deno/runtime/code_cache.rs
David Sherret b21004b1d1
fix: use hash of in-memory bytes only for code cache (#23966)
* https://github.com/denoland/deno_core/pull/752
* https://github.com/denoland/deno_core/pull/753

Did benchmarking on this and it's slightly faster (couple ms) or equal
to in performance as main.

Closes #23904
2024-05-24 10:15:46 -04:00

34 lines
627 B
Rust

// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
use deno_core::ModuleSpecifier;
pub enum CodeCacheType {
EsModule,
Script,
}
impl CodeCacheType {
pub fn as_str(&self) -> &str {
match self {
Self::EsModule => "esmodule",
Self::Script => "script",
}
}
}
pub trait CodeCache: Send + Sync {
fn get_sync(
&self,
specifier: &ModuleSpecifier,
code_cache_type: CodeCacheType,
source_hash: u64,
) -> Option<Vec<u8>>;
fn set_sync(
&self,
specifier: ModuleSpecifier,
code_cache_type: CodeCacheType,
source_hash: u64,
data: &[u8],
);
}