Go through all packages brought in by pub, and write the name and path of every one that is a flutter plugin into .flutter-plugins.
In android/settings.gradle and ios/Podfile, read in .flutter-plugins, if that file exists. The Android / iOS code from the plugins is automatically added as dependencies of the native code of the app.
* Revert "use color.shadeXxx instead of color[Xxx] (#8932)"
This reverts commit 578ca0a295.
* Revert "add missing const keyword (#8931)"
This reverts commit fac2fac1d6.
* Revert "Make min/max fling velocity and min fling distance ScrollPhysics properties (#8928)"
This reverts commit dac80aac89.
* Revert "Defer to operating system for whichAll (#8921)"
This reverts commit 14933de986.
* Revert "Update gradle wrapper and build-tools version for flutter create. (#8914)"
This reverts commit deb71cc6dc.
* Update gradle wrapper and build-tools version.
Tested manually by "flutter create" with Idea "flutter run" and from android studio "run" android app.
* Update com.android.tools.build to 2.3.0
* Remove legacy .apk build.
Print out an error message telling the user to upgrade the project if
it's not Gradle-based. Removed all the obvious traces of the legacy
build.
Added support for Dart VM kernel snapshots in Gradle builds.
Fixed Android installs to verify that the app is actually installed, and
not just rely on the presence of the .sha1 file.
Changed the default build output directory in the new project template
to build/, instead of android/build/ and android/app/build/.
Updated tools to ask the Gradle scripts what the build directory is,
since this is configurable in the build scripts, and we need to know
where the build output actually is.
Silenced output from 'flutter build aot' when invoked from Gradle, since
the output was confusing in this case.
Fixes#8723Fixes#8656Fixes#8138
* Use snapshot's .d file as source inputs in Gradle build.
If we don't yet have a .d file (first build), fall back to using the
.dart files in the current directory. This enables us to detect changes
in dependent source files (Flutter framework, packages outside the
source directory, etc.), and re-generate the snapshots as needed.
Unfortunately, Gradle requires knowing the source files before executing
the task, and can't update them after building, so Gradle considers the
second build to be out-of-date (because it has more input files than the
first build). Sub-sequent builds have the correct dependency
information, and will be skipped if the source files haven't changed.
Also added a dependency on gen_snapshot. The snapshot ABI isn't stable,
so we need to re-generate the snapshots when we roll the Dart SDK
dependency.
Fixes#8315Fixes#8687Fixes#8607
If a target file is specified on the flutter tools command line, pass it
through to Gradle.
It is still possible to statically specify a target file in the flutter
section of build.gradle, but it is now possible to specify it on the
command line as well. The command line option takes precedence.
Fixes#8175.
The "old" APK build did not include Roboto fonts, but the new
Gradle-based build did. This is due to `flutter build flx` defaulting to
include the fonts, where the old `flutter build apk` defaulted to NOT
include them.
So let's change the Gradle build to also not include Roboto fonts.
Fixes#8149
* Make new project template gradle-based for Android.
With this change, the 'new project' template uses the same gradle-based build for Android as the hello_services example. This has some implications on build performance, since we're now building a complete Android app instead of just combining a pre-compiled .dex with the Flutter assets.
The very first build is a little over 2x slower, since it needs to download gradle and build the build scripts before getting to the actual code. Subsequent builds with changes to the code are comparable to the old builds. Null builds are faster. Enabling the gradle daemon speeds up subsequent builds by around 5s.
* Move Flutter Gradle plugin to Flutter root.