* In order to prevent ArrayBuffers from getting garbage collected by V8,
we used to store a v8::Persistent<ArrayBuffer> in a map. This patch
introduces a custom ArrayBuffer allocator which doesn't use Persistent
handles, but instead stores a pointer to the actual ArrayBuffer data
alongside with a reference count. Since creating Persistent handles
has quite a bit of overhead, this change significantly increases
performance. Various HTTP server benchmarks report about 5-10% more
requests per second than before.
* Previously the Persistent handle that prevented garbage collection had
to be released manually, and this wasn't always done, which was
causing memory leaks. This has been resolved by introducing a new
`PinnedBuf` type in both Rust and C++ that automatically re-enables
garbage collection when it goes out of scope.
* Zero-copy buffers are now correctly wrapped in an Option if there is a
possibility that they're not present. This clears up a correctness
issue where we were creating zero-length slices from a null pointer,
which is against the rules.
Op dispatch is now dynamically dispatched, so slightly less efficient.
The immeasurable perf hit is a reasonable trade for the API simplicity
that is gained here.
* Moves how snapshots are supplied to the Isolate. Previously they were
given by Behavior::startup_data() but it was only called once at
startup. It makes more sense (and simplifies Behavior) to pass it to the
constructor of Isolate.
* Adds new libdeno type deno_snapshot instead of overloading
deno_buf.
* Adds new libdeno method to delete snapshot deno_snapshot_delete().
* Renames deno_get_snapshot() to deno_snapshot_new().
* Makes StartupData hold references to snapshots. This was implicit when
it previously held a deno_buf but is made explicit now. Note that
include_bytes!() returns a &'static [u8] and we want to avoid
copying that.