This commit uses `DetachedBuffer` instead of `ZeroCopyBuf` in the ops
that back `Worker.prototype.postMessage` and
`MessagePort.prototype.postMessage`. This is done because the
serialized buffer is then copied to the destination isolate, even
though it is internal to runtime code and not used for anything else,
so detaching it and transferring it instead saves an unnecessary copy.
This commit adds tentative support for multiple realms in "deno_core".
It adds the "JsRealm" API that adds methods like "JsRuntime"'s
"handle_scope", "global_object" and "execute_script" specific to the realm.
The following transformations gradually faced by "JsError" have all been
moved up front to "JsError::from_v8_exception()":
- finding the first non-"deno:" source line;
- moving "JsError::script_resource_name" etc. into the first error stack
in case of syntax errors;
- source mapping "JsError::script_resource_name" etc. when wrapping
the error even though the frame locations are source mapped earlier;
- removing "JsError::{script_resource_name,line_number,start_column,end_column}"
entirely in favour of "js_error.frames.get(0)".
We also no longer pass a js-side callback to "core/02_error.js" from cli.
I avoided doing this on previous occasions because the source map lookups
were in an awkward place.
`CrossIsolateStore`, `ExtensionBuilder` and `InMemoryChannelResource`
are private types which are referred to by other public APIs, and so
don't show up as links in the rustdoc. This is especially confusing for
`ExtensionBuilder`, since there is nothing in the docs that explains how
to build an extension.
Exposing these three types doesn't add any new capabilities:
`ExtensionBuilder` can be created from `Extension::builder()`,
`SharedArrayBufferStore` and `CompiledWasmModuleStore` already enable
doing anything that `CrossIsolateStore` can do by itself, and
`InMemoryChannelResource` isn't constructable.
This commit adds proper support for import assertions and JSON modules.
Implementation of "core/modules.rs" was changed to account for multiple possible
module types, instead of always assuming that the code is an "ES module". In
effect "ModuleMap" now has knowledge about each modules' type (stored via
"ModuleType" enum). Module loading pipeline now stores information about
expected module type for each request and validates that expected type matches
discovered module type based on file's "MediaType".
Relevant tests were added to "core/modules.rs" and integration tests,
additionally multiple WPT tests were enabled.
There are still some rough edges in the implementation and not all WPT were
enabled, due to:
a) unclear BOM handling in source code by "FileFetcher"
b) design limitation of Deno's "FileFetcher" that doesn't download the same
module multiple times in a single run
Co-authored-by: Kitson Kelly <me@kitsonkelly.com>
This commit adds an ability to "ref" or "unref" pending ops.
Up to this point Deno had a notion of "async ops" and "unref async ops";
the former keep event loop alive, while the latter do not block event loop
from finishing. It was not possible to change between op types after
dispatching, one had to decide which type to use before dispatch.
Instead of storing ops in two separate "FuturesUnordered" collections,
now ops are stored in a single collection, with supplemental "HashSet"
storing ids of promises that were "unrefed".
Two APIs were added to "Deno.core":
"Deno.core.refOp(promiseId)" which allows to mark promise id
to be "refed" and keep event loop alive (the default behavior)
"Deno.core.unrefOp(promiseId)" which allows to mark promise
id as "unrefed" which won't block event loop from exiting
This allows resources to be "streams" by implementing read/write/shutdown. These streams are implicit since their nature (read/write/duplex) isn't known until called, but we could easily add another method to explicitly tag resources as streams.
`op_read/op_write/op_shutdown` are now builtin ops provided by `deno_core`
Note: this current implementation is simple & straightforward but it results in an additional alloc per read/write call
Closes#12556
This adds `.code` attributes to errors returned by the op-layer, facilitating classifying OS errors and helping node-compat.
Similar to Node, these `.code` attributes are stringified names of unix ERRNOs, the mapping tables are generated by [tools/codegen_error_codes.js](https://gist.github.com/AaronO/dfa1106cc6c7e2a6ebe4dba9d5248858) and derived from libuv and rust's std internals
Currently all async ops are polled lazily, which means that op
initialization code is postponed until control is yielded to the event
loop. This has some weird consequences, e.g.
```js
let listener = Deno.listen(...);
let conn_promise = listener.accept();
listener.close();
// `BadResource` is thrown. A reasonable error would be `Interrupted`.
let conn = await conn_promise;
```
JavaScript promises are expected to be eagerly evaluated. This patch
makes ops actually do that.
This commit renames "JsRuntime::execute" to "JsRuntime::execute_script". Additionally
same renames were applied to methods on "deno_runtime::Worker" and
"deno_runtime::WebWorker".
A new macro was added to "deno_core" called "located_script_name" which
returns the name of Rust file alongside line no and col no of that call site.
This macro is useful in combination with "JsRuntime::execute_script"
and allows to provide accurate place where "one-off" JavaScript scripts
are executed for internal runtime functions.
Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
This commit moves implementation of "JsRuntimeInspector" to "deno_core" crate.
To achieve that following changes were made:
* "Worker" and "WebWorker" no longer own instance of "JsRuntimeInspector",
instead it is now owned by "deno_core::JsRuntime".
* Consequently polling of inspector is no longer done in "Worker"/"WebWorker",
instead it's done in "deno_core::JsRuntime::poll_event_loop".
* "deno_core::JsRuntime::poll_event_loop" and "deno_core::JsRuntime::run_event_loop",
now accept "wait_for_inspector" boolean that tells if event loop should still be
"pending" if there are active inspector sessions - this change fixes the problem
that inspector disconnects from the frontend and process exits once the code has
stopped executing.
This commit moves bulk of the logic related to module loading
from "JsRuntime" to "ModuleMap".
Next steps are to rewrite the actual loading logic (represented by
"RecursiveModuleLoad") to be a part of "ModuleMap" as well --
that way we will be able to track multiple module loads from within
the map which should help me solve the problem of concurrent
loads (since all info about currently loading/loaded modules will
be contained in the ModuleMap, so we'll be able to know if actually
all required modules have been loaded).
Extensions allow declarative extensions to "JsRuntime" (ops, state, JS or middleware).
This allows for:
- `op_crates` to be plug-and-play & self-contained, reducing complexity leaked to consumers
- op middleware (like metrics_op) to be opt-in and for new middleware (unstable, tracing,...)
- `MainWorker` and `WebWorker` to be composable, allowing users to extend workers with their ops whilst benefiting from the other infrastructure (inspector, etc...)
In short extensions improve deno's modularity, reducing complexity and leaky abstractions for embedders and the internal codebase.
- Improves op performance.
- Handle op-metadata (errors, promise IDs) explicitly in the op-layer vs
per op-encoding (aka: out-of-payload).
- Remove shared queue & custom "asyncHandlers", all async values are
returned in batches via js_recv_cb.
- The op-layer should be thought of as simple function calls with little
indirection or translation besides the conceptually straightforward
serde_v8 bijections.
- Preserve concepts of json/bin/min as semantic groups of their
inputs/outputs instead of their op-encoding strategy, preserving these
groups will also facilitate partial transitions over to v8 Fast API for the
"min" and "bin" groups
This commit moves implementation of bin ops to "deno_core" crates
as well as unifying logic between bin ops and json ops to reuse
as much code as possible (both in Rust and JavaScript).