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Merge pull request #1673 from abarth/rm_old_paint_setters
Remove old setFoo functions on Paint
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commit
47c854b8fc
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@ -16,7 +16,7 @@ abstract class GameObject extends Node {
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Paint _paintDebug = new Paint()
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..color=new Color(0xffff0000)
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..strokeWidth = 1.0
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..setStyle(ui.PaintingStyle.stroke);
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..style = ui.PaintingStyle.stroke;
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bool collidingWith(GameObject obj) {
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return (GameMath.distanceBetweenPoints(position, obj.position)
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@ -10,7 +10,7 @@ class PowerBar extends NodeWithSize {
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Paint _paintOutline = new Paint()
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..color = new Color(0xffffffff)
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..strokeWidth = 1.0
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..setStyle(ui.PaintingStyle.stroke);
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..style = ui.PaintingStyle.stroke;
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void paint(PaintingCanvas canvas) {
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applyTransformForPivot(canvas);
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@ -36,9 +36,10 @@ void drawText(ui.Canvas canvas, String lh) {
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path.lineTo(block.maxContentWidth, block.alphabeticBaseline);
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path.moveTo(0.0, block.height);
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path.lineTo(block.maxContentWidth, block.height);
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paint.color = const ui.Color(0xFFFF9000);
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paint.setStyle(ui.PaintingStyle.stroke);
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paint.strokeWidth = 3.0;
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paint
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..color = const ui.Color(0xFFFF9000)
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..style = ui.PaintingStyle.stroke
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..strokeWidth = 3.0;
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canvas.drawPath(path, paint);
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// paint the text
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@ -49,9 +50,9 @@ ui.Picture paint(ui.Rect paintBounds) {
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ui.PictureRecorder recorder = new ui.PictureRecorder();
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ui.Canvas canvas = new ui.Canvas(recorder, paintBounds);
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ui.Paint paint = new ui.Paint();
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paint.color = const ui.Color(0xFFFFFFFF);
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paint.setStyle(ui.PaintingStyle.fill);
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ui.Paint paint = new ui.Paint()
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..color = const ui.Color(0xFFFFFFFF)
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..style = ui.PaintingStyle.fill;
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canvas.drawRect(new ui.Rect.fromLTRB(0.0, 0.0, ui.view.width, ui.view.height), paint);
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canvas.translate(10.0, 0.0);
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@ -29,7 +29,7 @@ ui.Picture paint(ui.Rect paintBounds) {
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[new ui.Point(-radius, -radius), new ui.Point(0.0, 0.0)],
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[const ui.Color(0xFFFFFF00), const ui.Color(0xFF0000FF)]);
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canvas.drawRect(new ui.Rect.fromLTRB(-radius, -radius, radius, radius),
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new ui.Paint()..setShader(yellowBlue));
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new ui.Paint()..shader = yellowBlue);
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// Scale x and y by 0.5.
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var scaleMatrix = new Float64List.fromList([
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@ -48,10 +48,10 @@ RenderBox getBox(double lh) {
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path.lineTo(w, baseline);
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path.moveTo(0.0, h);
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path.lineTo(w, h);
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Paint paint = new Paint();
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paint.color = const Color(0xFFFF9000);
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paint.setStyle(ui.PaintingStyle.stroke);
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paint.strokeWidth = 3.0;
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Paint paint = new Paint()
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..color = const Color(0xFFFF9000)
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..style = ui.PaintingStyle.stroke
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..strokeWidth = 3.0;
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canvas.drawPath(path, paint);
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}
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)
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@ -49,11 +49,11 @@ class StockArrow extends StatelessComponent {
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path.lineTo(centerX + w, arrowY + h);
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path.lineTo(centerX - w, arrowY + h);
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path.close();
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paint.setStyle(ui.PaintingStyle.fill);
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paint.style = ui.PaintingStyle.fill;
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canvas.drawPath(path, paint);
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// Draw a circle that circumscribes the arrow.
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paint.setStyle(ui.PaintingStyle.stroke);
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paint.style = ui.PaintingStyle.stroke;
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canvas.drawCircle(new Point(centerX, centerY), r, paint);
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});
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@ -36,9 +36,10 @@ class Marker extends StatelessComponent {
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double r = size / 2.0;
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canvas.drawCircle(new Point(r, r), r, paint);
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paint.color = const Color(0xFFFFFFFF);
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paint.setStyle(ui.PaintingStyle.stroke);
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paint.strokeWidth = 1.0;
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paint
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..color = const Color(0xFFFFFFFF)
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..style = ui.PaintingStyle.stroke
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..strokeWidth = 1.0;
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if (type == MarkerType.topLeft) {
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canvas.drawLine(new Point(r, r), new Point(r + r - 1.0, r), paint);
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canvas.drawLine(new Point(r, r), new Point(r, r + r - 1.0), paint);
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@ -866,7 +866,7 @@ class BoxPainter {
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Paint paint = new Paint()
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..color = _decoration.border.top.color
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..strokeWidth = width
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..setStyle(ui.PaintingStyle.stroke);
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..style = ui.PaintingStyle.stroke;
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Point center = rect.center;
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double radius = (rect.shortestSide - width) / 2.0;
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canvas.drawCircle(center, radius, paint);
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@ -246,7 +246,7 @@ class PaintingContext {
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static Paint _getPaintForAlpha(int alpha) {
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return new Paint()
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..color = new Color.fromARGB(alpha, 0, 0, 0)
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..setTransferMode(TransferMode.srcOver)
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..transferMode = TransferMode.srcOver
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..isAntiAlias = false;
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}
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@ -363,7 +363,7 @@ class ParticleSystem extends Node {
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List<Rect> rects = [];
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List<Color> colors = [];
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_paint.setTransferMode(transferMode);
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_paint.transferMode = transferMode;
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for (_Particle particle in _particles) {
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// Rect
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@ -43,7 +43,7 @@ class _PhysicsDebugDraw extends box2d.DebugDraw {
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void drawCircle(Vector2 center, num radius, box2d.Color3i color, [Vector2 axis]) {
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Paint paint = new Paint()
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..color = _toColor(color)
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..setStyle(ui.PaintingStyle.stroke)
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..style = ui.PaintingStyle.stroke
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..strokeWidth = 1.0;
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canvas.drawCircle(_toPoint(center), _scale(radius), paint);
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@ -41,8 +41,8 @@ class TexturedLinePainter {
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ui.ImageShader shader = new ui.ImageShader(texture.image,
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ui.TileMode.repeated, ui.TileMode.repeated, matrix.storage);
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_cachedPaint = new Paint();
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_cachedPaint.setShader(shader);
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_cachedPaint = new Paint()
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..shader = shader;
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}
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}
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@ -14,7 +14,7 @@ class VirtualJoystick extends NodeWithSize {
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_paintControl = new Paint()
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..color=new Color(0xffffffff)
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..strokeWidth = 1.0
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..setStyle(ui.PaintingStyle.stroke);
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..style = ui.PaintingStyle.stroke;
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}
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Point _value = Point.origin;
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