Commit graph

180 commits

Author SHA1 Message Date
Yegor a4a276b71a rev engine (38b3e89) and Dart SDK (1.24.2) (#10985) 2017-06-26 18:08:56 -07:00
Mikkel Nygaard Ravn c5999c74c0 Add gradle wrapper to project template (#10928) 2017-06-26 12:47:43 +02:00
Ian Hickson 02171dcaf2 Roll engine (#10944)
Picks up primarily stability fixes.
2017-06-23 15:29:24 -07:00
Todd Volkert 128967cd2a Bump Dart SDK version to 1.24.0 (stable) (#10931)
https://github.com/flutter/flutter/issues/10650
2017-06-23 14:08:34 -07:00
Jason Simmons c78bfc5625 Roll engine (#10892) 2017-06-21 14:40:49 -07:00
Chris Bracken 7d16a96500 Roll engine to fffe502d437ac7931f08c6cef3e3f71fbd36adaa (#10859) 2017-06-20 10:47:07 -07:00
Ian Hickson cf9303903c Roll engine (#10808) 2017-06-19 09:51:36 -07:00
Jason Simmons 6965312822 Align doubles to 8 bytes in the StandardMessageCodec (#10758)
See https://github.com/flutter/flutter/issues/10701
2017-06-16 10:05:18 -07:00
Alexander Aprelev 3db402ec98 Roll Flutter Engine dependency (#10753) 2017-06-15 23:01:25 -07:00
Michael Goderbauer d3f9608247 roll engine to 18fdfb86bb3876fcbb4e1d25e5b2aad0c5cd669f (#10711) 2017-06-14 17:10:56 -07:00
Alexander Aprelev 272faba1c0 Support 'be' channel so you can download dart-sdk from the tip. (#10625)
* Support 'be' channel so you can download dart-sdk from the tip.

This is triggered when you put 'hash/<build hash>' into dart-sdk.version file. For example, 'hash/c0617d20158955d99d6447036237fe2639ba088c'

* Add README.md

* Fix grammar, spacing, 80 chars, nicer ===
2017-06-13 08:28:16 -07:00
Todd Volkert b4ba972bf3 Rev engine to ffe8181ffe7432b61a67323c80fd8025704e4695 (#10651) 2017-06-12 21:47:41 -07:00
Chris Bracken 4bde698ffc Roll engine to ffe8181ffe7432b61a67323c80fd8025704e4695 (#10597) 2017-06-09 10:54:47 -07:00
Chris Bracken 21441aa366 Roll engine to 4d423b62b99b9d943a26fad776769cfe2c7f016d (#10591) 2017-06-08 18:13:49 -07:00
Phil Quitslund 95544383ef Bump to Dart SDK 1.24.0-dev.6.7. (#10585)
* Bump to Dart SDK 1.24.0-dev.6.7.

* nits and fixes
2017-06-08 15:15:18 -07:00
Chris Bracken b5365d9352 Roll engine to 1f765cdba7aee9d0a953043209b05d2c59270391 (#10572)
This picks up the latest engine build, built with ios_deployment_target
set to iOS 8 (changed from iOS 7).
2017-06-07 16:10:29 -07:00
Todd Volkert b83ddcd192 Rev engine to pick up FlutterActivity change (#10560)
https://github.com/flutter/flutter/issues/10072
2017-06-07 13:41:42 -07:00
Michael Goderbauer cee36e306a Roll engine to 8686a458104628c4cd5e142e59cac53458724e31 (#10518) 2017-06-05 18:06:55 -07:00
Chris Bracken 03e7ebe67d Roll engine to c3721a589b50e3d2c2e56befbfd6f860d0de12a1 (#10512) 2017-06-05 15:44:54 -07:00
Chris Bracken 7c68cf50bc Roll the engine to bd09286e4aec422a1f77eac9de84274f22484846 (#10467) 2017-06-02 16:15:21 -07:00
Chris Bracken a8fe276c55 Roll engine to 9af413ca8b44ede5dd961dca099149ead4ac8358 (#10457) 2017-06-02 12:36:50 -07:00
Michael Goderbauer a6069aee30 Roll engine to 1f2aa075717169d6058ad97b3b5c2794a97a43d7 (#10447)
Picks up accessibility fixes.
2017-06-02 10:10:36 -07:00
Chris Bracken 9452a3448c Support inactive, suspending AppLifecycleStates (#10306)
* Rolls the engine to 75c74dc463d56e17be10315cfde409010fd8f90b.
* Adds framework support for the `AppLifecycleState.inactive` and `AppLifecycleState.suspending` states.

What are the new states?
------------------------
* `AppLifecycleState.inactive` is emitted on iOS only and corresponds to iOS's foreground inactive state. Current iOS state transitions are:
`resumed` <--> `inactive` <--> `paused`

* `AppLifecycleState.suspending` is currently emitted on Android only and corresponds to the
transition to Android's stopped state. Current Android state transitions are:
`resumed` <--> `paused` --> `suspending` --> `resumed`

These transitions may change in future.

This is a breaking change on iOS
--------------------------------

This changes the semantics of the `AppLifecycleState.paused` state on
iOS. The behaviour associated with this state is unchanged on Android.

For background on iOS application states see the state transition
diagram in the [App Programming Guide for iOS](https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/TheAppLifeCycle/TheAppLifeCycle.html#//apple_ref/doc/uid/TP40007072-CH2-SW6).

