mirror of
https://github.com/denoland/deno
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bf9930066d
This PR is intentionally ugly. It duplicates all of the code in cli/js2/ into cli/tsc/ ... because it's very important that we all understand that this code is unnecessarily duplicated in our binary. I hope this ugliness provides the motivation to clean it up. The typescript git submodule is removed, because it's a very large repo and contains all sorts of stuff we don't need. Instead the necessary files are copied directly into the deno repo. Hence +200k lines. COMPILER_SNAPSHOT.bin size ``` master 3448139 this branch 3320972 ``` Fixes #6812
55 lines
1.4 KiB
TypeScript
Vendored
55 lines
1.4 KiB
TypeScript
Vendored
/*! *****************************************************************************
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Copyright (c) Microsoft Corporation. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use
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this file except in compliance with the License. You may obtain a copy of the
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License at http://www.apache.org/licenses/LICENSE-2.0
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THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
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WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
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MERCHANTABLITY OR NON-INFRINGEMENT.
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See the Apache Version 2.0 License for specific language governing permissions
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and limitations under the License.
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***************************************************************************** */
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/// <reference no-default-lib="true"/>
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interface Int8ArrayConstructor {
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new (): Int8Array;
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}
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interface Uint8ArrayConstructor {
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new (): Uint8Array;
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}
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interface Uint8ClampedArrayConstructor {
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new (): Uint8ClampedArray;
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}
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interface Int16ArrayConstructor {
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new (): Int16Array;
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}
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interface Uint16ArrayConstructor {
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new (): Uint16Array;
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}
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interface Int32ArrayConstructor {
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new (): Int32Array;
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}
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interface Uint32ArrayConstructor {
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new (): Uint32Array;
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}
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interface Float32ArrayConstructor {
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new (): Float32Array;
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}
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interface Float64ArrayConstructor {
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new (): Float64Array;
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}
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