer term, we could potentially switch from ninja to Make if it's an issue.
Fixes#52751
Redirects stdout/stderr in the Windows template when creating a console. This fixes the console opened when running from Visual Studio to actually show output, instead of being empty.
Fixes#53169
Plugins, and the library, should be able to use COM without special
setup. This adds COM initialization to the runner template so that it's
available for any code on the main thread.
This moves the app template more toward being a more generic starting
point for any Flutter application, eliminating some hard-code
assumptions about there being a single window/engine pair that is
directly bound to the life of the application:
- Moves the runloop into its own class, making it capable of servicing
any number of engine instances.
- Moves the logic for setting up a window containing only a Flutter view
into a window subclass for ease of re-use.
- Makes quit-on-window-close an optional property. (Long term this
should be even more generic, like a quit-when-last-window-closes
option, but this is a short-term improvement that removes the binding
between the runloop and the window).
- Allows for multiple instances of Win32Window to exist without issues
relating to the window class registration.
Since there are getting to be a non-trivial number of files associated
with the runner, this moves the source into a runner/ directory, as is
already done on some other platforms.
Note that creating multiple Flutter windows at the same time still
doesn't work correctly even with this change, but this addresses some of
the known issues, and makes it easier to test in the future (e.g., for
debugging engine-level issues with multiple instances).
Fixes#45397
Adds a VisualDensity.adaptivePlatformDensity static function that returns different values for visual density based on the defaultTargetPlatform. Returns compact for desktop platforms, and a default visual density for other platforms.
Updates the Windows app template to use the new DartProject API, significantly simplifying the template.
Increments the template version, even though this isn't itself a breaking change, so that users will be prompted to update their projects rather than be broken later when the old API is removed.
Adds initial support for flutter create of apps and plugins. This is derived from the current FDE example app and sample plugin, adding template values where relevant.
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the create output about the fact that it won't be stable.
Plugins don't currently have a version marker since in practice this is not a significant problem for plugins yet the way it is for runners; we can add it later if that changes.
Fixes#30704
Adds initial support for `flutter create` of apps and plugins. This is derived from the current FDE example app and sample plugin, with a few changes:
- Added template values where it makes sense.
- Moved some likely-to-change values into separate files for now, to simplify the delete/recreate cycle that will be necessary until it's stable.
- Added some minor Makefile flag handling improvements
Since the APIs/tooling/template aren't stable yet, the app template includes a version marker, which will be updated each time there's a breaking change. The build now checks that the template version matches the version known by that version of the tool, and gives a specific error message when there's a mismatch, which improves over the current breaking change experience of hitting whatever build failure the breaking change causes and having to figure out that the problem is that the runner is out of date. It also adds a warning to the `create` output about the fact that it won't be stable.
* Move embedding and linking Flutter frameworks into the tool
* Unused import
* Migrate
* Rename run, add comments, remove typedef
* Add status log to tell the user what we did
* Remove Podfile migration, create IOSMigration superclass
* word-smiting
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
* for space
Co-Authored-By: Jonah Williams <jonahwilliams@google.com>
Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This PR adds the linux and windows target platform enum values, along with automatically setting the defaultTargetPlatform to the appropriate value on those platforms.
Fixes#31366
Now that the new schema is supported on the stable channel, and the old
schema is considered legacy, the template should always create plugins
using the new schema.
Now that the new schema is supported on the stable channel, and the old
schema is considered legacy, the template should always create plugins
using the new schema.
* Update packages.
* Add many more global analyses.
* Catch trailing spaces and trailing newlines in all text files.
Before we were only checking newly added files, but that means we
missed some.
* Port the trailing spaces logic to work on Windows too.
* Correct all the files with trailing spaces and newlines.
* Refactor some of the dev/bots logic into a utils.dart library.
Notably, the "exit" and "print" shims for testing are now usable
from test.dart, analyze.dart, and run_command.dart.
* Add an "exitWithError" function that prints the red lines and
then exits. This is the preferred way to exit from test.dart,
analyze.dart, and run_command.dart.
* More consistency in the output of analyze.dart.
* Refactor analyze.dart to use the _allFiles file enumerating logic
more widely.
* Add some double-checking logic to the _allFiles logic to catch
cases where changes to that logic end up catching fewer files
than expected (helps prevent future false positives).
* Add a check to prevent new binary files from being added to
the repository. Grandfather in the binaries that we've already
added.
* Update all the dependencies (needed because we now import crypto in
dev/bots/analyze.dart).
* Update project.pbxproj files to say Flutter rather than Chromium
Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
* Update the copyright notice checker to require a standard notice on all files
* Update copyrights on Dart files. (This was a mechanical commit.)
* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).
* Clean up the copyrights in non-Dart files. (Manual edits.)
Also, make sure templates don't have copyrights.
* Fix some more ORGANIZATIONNAMEs
This PR adds TargetPlatform.macOS to the TargetPlatform enum. This allows us to begin implementation of some adaptive UI based on which target platform is desired.
I haven't updated the tests here, that will come in a follow-up PR.
* Add smoke test for the new Android embedding
* Update AndroidManifest.xml in app template
* Update test README.md
* Remove widget_test.dart
* Update pubspec.yaml
* Force GeneratedPluginRegistrant.java
* Generate projects using the new Android embedding
* Add comment about usesNewEmbedding:true
* Feedback
* Rework way to detect new embedding in new apps
Adds macOS support for `flutter create`:
- Currently it is behind a hidden flag.
- Adds a TargetPlatform workaround to lib/main.dart in the standard app template when enabled.
- Supports `app` and `plugin`; `module` support doesn't yet exist for macOS in general.
This will eliminate the need to use FDE's examples as templates on macOS. The templates are based on the current state of FDE's examples, with templating support added (and with adoption of the new application delegate in the app, which hadn't been done yet in FDE, eliminating some boilerplate from the template).
Fixes#30703
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
`flutter build aar`
This new build command works just like `flutter build apk` or `flutter build appbundle`, but for plugin and module projects.
This PR also refactors how plugins are included in app or module projects. By building the plugins as AARs, the Android Gradle plugin is able to use Jetifier to translate support libraries into AndroidX libraries for all the plugin's native code. Thus, reducing the error rate when using AndroidX in apps.
This change also allows to build modules as AARs, so developers can take these artifacts and distribute them along with the native host app without the need of the Flutter tool. This is a requirement for add to app.
`flutter build aar` generates POM artifacts (XML files) which contain metadata about the native dependencies used by the plugin. This allows Gradle to resolve dependencies at the app level. The result of this new build command is a single build/outputs/repo, the local repository that contains all the generated AARs and POM files.
In a Flutter app project, this local repo is used by the Flutter Gradle plugin to resolve the plugin dependencies. In add to app case, the developer needs to configure the local repo and the dependency manually in `build.gradle`:
repositories {
maven {
url "<path-to-flutter-module>build/host/outputs/repo"
}
}
dependencies {
implementation("<package-name>:flutter_<build-mode>:1.0@aar") {
transitive = true
}
}
Updates the Podfile template to use the CocoaPod disable_input_output_paths installation option which prevents the [CP] Embed Pods Frameworks build phase from outputting the Flutter.framework files.