chore(ext): update webgpu (#15059)

This commit is contained in:
Dante Issaias 2022-07-20 01:22:26 +01:00 committed by GitHub
parent 649536e266
commit 2b1f145c3e
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GPG key ID: 4AEE18F83AFDEB23
24 changed files with 1605 additions and 1867 deletions

57
Cargo.lock generated
View file

@ -102,6 +102,15 @@ dependencies = [
"alloc-no-stdlib",
]
[[package]]
name = "android_system_properties"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a20ae67ce26261f218e2b3f2f0d01887a9818283ca6fb260fa7c67e253d61c92"
dependencies = [
"libc",
]
[[package]]
name = "ansi_term"
version = "0.12.1"
@ -128,9 +137,9 @@ dependencies = [
[[package]]
name = "ash"
version = "0.34.0+1.2.203"
version = "0.37.0+1.3.209"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b0f780da53d0063880d45554306489f09dd8d1bda47688b4a57bc579119356df"
checksum = "006ca68e0f2b03f22d6fa9f2860f85aed430d257fec20f8879b2145e7c7ae1a6"
dependencies = [
"libloading",
]
@ -687,9 +696,9 @@ checksum = "b365fabc795046672053e29c954733ec3b05e4be654ab130fe8f1f94d7051f35"
[[package]]
name = "d3d12"
version = "0.4.1"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2daefd788d1e96e0a9d66dee4b828b883509bc3ea9ce30665f04c3246372690c"
checksum = "827914e1f53b1e0e025ecd3d967a7836b7bcb54520f90e21ef8df7b4d88a2759"
dependencies = [
"bitflags",
"libloading",
@ -2358,6 +2367,7 @@ checksum = "8c2352bd1d0bceb871cb9d40f24360c8133c11d7486b68b5381c1dd1a32015e3"
dependencies = [
"libc",
"libloading",
"pkg-config",
]
[[package]]
@ -2625,9 +2635,9 @@ dependencies = [
[[package]]
name = "metal"
version = "0.23.1"
version = "0.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e0514f491f4cc03632ab399ee01e2c1c1b12d3e1cf2d667c1ff5f87d6dcd2084"
checksum = "de11355d1f6781482d027a3b4d4de7825dcedb197bf573e0596d00008402d060"
dependencies = [
"bitflags",
"block",
@ -2684,9 +2694,9 @@ dependencies = [
[[package]]
name = "naga"
version = "0.8.5"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3012f2dbcc79e8e0b5825a4836a7106a75dd9b2fe42c528163be0f572538c705"
checksum = "5f50357e1167a3ab92d6b3c7f4bf5f7fd13fde3f4b28bf0d5ea07b5100fdb6c0"
dependencies = [
"bit-set",
"bitflags",
@ -2698,7 +2708,9 @@ dependencies = [
"rustc-hash",
"serde",
"spirv",
"termcolor",
"thiserror",
"unicode-xid 0.2.3",
]
[[package]]
@ -3236,7 +3248,7 @@ version = "0.4.30"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf3d2011ab5c909338f7887f4fc896d35932e29146c12c8d01da6b22a80ba759"
dependencies = [
"unicode-xid",
"unicode-xid 0.1.0",
]
[[package]]
@ -4497,7 +4509,7 @@ checksum = "9ca4b3b69a77cbe1ffc9e198781b7acb0c7365a883670e8f1c1bc66fba79a5c5"
dependencies = [
"proc-macro2 0.4.30",
"quote 0.6.13",
"unicode-xid",
"unicode-xid 0.1.0",
]
[[package]]
@ -5086,6 +5098,12 @@ version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fc72304796d0818e357ead4e000d19c9c174ab23dc11093ac919054d20a6a7fc"
[[package]]
name = "unicode-xid"
version = "0.2.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "957e51f3646910546462e67d5f7599b9e4fb8acdd304b087a6494730f9eebf04"
[[package]]
name = "universal-hash"
version = "0.4.1"
@ -5331,11 +5349,12 @@ dependencies = [
[[package]]
name = "wgpu-core"
version = "0.12.2"
version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c4688c000eb841ca55f7b35db659b78d6e1cd77d7caf8fb929f4e181f754047d"
checksum = "266ca6be6004fd1b2a768023b1cb0afbf7af0cbffaba19af25c5792d44e74784"
dependencies = [
"arrayvec",
"bit-vec",
"bitflags",
"cfg_aliases",
"codespan-reporting",
@ -5343,22 +5362,24 @@ dependencies = [
"fxhash",
"log 0.4.17",
"naga",
"parking_lot 0.11.2",
"parking_lot 0.12.1",
"profiling",
"ron",
"serde",
"smallvec",
"thiserror",
"web-sys",
"wgpu-hal",
"wgpu-types",
]
[[package]]
name = "wgpu-hal"
version = "0.12.5"
version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d684ea6a34974a2fc19f1dfd183d11a62e22d75c4f187a574bb1224df8e056c2"
checksum = "bef50e48812c7eb958fa52d28a912f8b77c96453ebab21c72b01cdda61d3e65d"
dependencies = [
"android_system_properties",
"arrayvec",
"ash",
"bit-set",
@ -5379,7 +5400,7 @@ dependencies = [
"metal",
"naga",
"objc",
"parking_lot 0.11.2",
"parking_lot 0.12.1",
"profiling",
"range-alloc",
"raw-window-handle",
@ -5393,9 +5414,9 @@ dependencies = [
[[package]]
name = "wgpu-types"
version = "0.12.0"
version = "0.13.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "549533d9e1cdd4b4cda7718d33ff500fc4c34b5467b71d76b547ae0324f3b2a2"
checksum = "f48d691b733b9d50ea8cb18f377fd1ed927c90c55ad1ec5b90f68885471977f7"
dependencies = [
"bitflags",
"bitflags_serde_shim",

