**THIS IS A BREAKING CHANGE.** See below for migration steps for
existing projects.
Previously, Flutter app code was built as a raw dylib on iOS. Dynamic
libraries outside of a framework bundle are not supported on iOS, except
for the system Swift libraries provided by Xcode.
See:
https://developer.apple.com/library/content/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-TROUBLESHOOTING_BUNDLE_ERRORS-EMBEDDED__DYLIB_FILES
* Migrates Xcode build from app.dylib to App.framework
* Migrates flutter create template
* Migrates example projects
Migration steps for existing projects
=====================================
The following steps should be taken from the root of your Flutter
project:
1. Edit `ios/.gitignore`: add `/Flutter/App.framework` on a new line.
2. In the Xcode project navigator, remove `app.dylib` from the Flutter
folder. Delete this file from the `ios/Flutter` directory in your project.
3. Run a build to generate `ios/Flutter/App.framework`. From the command
line, run `flutter build ios`. If you have not configured app signing
in Xcode, an alternative method is to open the simulator, then run
`flutter run -d iP`.
4. In the Xcode project navigator, select the `Runner` project. In the
project settings that are displayed in the main view, ensure that the
`Runner` target is selected. You can verify this by exposing the
sidebar using the [| ] icon in the upper-left corner of the main
view.
5. Select the *General* tab in the project settings. Under the
*Embedded Binaries* section, click '+' to add `App.framework`. In the
sheet that drops down, click the *Add Other...* button. Navigate to
the `ios/Flutter` directory and select `App.framework`. Click *Open*.
In the sheet that drops down, select *Create folder references*, then
click *Finish*.
6. In the project settings, verify that `App.framework` has been added to the
*Embedded Binaries* and *Linked Frameworks and Libraries* lists.
7. In the Xcode project navigator, drag `App.framework` under the
Flutter folder.
8. In the Xcode project navigator, select `Flutter` then from the
*File* menu, select *Add Files to "Runner"...*. Navigate to the
`ios/Flutter` directory, select `AppFrameworkInfo.plist` and click
the *Add* button.
9. From the command line, in your project directory, run
`flutter build clean`, then `flutter run`.
At this point your project should be fully migrated.
* Add cupertino to gallery and add CupertinoButto
* Use single quotes
* Add disabled state
* Some review notes
* Make button animation more responsive and tweak timing
* Renamed things Cupertino
* Button with background, move cupertino demos, move material demos
* Move 2 level list too
* Refactor various demo route names
* Some review notes
* More reviews and add test
* Linter as
* Move private constant up
* Revert "Revert "Simplify path handling logic in dependency checker and devFS (#8414)" (#8467)"
This reverts commit 96ba7f76d2.
* Intentionally use a self-package URI in flutter_gallery
* tests to catch problems with self-package imports
It's common to just want a simple colored box. Simple thing should be simple,
so this patch adds a convenience argument to Continer for creating a box
decoration that is just a color.
Fixes#5555
Extend app bar left to edge, right to 4dp
Make leading button square and 56dp
Keep title at 72dp on Android according to Material
Renamed IconButton.size to .iconSize
IconButton minimum size expands to 48dp (#8264)
IconButton default constraints to 48. Can still stretch to infinity but can't be smaller than 48.
Ink splash for IconButton 40% bigger than the touch target to match Material
Tests
This does not attempt to correct any logic, only to port it as written.
The API changed a bit to take into account what is newly available and
no longer available in the new world.
* Update hello_world to new gradle based build flow
* Update flutter_gallery to gradle based build
* Align hello_services with new gradle based build
* Update platform_services to new gradle based build
* Upgrade stock to gradle based build