Use debug artifacts on mac host and update engine revision. (#3875)

This commit is contained in:
Chinmay Garde 2016-05-11 17:07:12 -07:00
parent 0f53f7966b
commit f0a8ee2a86
3 changed files with 4 additions and 4 deletions

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@ -1 +1 @@
befe39324ed5502807608496fd822fa889c5b931
57edc534d69031b03409e7af37cbc492cb135086

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@ -37,7 +37,7 @@ enum HostPlatform {
String getNameForHostPlatform(HostPlatform platform) {
switch (platform) {
case HostPlatform.darwin_x64:
return "mac_release";
return "mac_debug";
case HostPlatform.linux_x64:
return "linux-x64";
}
@ -64,7 +64,7 @@ String getNameForTargetPlatform(TargetPlatform platform) {
case TargetPlatform.ios:
return "ios_release";
case TargetPlatform.darwin_x64:
return "mac_release";
return "mac_debug";
case TargetPlatform.linux_x64:
return "linux-x64";
}

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@ -207,7 +207,7 @@ class FlutterEngine {
// Return a list of (cache directory path, download URL path) tuples.
List<List<String>> _getToolsDirs() {
if (Platform.isMacOS)
return <List<String>>[<String>['mac_release', 'mac_release/artifacts.zip']];
return <List<String>>[<String>['mac_debug', 'mac_debug/artifacts.zip']];
else if (Platform.isLinux)
return <List<String>>[
<String>['linux-x64', 'linux-x64/artifacts.zip'],