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Fixed cursor blinking during selection. (#141380)
The cursor now correctly stops blinking while it's being interacted with.
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@ -1193,6 +1193,8 @@ class RenderEditable extends RenderBox with RelayoutWhenSystemFontsChangeMixin,
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/// in detail.
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EdgeInsets floatingCursorAddedMargin;
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/// Returns true if the floating cursor is visible, false otherwise.
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bool get floatingCursorOn => _floatingCursorOn;
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bool _floatingCursorOn = false;
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late TextPosition _floatingCursorTextPosition;
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@ -4166,7 +4166,7 @@ class EditableTextState extends State<EditableText> with AutomaticKeepAliveClien
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_cursorVisibilityNotifier.value = widget.showCursor && (EditableText.debugDeterministicCursor || _cursorBlinkOpacityController.value > 0);
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}
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bool get _showBlinkingCursor => _hasFocus && _value.selection.isCollapsed && widget.showCursor && _tickersEnabled;
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bool get _showBlinkingCursor => _hasFocus && _value.selection.isCollapsed && widget.showCursor && _tickersEnabled && !renderEditable.floatingCursorOn;
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/// Whether the blinking cursor is actually visible at this precise moment
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/// (it's hidden half the time, since it blinks).
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@ -4230,7 +4230,9 @@ class EditableTextState extends State<EditableText> with AutomaticKeepAliveClien
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}
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void _stopCursorBlink({ bool resetCharTicks = true }) {
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_cursorBlinkOpacityController.value = 0.0;
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// If the cursor is animating, stop the animation, and we always
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// want the cursor to be visible when the floating cursor is enabled.
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_cursorBlinkOpacityController.value = renderEditable.floatingCursorOn ? 1.0 : 0.0;
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_cursorTimer?.cancel();
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_cursorTimer = null;
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if (resetCharTicks) {
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@ -17838,7 +17838,6 @@ void main() {
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skip: isContextMenuProvidedByPlatform, // [intended] only applies to platforms where we supply the context menu.
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);
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testWidgets('Start the floating cursor on long tap', (WidgetTester tester) async {
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EditableText.debugDeterministicCursor = true;
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final TextEditingController controller = _textEditingController(
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@ -17879,6 +17878,58 @@ void main() {
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},
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variant: TargetPlatformVariant.only(TargetPlatform.iOS),
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);
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testWidgets('Cursor should not blink when long-pressing to show floating cursor.', (WidgetTester tester) async {
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final TextEditingController controller = _textEditingController(
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text: 'abcdefghijklmnopqr',
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);
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await tester.pumpWidget(
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MaterialApp(
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home: Material(
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child: Center(
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child: TextField(
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autofocus: true,
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controller: controller,
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cursorOpacityAnimates: false
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)
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),
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),
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),
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);
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final EditableTextState state = tester.state(find.byType(EditableText));
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Future<void> checkCursorBlinking({ bool isBlinking = true }) async {
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bool initialShowCursor = true;
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if (isBlinking) {
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initialShowCursor = state.renderEditable.showCursor.value;
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}
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await tester.pump(state.cursorBlinkInterval);
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expect(state.cursorCurrentlyVisible, equals(isBlinking ? !initialShowCursor : initialShowCursor));
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await tester.pump(state.cursorBlinkInterval);
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expect(state.cursorCurrentlyVisible, equals(initialShowCursor));
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await tester.pump(state.cursorBlinkInterval);
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expect(state.cursorCurrentlyVisible, equals(isBlinking ? !initialShowCursor : initialShowCursor));
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await tester.pump(state.cursorBlinkInterval);
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expect(state.cursorCurrentlyVisible, equals(initialShowCursor));
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}
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// Wait for autofocus.
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await tester.pumpAndSettle();
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// Before long-pressing, the cursor should blink.
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await checkCursorBlinking();
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final TestGesture gesture = await tester.startGesture(tester.getTopLeft(find.byType(TextField)));
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await tester.pump(kLongPressTimeout);
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// When long-pressing, the cursor shouldn't blink.
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await checkCursorBlinking(isBlinking: false);
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await gesture.moveBy(const Offset(20, 0));
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await tester.pump();
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// When long-pressing and dragging to move the cursor, the cursor shouldn't blink.
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await checkCursorBlinking(isBlinking: false);
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await gesture.up();
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// After finishing the long-press, the cursor should blink.
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await checkCursorBlinking();
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},
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variant: TargetPlatformVariant.only(TargetPlatform.iOS),
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);
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}
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/// A Simple widget for testing the obscure text.
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