Merge pull request #315 from vlidholt/master

Optimizations for sprite code
This commit is contained in:
Viktor Lidholt 2015-07-28 12:06:38 -07:00
commit 0d7156fc03
3 changed files with 65 additions and 32 deletions

View file

@ -37,6 +37,7 @@ class Node {
int _addedOrder;
int _childrenLastAddedOrder = 0;
bool _childrenNeedSorting = false;
Matrix4 _savedTotalMatrix;
/// Decides if the node and its children is currently paused.
///
@ -64,6 +65,7 @@ class Node {
ActionController get actions {
if (_actions == null) {
_actions = new ActionController();
if (_spriteBox != null) _spriteBox._actionControllers = null;
}
return _actions;
}
@ -200,7 +202,7 @@ class Node {
child._spriteBox = this._spriteBox;
_childrenLastAddedOrder += 1;
child._addedOrder = _childrenLastAddedOrder;
if (_spriteBox != null) _spriteBox._eventTargets = null;
if (_spriteBox != null) _spriteBox._registerNode(child);
}
/// Removes a child from this node.
@ -211,7 +213,7 @@ class Node {
if (_children.remove(child)) {
child._parent = null;
child._spriteBox = null;
if (_spriteBox != null) _spriteBox._eventTargets = null;
if (_spriteBox != null) _spriteBox._deregisterNode(child);
}
}
@ -233,7 +235,7 @@ class Node {
}
_children = [];
_childrenNeedSorting = false;
if (_spriteBox != null) _spriteBox._eventTargets = null;
if (_spriteBox != null) _spriteBox._deregisterNode(null);
}
void _sortChildren() {
@ -414,7 +416,7 @@ class Node {
}
void _prePaint(PaintingCanvas canvas) {
canvas.save();
_savedTotalMatrix = canvas.getTotalMatrix();
// Get the transformation matrix and apply transform
canvas.concat(transformMatrix.storage);
@ -465,7 +467,7 @@ class Node {
}
void _postPaint(PaintingCanvas canvas) {
canvas.restore();
canvas.setMatrix(_savedTotalMatrix);
}
// Receiving update calls

View file

@ -29,6 +29,8 @@ class Sprite extends NodeWithSize {
/// mySprite.transferMode = TransferMode.plusMode;
TransferMode transferMode;
Paint _cachedPaint = new Paint();
/// Creates a new sprite from the provided [texture].
///
/// var mySprite = new Sprite(myTexture)
@ -65,7 +67,8 @@ class Sprite extends NodeWithSize {
}
void paint(PaintingCanvas canvas) {
canvas.save();
// Store old matrix
Matrix4 savedMatrix = canvas.getTotalMatrix();
// Account for pivot point
applyTransformForPivot(canvas);
@ -93,22 +96,23 @@ class Sprite extends NodeWithSize {
canvas.scale(scaleX, scaleY);
// Setup paint object for opacity and transfer mode
Paint paint = new Paint();
paint.color = new Color.fromARGB((255.0*_opacity).toInt(), 255, 255, 255);
_cachedPaint.color = new Color.fromARGB((255.0*_opacity).toInt(), 255, 255, 255);
if (colorOverlay != null) {
paint.setColorFilter(new ColorFilter.mode(colorOverlay, TransferMode.srcATop));
_cachedPaint.setColorFilter(new ColorFilter.mode(colorOverlay, TransferMode.srcATop));
}
if (transferMode != null) {
paint.setTransferMode(transferMode);
_cachedPaint.setTransferMode(transferMode);
}
// Do actual drawing of the sprite
texture.drawTexture(canvas, Point.origin, paint);
texture.drawTexture(canvas, Point.origin, _cachedPaint);
} else {
// Paint a red square for missing texture
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
new Paint()..color = const Color.fromARGB(255, 255, 0, 0));
new Paint()..color = new Color.fromARGB(255, 255, 0, 0));
}
canvas.restore();
// Restore matrix
canvas.setMatrix(savedMatrix);
}
}

View file

@ -71,6 +71,8 @@ class SpriteBox extends RenderBox {
List<Node> _eventTargets;
List<ActionController> _actionControllers;
Rect _visibleArea;
Rect get visibleArea {
@ -131,6 +133,18 @@ class SpriteBox extends RenderBox {
_callSpriteBoxPerformedLayout(_rootNode);
}
// Adding and removing nodes
_registerNode(Node node) {
_actionControllers = null;
_eventTargets = null;
}
_deregisterNode(Node node) {
_actionControllers = null;
_eventTargets = null;
}
// Event handling
void _addEventTargets(Node node, List<Node> eventTargets) {
@ -342,19 +356,32 @@ class SpriteBox extends RenderBox {
// if (_numFrames % 60 == 0)
// print("delta: $delta fps: $_frameRate");
_runActions(_rootNode, delta);
_runActions(delta);
_callUpdate(_rootNode, delta);
// Schedule next update
_scheduleTick();
// Make sure the node graph is redrawn
markNeedsPaint();
}
void _runActions(Node node, double dt) {
if (node._actions != null) {
node._actions.step(dt);
void _runActions(double dt) {
if (_actionControllers == null) {
_actionControllers = [];
_addActionControllers(_rootNode, _actionControllers);
}
for (ActionController actions in _actionControllers) {
actions.step(dt);
}
}
void _addActionControllers(Node node, List<ActionController> controllers) {
if (node._actions != null) controllers.add(node._actions);
for (int i = node.children.length - 1; i >= 0; i--) {
Node child = node.children[i];
_runActions(child, dt);
_addActionControllers(child, controllers);
}
}