* a53782f69 Roll Skia from 6130d5079d55 to 0c0d8dd6d637 (3 revisions) (flutter/engine#19570)
* 0541502d7 kick build (flutter/engine#19575)
* 07d509035 Roll Skia from 0c0d8dd6d637 to cf5e35f72130 (13 revisions) (flutter/engine#19573)
* 35b5aa5af switch const finder to package_config (flutter/engine#19576)
* de0932b8c Manual roll of Dart 06cb010247...69aba23371 (flutter/engine#19577)
* b919945af include list_libraries.dart as a snapshot for fuchsia (flutter/engine#19567)
* 3fe5edf8e Roll Skia from cf5e35f72130 to b4d60f807dbd (5 revisions) (flutter/engine#19587)
* a15bc1be2 [CanvasKit] Dispose the overlay surface when a platform view is disposed (flutter/engine#19546)
* 0dc86cda1 Only attempt surface creation in viewDidLayoutSubviews if the application is active. (flutter/engine#19592)
update flutter precache --force to delete all stamp files. In the event that a user is hitting a cache issue, this should be easier than re-downloading all artifacts or manually blowing away the cache.
This is probably how it should have worked in the first place
This field is used to look-up the event in the platform
that resuted a given `PointerEvent`. This is currently only
used on Android, where the `embedderId` is set to be the
`motionEventId` for a given `MotionEvent`.
Roll engine to d0d6a4c2362d2ed478006bb3b01c34c0e96033b4
Remove globals from flutter_tester device and cleanup test case. Not completely gone since the Kernel Builder will still use them, but a good incremental improvement.
* First pass at CMake files; untested
* First pass of adding CMake generation logic on Windows
* Misc fixes
* Get bundling working, start incoprorating CMake build into tool
* Fix debug, exe name.
* Add resources
* Move cmake.dart
* Rip out all the vcxproj/solution plumbing
* Fix plugin cmake generation
* Build with cmake rather than calling VS directly
* Adjust Windows plugin template to match standard header directory structure
* Pass config selection when building
* Partially fix multi-config handling
* Rev template version
* Share the CMake generation instead of splitting it out
* VS build/run cycle works, with slightly awkward requirement to always build all
* Update manifest
* Plugin template fixes
* Minor adjustments
* Build install as part of build command, instead of separately
* Test cleanup
* Update Linux test for adjusted generated CMake approach
* Plugin test typo fix
* Add missing stub file for project test
* Add a constant for VS generator