flutter/CONTRIBUTING.md

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Contributing to Flutter
=======================
[![Build Status](https://travis-ci.org/flutter/flutter.svg)](https://travis-ci.org/flutter/flutter)
Things you will need
--------------------
* Linux or Mac OS X. (Windows is not yet supported.)
* git (used for source version control).
* An IDE. We recommend [Atom](https://github.com/flutter/engine/wiki/Using-Atom-with-Flutter).
* An ssh client (used to authenticate with GitHub).
* Python (used by some of our tools).
* The Android platform tools (see [Issue #55](https://github.com/flutter/flutter/issues/55)
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about downloading the Android platform tools automatically).
_If you're also working on the Flutter engine, you can use the
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copy of the Android platform tools in
`.../engine/src/third_party/android_tools/sdk/platform-tools`._
- Mac: `brew install android-platform-tools`
- Linux: `sudo apt-get install android-tools-adb`
Getting the code and configuring your environment
-------------------------------------------------
* Ensure all the dependencies described in the previous section, in particular
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git, ssh, and python are installed. Ensure that `adb`
(from the Android platform tools) is in your path (e.g.,
that `which adb` prints sensible output).
* Fork `https://github.com/flutter/flutter` into your own GitHub account. If
you already have a fork, and are now installing a development environment on
a new machine, make sure you've updated your fork so that you don't use stale
configuration options from long ago.
* If you haven't configured your machine with an SSH key that's known to github then
follow the directions here: https://help.github.com/articles/generating-ssh-keys/.
* `git clone git@github.com:<your_name_here>/flutter.git`
* `cd flutter`
* `git remote add upstream git@github.com:flutter/flutter.git` (So that you
fetch from the master repository, not your clone, when running `git fetch`
et al.)
* Add this repository's `bin` directory to your path. That will let you use the
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`flutter` command in this directory more easily.
* Run `flutter update-packages` This will fetch all the Dart packages that
Flutter depends on. You can replicate what this script does by running
`pub get` in each directory that contains a `pubspec.yaml` file.
Running the examples
--------------------
To run an example with a prebuilt binary from the cloud, switch to that
example's directory, run `pub get` to make sure its dependencies have been
downloaded, and use `flutter run`. Make sure you have a device connected over
USB and debugging enabled on that device.
* `cd examples/hello_world; flutter run`
You can also specify a particular Dart file to run if you want to run an example
that doesn't have a `lib/main.dart` file using the `-t` command-line option. For
example, to run the `tabs.dart` example in the [examples/widgets](examples/widgets)
directory on a connected Android device, from that directory you would run:
* `flutter run -t tabs.dart`
When running code from the examples directory, any changes you make to the
example code, as well as any changes to Dart code in the
[packages/flutter](packages/flutter) directory and subdirectories, will
automatically be picked when you relaunch the app. You can do the same for your
own code by mimicking the `pubspec.yaml` files in the `examples` subdirectories.
Running the tests
-----------------
To automatically find all files named `_test.dart` inside a package's `test/` subdirectory, and run them inside the flutter shell as a test, use the `flutter test` command, e.g:
* `cd examples/stocks`
* `flutter test`
Individual tests can also be run directly, e.g. `flutter test lib/my_app_test.dart`
Flutter tests use [package:flutter_test](https://github.com/flutter/flutter/tree/master/packages/flutter_test) which provides flutter-specific extensions on top of [package:test](https://pub.dartlang.org/packages/test).
`flutter test` runs tests inside the flutter shell. Some packages inside the flutter repository can be run inside the dart command line VM as well as the flutter shell, `packages/flutter_tools` is one such example:
* `cd packages/flutter_tools`
* `dart test/all.dart`
To run all the tests for the entire Flutter repository, the same way that Travis runs them, run `travis/test.sh`.
If you've built [your own flutter engine](#working-on-the-engine-and-the-framework-at-the-same-time), you can pass `--engine-debug` or `--engine-release` to change what flutter shell `flutter test` uses.
To do this with the `travis/test.sh` script, you can use the `FLUTTER_ENGINE` environment variable.
