The primary goal of this change was to remove EventTarget from the
sky_engine C++ code. Since EventTarget is so core to the entire event
system that sky_engine was based on, this is a rather invasive change.
As such, it had some knock-on effects. I deleted some of the files
that were affected, and cauterised the remainder.
In many cases, a file would depend on another file that it didn't
include directly, but instead included indirectly via another file
that I deleted. When this happened, if the features that this broke
were obsolete, I sometimes just removed the features instead.
Specifically:
- removed EventTarget
- removed EventQueue, since without a target, what's a queue going to
do?
- same with EventDispatch*
- removed ExecutionContext, since it had an EventQueue and nothing
else it did was relevant to Sky anymore
- removed ActiveDOMObject, which was all about ExecutionContexts
- removed ContextLifecycleNotifier since it dependend on
ExecutionContext and ActiveDOMObject
- removed the other Lifecycle classes for consistency, and replaced
them with four booleans in the Document class
- removed some of the attributes that are no longer relevant from
IDLExtendedAttributes (ConstructorCallWith and
CallWith=ExecutionContext)
- removed the Document member on DOMDartState since we never set it to
anything but null.
- removed BuiltinSky::InstallWindow since it relied on the Document
member of DOMDartState
- removed EventHandler, EventListener, and mentions of those in
various binding scripts
- removed NewEventHandler, since we're not using that either
- removed the following interfaces from the Sky Dart API:
- EventTarget
- EventListener (since without a target, there's no way to listen)
- FocusEvent (since it's only member was an EventTarget)
- HashChangeEvent (mostly by accident, but it's defunct anyway)
- FontFace (it used ConstructorCallWith=ExecutionContext)
- changed the following interfaces of the Sky DART API:
- MediaQueryList is no longer an EventTarget
- Node is no longer an EventTarget
- Document no longer has defaultView (depended on
DOMDartState's document)
- DocumentFragment, Element, Range, and Text no longer have a
constructor (they all depended on DOMDartState's document, which
is now gone)
- Event lost its EventTarget members and path.
- Window lost its WindowTimers partial interface (it used
EventTarget and ExecutionContext a lot)
- removed numerous hacks in the bindings around features that are now
gone, like addEventListener
- removed a bunch of console logging code, since that relied on
ExecutionContext
- cauterised the wound in FontFace.cpp by removing constructors and
methods that called now-removed features
- same with MediaQuery and friends
- same with some editor features and focus-related features
- same with Document
- removed DOMTimer classes since they use ExecutionContexts
New asserts:
- verify that after layout, the size fits the constraints
- verify that after layout, the size isn't infinite
- verify that you don't set the size in performLayout() if you have
sizedByParent set
- verify that nobody reads your size during layout except you, or your
parent if they said parentUsesSize:true
Fixes some bugs found by those asserts:
- RenderBlock, RenderStack, and RenderScaffold were not always setting
parentUsesSize correctly
- RenderScaffold was setting its slot entries to null rather than
removing them when the slot went away, which led to null derefs in
certain circumstances
Also, rename a local variable in RenderStack.performLayout() because
it was shadowing a variable on the object itself, which was really
confusing when I first tried to debug this function...
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1213473003.
This also fixes the C++ side to give the right baseline information.
Previously it was giving the baseline distance for the font, but not
for the actual laid-out text.
I considered also providing a "defaultBaseline" accessor that returns
the distance for the actual dominant baseline, but it turns out right
now we never decide the baseline is ideographic. We always use the
alphabetic baseline. We should probably fix that...
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1200233002.
This returns us to a more stocks1-like arrow style.
Also it uses math rather than transforms to rotate the arrow, since transforms are expensive.
It also removes the save/restore calls, which are _really_ expensive.
Also some minor style fixes.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1203443007.
The relayout subtree root concept is intended to handle the case where
a node, when it lays itself out for a second time, changes its opinion
about what dimensions it should be. In such a situation, the parent,
if it based its own opinion about what size _it_ should be on the
child's dimensions, would also need to lay itself out again. Thus,
when this scenario is possible, the child remembers the parent, and
when it would be told to relayout, we actually start the layout with
the parent.
In practice, this chains, and we end up with nodes that point to
ancestors ten or more steps up the tree such that when the inner most
child re-lays-out, the whole app ends up relaying out.
This patch tries to short-circuit this for the case where the
constraints being applied to the child are such that actually, the
child has no choice about its dimensions. In that case, the parent
can't change dimensions when the child re-lays-out.
This makes a huge difference on the stocks demo app. Without this, on
the third rendered frame, there are 72 relayoutSubtreeRoot links, the
deepest chain is 8 deep, and 9 of the chains are only 1 level deep.
With it, there are 63 relayoutSubtreeRoot links, the deepest chain is
only 4 deep, and 38 of the chains are only 1 level deep.
R=eseidel@chromium.org
Review URL: https://codereview.chromium.org/1196553004.
Currently you lose your scroll and drawer state when coming back from the settings pane.
I think we should solve this by having the Navigator maintain a Stack and
keeping the StockHome alive underneath it. But this is good enough for a first iteration.
R=abarth@chromium.org, abarth
Review URL: https://codereview.chromium.org/1191153002.
tree of InlineStyle and InlineText elements.
StyledText builds an Inline that renders the tree.
For example this StyledText object:
new StyledText(["FOO", [boldLargerStyle, [greenStyle "BAR"], "BAZ"] BORF]);
Renders the same way the following HTML would,
assuming that TextStyles boldLargerStyle and
greenStyle were defined.
<style>
div {
display: inline;
}
</style>
<p>
<div>
FOO
<div style="font-weight:bold; font-size:larger">
<div style="color:green">
BAR
</div>
BAZ
</div>
BORF
</div>
</p>
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1194693002.
We can't have two copies of |embedder.dart| or |shell.dart| because they take
ownership of some underlying Mojo handles. Instead of duplicating the code,
this CL makes the old locations just export all the symbols from the new
location. I've also done the same with fetch.dart to avoid code duplication.
Finally, I've removed image_cache.dart in the old location because the only
clients already live in the new world and ought to use the new location.
TBR=ianh@google.com
Review URL: https://codereview.chromium.org/1179923004.
Some files are moved by this:
Copy framework/node.dart into types/ - preparing for framework/'s decomissioning.
Move app/scheduler.dart into sky/scheduler.dart - "app" doesn't really make sense.
As part of the SkyBinding cleanup, I made the hit-testing less
RenderBox-specific, by having the HitTestEntry.target member be a
HitTestTarget, which is an interface with the handleEvent() function,
which is then implemented by RenderBox. In theory, someone could now
extend hit testing from the RenderBox world into their own tree of
nodes, and take part in all the same dispatch logic automatically.
This involved moving all the hit testing type definitions into a new
sky/hittest.dart file.
Renamed SkyBinding._app to SkyBinding._instance for clarity.
Moved code around in SkyBinding so that related things are together.
Made WidgetSkyBinding use the existing SkyBinding.instance singleton
logic rather than having its own copy.
I also added some stub README.md files that describe dependencies.
R=abarth@chromium.org
Review URL: https://codereview.chromium.org/1187393002.