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Add Windows build test (#68657)
Enables build_test for Windows. Currently only flutter_gallery has platform directories for the desktop platforms, so this will run only that build, but this will provide an end-to-end build test for Windows. Other example/test projects can be brought online for Windows in the future just by adding the windows/ directory to the project.
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@ -136,6 +136,13 @@ bool _shouldRunMacOS() {
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return Platform.isMacOS && (branchName != 'beta' && branchName != 'stable');
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}
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/// Returns whether or not Windows desktop tests should be run.
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///
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/// The branch restrictions here should stay in sync with features.dart.
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bool _shouldRunWindows() {
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return Platform.isWindows && (branchName != 'beta' && branchName != 'stable');
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}
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/// Verify the Flutter Engine is the revision in
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/// bin/cache/internal/engine.version.
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Future<void> _validateEngineHash() async {
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@ -393,6 +400,14 @@ Future<void> _runExampleProjectBuildTests(FileSystemEntity exampleDirectory) asy
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print('Example project ${path.basename(examplePath)} has no macos directory, skipping macOS');
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}
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}
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if (_shouldRunWindows()) {
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if (Directory(path.join(examplePath, 'windows')).existsSync()) {
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await _flutterBuildWin32(examplePath, release: false, additionalArgs: additionalArgs, verifyCaching: verifyCaching);
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await _flutterBuildWin32(examplePath, release: true, additionalArgs: additionalArgs, verifyCaching: verifyCaching);
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} else {
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print('Example project ${path.basename(examplePath)} has no windows directory, skipping Win32');
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}
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}
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}
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Future<void> _flutterBuildApk(String relativePathToApplication, {
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@ -449,6 +464,21 @@ Future<void> _flutterBuildMacOS(String relativePathToApplication, {
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);
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}
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Future<void> _flutterBuildWin32(String relativePathToApplication, {
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@required bool release,
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bool verifyCaching = false,
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List<String> additionalArgs = const <String>[],
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}) async {
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assert(Platform.isWindows);
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await runCommand(flutter, <String>['config', '--enable-windows-desktop']);
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print('${green}Testing Windows build$reset for $cyan$relativePathToApplication$reset...');
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await _flutterBuild(relativePathToApplication, 'Windows', 'windows',
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release: release,
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verifyCaching: verifyCaching,
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additionalArgs: additionalArgs
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);
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}
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Future<void> _flutterBuild(
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String relativePathToApplication,
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String platformLabel,
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