Commit graph

17 commits

Author SHA1 Message Date
Alexandre Ardhuin b5f328e37e
remove unnecessary string interpolations (#49622) 2020-01-31 18:30:21 +01:00
Dan Field fabeb2a16f
Revert string interp (#49602) 2020-01-28 07:56:51 -08:00
Alexandre Ardhuin 92cbaa3efe remove unnecessary string interpolations (#49352) 2020-01-23 20:43:01 -08:00
Alexandre Ardhuin 4f9b6cf017
enable lint prefer_final_in_for_each (#47724) 2020-01-07 16:32:04 +01:00
Alexandre Ardhuin ec1a015045
implicit-casts:false in dev (#45787) 2019-12-05 22:34:06 +01:00
Ian Hickson 449f4a6673
License update (#45373)
* Update project.pbxproj files to say Flutter rather than Chromium

Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.

* Update the copyright notice checker to require a standard notice on all files

* Update copyrights on Dart files. (This was a mechanical commit.)

* Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.

Some were already marked "The Flutter Authors", not clear why. Their
dates have been normalized. Some were missing the blank line after the
license. Some were randomly different in trivial ways for no apparent
reason (e.g. missing the trailing period).

* Clean up the copyrights in non-Dart files. (Manual edits.)

Also, make sure templates don't have copyrights.

* Fix some more ORGANIZATIONNAMEs
2019-11-27 15:04:02 -08:00
Greg Spencer c921c5ae67
Add macOS fn key support. (#44410)
This adds support for the fn key on macOS. It adds it to the key mappings as a supplemental mapping that overwrites the one from the Chrome headers, since the chrome headers have a TODO, but no implementation of the key.

Also, ignore the fn key entirely on macOS. This is because On macOS laptop keyboards, the fn key is used to generate home/end and f1-f12, but it ALSO generates a separate down/up event for the fn key itself. Other platforms hide the fn key, and just produce the key that it is combined with, so to keep it possible to write cross platform code that looks at which keys are pressed, the fn key is ignored.
2019-11-08 16:30:38 -08:00
Mouad Debbar e045ef2969
Keymap for Web (#41397) 2019-10-01 14:10:53 -07:00
Greg Spencer 63e096b4ac
Update keyboard maps (#40697)
This updates the keyboard maps to use updated HID codes for game controller buttons (from Chrome), and to encode that GLFW "super" keys are what we call "meta" keys (i.e. Windows key or Command key).
2019-09-17 13:24:54 -07:00
Alexandre Ardhuin df4bf453ab
more UI-as-code (#35516) 2019-09-17 16:23:44 +02:00
Greg Spencer f0978c225a
Game controller button support (#33868)
This adds support for game controller buttons. It adds some supplemental USB HID codes that aren't available from the Chromium source code, and maps those on Android to the game pad buttons that Android supports. Other platforms are not supported yet.
2019-06-05 16:23:17 -07:00
Greg Spencer a70b020e18
Add pseudo-key synonyms for keys like shift, meta, alt, and control. (#33695)
This adds a list of key synonyms for non-printable keyboard keys that appear in more than one place So keys like LogicalKeyboardKey.shiftLeft and LogicalKeyboardKey.shiftRight now can be mapped to just LogicalKeyboardKey.shift.

I also fixed a bug in the gen_keycodes tool where GLFW entries would get removed if they weren't parsed from the source on the web.
2019-06-03 18:41:04 -07:00
Sam Rawlins 9c77e8e8a0 Fix missing return statements on function literals (#31825) 2019-05-09 12:43:51 -07:00
Francisco Magdaleno b70d260b3c
Adds the keyboard mapping for Linux (#29993) 2019-03-28 10:04:23 -07:00
Francisco Magdaleno c163ed9618
Adds macOS raw keyboard mapping (#29231) 2019-03-18 11:12:04 -07:00
Greg Spencer 431cfdafd9
Adding support for logical and physical key events (#27627)
This adds support for logical and physical key information inside of RawKeyEvent. This allows developers to differentiate keys in a platform-agnostic way. They are able to tell the physical location of a key (PhysicalKeyboardKey) and a logical meaning of the key (LogicalKeyboardKey), as well as get notified of the character generated by the keypress. All of which is useful for handling keyboard shortcuts.

This PR builds on the previous PR (#27620) which generated the key code mappings and definitions.
2019-02-08 12:42:34 -08:00
Greg Spencer 2aad59314f
Add a keyboard key code generator. (#27620)
This adds a keycode generator that incorporates input from the Chromium and Android source trees, as well as some local tables, to generate static constants for the LogicalKeyboardKey and PhysicalKeyboardKey classes, as well as mappings from each of the platforms we support so far (currently only Android and Fuchsia).

This code generator parses the input files, generates an intermediate data structure (`key_data.json`) that is checked in, and then generates the Dart sources for these classes and some static maps that will also be checked in (but are not included in this PR).

The idea is that these codes don't change often, and so we don't need to generate them on every build, but we would like to be able to update them easily in the future if new data becomes available. If the existing data disappears or becomes unusable, we can maintain the checked-in data structure by hand if necessary, and still be able to generate the code.

This PR only contains the code generator, not the classes themselves. In another follow-on PR, I'll run the generator and check in the output of the generator.
2019-02-06 16:53:16 -08:00