Add reference to HardwareKeyboard in RawKeyboard documentation (#118607)

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Bruno Leroux 2023-01-17 22:23:04 +01:00 committed by GitHub
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@ -585,6 +585,24 @@ typedef RawKeyEventHandler = bool Function(RawKeyEvent event);
/// These key events are typically only key events generated by a hardware
/// keyboard, and not those from software keyboards or input method editors.
///
/// ## Compared to [HardwareKeyboard]
///
/// [RawKeyboard] is the legacy API, and will be deprecated and removed in the
/// future. It is recommended to always use [HardwareKeyboard] and [KeyEvent]
/// APIs (such as [FocusNode.onKeyEvent]) to handle key events.
///
/// Behavior-wise, [RawKeyboard] provides a less unified, less regular
/// event model than [HardwareKeyboard]. For example:
///
/// * Down events might not be matched with an up event, and vice versa (the
/// set of pressed keys is silently updated).
/// * The logical key of the down event might not be the same as that of the up
/// event.
/// * Down events and repeat events are not easily distinguishable (must be
/// tracked manually).
/// * Lock modes (such as CapsLock) only have their "enabled" state recorded.
/// There's no way to acquire their pressing state.
///
/// See also:
///
/// * [RawKeyDownEvent] and [RawKeyUpEvent], the classes used to describe
@ -592,6 +610,7 @@ typedef RawKeyEventHandler = bool Function(RawKeyEvent event);
/// * [RawKeyboardListener], a widget that listens for raw key events.
/// * [SystemChannels.keyEvent], the low-level channel used for receiving
/// events from the system.
/// * [HardwareKeyboard], the recommended replacement.
class RawKeyboard {
RawKeyboard._();