deno/cli/js.rs
Luca Casonato e511022c74
feat(ext/node): properly segregate node globals (#19307)
Code run within Deno-mode and Node-mode should have access to a
slightly different set of globals. Previously this was done through a
compile time code-transform for Node-mode, but this is not ideal and has
many edge cases, for example Node's globalThis having a different
identity than Deno's globalThis.

This commit makes the `globalThis` of the entire runtime a semi-proxy.
This proxy returns a different set of globals depending on the caller's
mode. This is not a full proxy, because it is shadowed by "real"
properties on globalThis. This is done to avoid the overhead of a full
proxy for all globalThis operations.

The globals between Deno-mode and Node-mode are now properly segregated.
This means that code running in Deno-mode will not have access to Node's
globals, and vice versa. Deleting a managed global in Deno-mode will
NOT delete the corresponding global in Node-mode, and vice versa.

---------

Co-authored-by: Bartek Iwańczuk <biwanczuk@gmail.com>
Co-authored-by: Aapo Alasuutari <aapo.alasuutari@gmail.com>
2023-07-19 10:30:04 +02:00

36 lines
795 B
Rust

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
use deno_core::Snapshot;
use log::debug;
static CLI_SNAPSHOT: &[u8] =
include_bytes!(concat!(env!("OUT_DIR"), "/CLI_SNAPSHOT.bin"));
pub fn deno_isolate_init() -> Snapshot {
debug!("Deno isolate init with snapshots.");
Snapshot::Static(CLI_SNAPSHOT)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn runtime_snapshot() {
let mut js_runtime = deno_core::JsRuntime::new(deno_core::RuntimeOptions {
startup_snapshot: Some(deno_isolate_init()),
..Default::default()
});
js_runtime
.execute_script_static(
"<anon>",
r#"
if (!(bootstrap.mainRuntime && bootstrap.workerRuntime)) {
throw Error("bad");
}
"#,
)
.unwrap();
}
}