On iOS, prior to this change, `AppLifecycleState.paused` corresponded to
a transition to the _foreground inactive_ state. It now corresponds to a
transition to the _background state_. The newly-added
`AppLifecycleState.inactive` state now corresponds to entering the
_foreground inactive_ state, which (currently) has no exact analogue on
Android.

Briefly, the _foreground inactive_ state is the state entered when
switching from an app to the app switcher, receiving a phone call, or
responding to a TouchID request. Apps are permitted to continue
animating/updating views in this state if desired. From the _foreground
inactive_ state, the app may transition back to _active_ (e.g., entering
the app switcher then resuming the app), or to the _background_ state
(e.g., switching to the home screen or another app).

What to change
--------------
If your app does not handle the `AppLifecycleState.paused` state in a
`WidgetsBindingObserver.didChangeAppLifecycleState` implementation, no
changes are required.

If you do handle `AppLifecycleState.paused`, you may additionally wish
to also handle `AppLifecycleState.inactive`. For example, games should
probably pause on entering the app switcher rather than wait to be
backgrounded.

More details
------------
For background on Android application states see the state transition
diagram in the [Android Activity Lifecycle docs](https://developer.android.com/guide/components/activities/activity-lifecycle.html#alc).
2017-05-25 10:52:21 -07:00
Chris Bracken f1816d6d23 Roll engine to af60e003d06a82310d9d5240fdb6753729edb10f (#10285) 2017-05-23 19:34:18 -07:00
Chris Bracken 8046f68a31 Roll engine to 1295b4718b204c627c71d80e309b3d5fea0592b8 (#10279) 2017-05-23 16:42:35 -07:00
Todd Volkert daad83880f Revert "Roll engine to 8b09c7231e0d32ec8aba476dd2b8319a8e5d6a73 (#10262)" (#10269)
This reverts commit 4a9205572b.
2017-05-23 08:01:42 -07:00
Chris Bracken 4a9205572b Roll engine to 8b09c7231e0d32ec8aba476dd2b8319a8e5d6a73 (#10262) 2017-05-22 17:12:02 -07:00
Phil Quitslund f21abb6ead Bump Dart SDK to 1.24.0-dev.3.0. (#10110)
* Bump Dart SDK to `1.24.0-dev.3.0`.

* Fix (mega) gallery creation.
2017-05-22 10:01:22 -07:00
Chris Bracken 0ec9132248 Roll engine to 5a7e862cbeabdf021374c2b122505a5fcd6ca37b (#10222) 2017-05-20 12:36:50 -07:00
Chris Bracken bac2f0d01f Roll engine to 82815836eba0a9ebaaa9d191944710d7581ec865 (#10167) 2017-05-18 10:08:11 -07:00
Ian Hickson ce2c834f70 Adjust the tests to handle a higher-DPI test harness. (#10056)
Requires https://github.com/flutter/engine/pull/3688
2017-05-15 16:47:14 -07:00
Adam Barth a8b553d52b Update engine (#10088) 2017-05-15 11:18:12 -07:00
Adam Barth c5cf8e0190 Update engine (#10067) 2017-05-13 11:11:58 -07:00
Jason Simmons b4e0e541ec roll engine (#10047) 2017-05-12 12:43:30 -07:00
Chris Bracken 5be2fb0b8a Roll engine to f99d3ef1083b9a126b64fab0c576647108c9a7eb (#9997) 2017-05-11 10:35:33 -07:00
Chris Bracken 6ab2958039 Roll engine to f2581c9bcc32f9e2e7372eb7e94a8aa9f5aab0b2 (#9978) 2017-05-10 17:25:33 -07:00
Jason Simmons d9165f96d4 Roll engine (#9970) 2017-05-10 15:08:23 -07:00
Mikkel Nygaard Ravn c1feee93d3 iOS plugin registry (#9818) 2017-05-09 12:00:07 +02:00
Chris Bracken 9846385b32 Roll engine to 1b01211ee68fffae3c2acb33ce03b5a3c0d6c774 (#9861) 2017-05-05 18:11:33 -07:00
Ian Hickson 031c4360af Roll engine (#9830) 2017-05-05 07:34:24 -07:00
Todd Volkert 20da5c1beb Rev engine (#9829) 2017-05-04 22:10:42 -07:00
Mikkel Nygaard Ravn bba043bab3 Roll engine to da8ebf40bd5fc76774bc4d291094344074fa432c (#9680) 2017-04-29 00:53:32 +02:00
Chris Bracken 9da22bd92f Roll engine to 7c699ce7721b32d7893e68e260474a7eec811fd5 (#9660) 2017-04-27 16:51:09 -07:00
Jason Simmons 1d6a8249f8 roll engine (#9650) 2017-04-27 13:34:48 -07:00
Mikkel Nygaard Ravn 70ff50f929 Integration test for channel communication (#9621) 2017-04-27 08:44:28 +02:00
Brian Slesinsky 054c937917 don't use curl progress bar since it looks bad in IDEA console window (#9538)
Without this flag, it shows progress via increasing numbers instead of a progress bar. For some reason, the IDEA console seems to be okay with that.
2017-04-23 10:30:27 -07:00
Phil Quitslund bd8f3f3a29 Bump Dart SDK to 1.23.0-dev.11.11. (#9530) 2017-04-21 13:25:04 -07:00
Todd Volkert ca2bf1efd0 Redirect curl's stderr to stdout, since it draws its progress bar to stderr (#9497) 2017-04-20 11:37:10 -07:00
xster 311d35354a roll (#9488) 2017-04-19 18:45:14 -07:00
Adam Barth ab1aa07e8f Update engine (#9484) 2017-04-19 15:42:02 -07:00