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https://github.com/flutter/flutter
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Clean up host_app_ephemeral Profile build settings (#35307)
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@ -6,6 +6,12 @@ cd "$(dirname "$0")"
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pushd flutterapp
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../../../../bin/flutter build ios --debug --no-codesign -v
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pushd .ios
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Debug CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Profile CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
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xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -configuration Release CODE_SIGNING_REQUIRED=NO CODE_SIGNING_IDENTITY="" CODE_SIGNING_ALLOWED=NO
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popd
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popd
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pod install
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@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1100"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "24E221B421A28A0B008ADF09"
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BuildableName = "ios_add2app.app"
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BlueprintName = "ios_add2app"
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ReferencedContainer = "container:ios_add2app.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<Testables>
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</Testables>
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</TestAction>
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<LaunchAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "24E221B421A28A0B008ADF09"
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BuildableName = "ios_add2app.app"
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BlueprintName = "ios_add2app"
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ReferencedContainer = "container:ios_add2app.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</LaunchAction>
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<ProfileAction
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buildConfiguration = "Release"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "24E221B421A28A0B008ADF09"
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BuildableName = "ios_add2app.app"
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BlueprintName = "ios_add2app"
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ReferencedContainer = "container:ios_add2app.xcodeproj">
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</BuildableReference>
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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@ -76,7 +76,7 @@ BuildApp() {
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EchoError "If that is not set, the CONFIGURATION environment variable is used."
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EchoError ""
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EchoError "You can fix this by either adding an appropriately named build"
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EchoError "configuration, or adding an appriate value for FLUTTER_BUILD_MODE to the"
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EchoError "configuration, or adding an appropriate value for FLUTTER_BUILD_MODE to the"
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EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})."
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EchoError "========================================================================"
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exit -1;;
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@ -1,2 +1 @@
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#include "Flutter.xcconfig"
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FLUTTER_BUILD_MODE=release
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@ -312,11 +312,11 @@
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buildSettings = {
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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CURRENT_PROJECT_VERSION = "$(FLUTTER_BUILD_NUMBER)";
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DEVELOPMENT_TEAM = S8QB4VV633;
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ENABLE_BITCODE = NO;
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FRAMEWORK_SEARCH_PATHS = (
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"$(inherited)",
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"$(PROJECT_DIR)/Flutter",
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"$(PROJECT_DIR)/Flutter/engine",
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);
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INFOPLIST_FILE = Runner/Info.plist;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks";
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