Note: Flutter tests are headless, you won't see any UI. You can use
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`print` to generate console output or you can interact with the DartVM
via observatory at [http://localhost:8181/](http://localhost:8181/).
Adding a test
-------------
To add a test to the Flutter package, simply create a file whose name
ends with `_test.dart` in the `packages/flutter/test` directory. The
test should have a `main` function and use the `test` package.
Contributing code
-----------------
We gladly accept contributions via GitHub pull requests.
To start working on a patch:
* `git fetch upstream`
* `git checkout upstream/master -b name_of_your_branch`
* Hack away. Please peruse our
[style guides](https://flutter.io/style-guide/) and
[design principles](https://flutter.io/design-principles/) before
working on anything non-trivial. These guidelines are intended to
keep the code consistent and avoid common pitfalls.
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* `git commit -a -m "<your informative commit message>"`
* `git push origin name_of_your_branch`
To send us a pull request:
* `git pull-request` (if you are using [Hub](http://github.com/github/hub/)) or
go to `https://github.com/flutter/flutter` and click the
"Compare & pull request" button
Please make sure all your checkins have detailed commit messages explaining the patch.
If you made multiple commits for a single pull request, either make sure each one has a detailed
message explaining that specific commit, or squash your commits into one single checkin with a
detailed message before sending the pull request.
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Once you've gotten an LGTM from a project maintainer, submit your changes to the
`master` branch using one of the following methods:
* Wait for one of the project maintainers to submit it for you
* Click the green "Merge pull request" button on the GitHub UI of your pull
request (requires commit access)
* `git push upstream name_of_your_branch:master` (requires commit access)
You must complete the
[Contributor License Agreement](https://cla.developers.google.com/clas).
You can do this online, and it only takes a minute.
If you've never submitted code before, you must add your (or your
organization's) name and contact info to the [AUTHORS](AUTHORS) file.
Working on the engine and the framework at the same time
--------------------------------------------------------
You can work both with this repository (flutter.git) and the Flutter
[engine repository](https://github.com/flutter/engine) at the same time using
the following steps.
1. Follow the instructions above for creating a working copy of this repository.
2. Follow the [contributing instructions](https://github.com/flutter/engine/blob/master/CONTRIBUTING.md)
for the engine repository to create a working copy of the engine. When you
create the `.gclient` file for the engine, be sure to create it in a
directory named `engine` that is a sibling of the directory in which you
cloned this repository. For example, if you cloned this repository into the
`/foo/bar/flutter` directory, you should create the `.gclient` file in the
`/foo/bar/engine` directory. The actual code from the engine repository will
end up in `/foo/bar/engine/src` because `gclient` creates a `src` directory
underneath the directory that contains the `.gclient` file.
3. To run tests on your host machine, build one of the host configurations
(e.g., `out/Debug`). To run examples on Android, build one of the Android
configurations (e.g., `out/android_Debug`).
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You should now be able to run the tests against your locally built
engine using the `flutter test --engine-debug` command. To run one of the
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examples on your device using your locally built engine, use the
`--engine-debug` option to the `flutter` tool:
* `flutter run --engine-debug`
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If you want to test the release version instead of the debug version,
use `--engine-release` instead of `--engine-debug`.
Making a breaking change to the engine
--------------------------------------
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If you make a breaking change to the engine, you'll need to land your change in a
few steps:
1. Land your change in the engine repository.
2. Publish a new version of the engine that contains your change. See the
engine's [release process](https://github.com/flutter/engine/wiki/Release-process)
for instructions about how to publish a new version of the engine. Publishing
a new version is important in order to not break folks using prebuilt
binaries in their workflow (e.g., our customers).
3. Land a change that update our dependency on the `sky_engine` and
`sky_services` packages to point to the new version of the engine that you
just published. These dependencies are defined by [packages/flutter/pubspec.yaml](packages/flutter/pubspec.yaml).
After changing the `pubspec.yaml` file, you'll need to run
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`./dev/update_packages.dart` to update all the packages in this repository to
see the new dependency. As part of landing this change, you should make
whatever other changes are needed in this repository to account for your
breaking change.