View file

@ -5,10 +5,8 @@
/// <reference no-default-lib="true" />
/// <reference lib="esnext" />
// 8cc98b6f10b7f354473a08c3773bb1de839845b9
interface GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUObjectDescriptorBase {
@ -64,6 +62,13 @@ declare class GPUSupportedFeatures {
values(): IterableIterator<GPUFeatureName>;
}
declare class GPUAdapterInfo {
readonly vendor: string;
readonly architecture: string;
readonly device: string;
readonly description: string;
}
declare class GPU {
requestAdapter(
options?: GPURequestAdapterOptions,
@ -78,12 +83,12 @@ declare interface GPURequestAdapterOptions {
declare type GPUPowerPreference = "low-power" | "high-performance";
declare class GPUAdapter {
readonly name: string;
readonly features: GPUSupportedFeatures;
readonly limits: GPUSupportedLimits;
readonly isFallbackAdapter: boolean;
requestDevice(descriptor?: GPUDeviceDescriptor): Promise<GPUDevice>;
requestAdapterInfo(unmaskHints?: string[]): Promise<GPUAdapterInfo>;
}
declare interface GPUDeviceDescriptor extends GPUObjectDescriptorBase {
@ -101,6 +106,7 @@ declare type GPUFeatureName =
| "texture-compression-astc"
| "timestamp-query"
| "indirect-first-instance"
| "shader-f16"
// extended from spec
| "mappable-primary-buffers"
| "sampled-texture-binding-array"
@ -116,7 +122,7 @@ declare type GPUFeatureName =
| "vertex-attribute-64bit";
declare class GPUDevice extends EventTarget implements GPUObjectBase {
label: string | null;
label: string;
readonly lost: Promise<GPUDeviceLostInfo>;
pushErrorScope(filter: GPUErrorFilter): undefined;
@ -168,7 +174,7 @@ declare class GPUDevice extends EventTarget implements GPUObjectBase {
}
declare class GPUBuffer implements GPUObjectBase {
label: string | null;
label: string;
mapAsync(
mode: GPUMapModeFlags,
@ -208,7 +214,7 @@ declare class GPUMapMode {
}
declare class GPUTexture implements GPUObjectBase {
label: string | null;
label: string;
createView(descriptor?: GPUTextureViewDescriptor): GPUTextureView;
destroy(): undefined;
@ -235,7 +241,7 @@ declare class GPUTextureUsage {
}
declare class GPUTextureView implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUTextureViewDescriptor extends GPUObjectDescriptorBase {
@ -300,6 +306,8 @@ declare type GPUTextureFormat =
| "depth24plus"
| "depth24plus-stencil8"
| "depth32float"
| "depth24unorm-stencil8"
| "depth32float-stencil8"
| "bc1-rgba-unorm"
| "bc1-rgba-unorm-srgb"
| "bc2-rgba-unorm"
@ -351,12 +359,10 @@ declare type GPUTextureFormat =
| "astc-12x10-unorm"
| "astc-12x10-unorm-srgb"
| "astc-12x12-unorm"
| "astc-12x12-unorm-srgb"
| "depth24unorm-stencil8"
| "depth32float-stencil8";
| "astc-12x12-unorm-srgb";
declare class GPUSampler implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUSamplerDescriptor extends GPUObjectDescriptorBase {
@ -365,7 +371,7 @@ declare interface GPUSamplerDescriptor extends GPUObjectDescriptorBase {
addressModeW?: GPUAddressMode;
magFilter?: GPUFilterMode;
minFilter?: GPUFilterMode;
mipmapFilter?: GPUFilterMode;
mipmapFilter?: GPUMipmapFilterMode;
lodMinClamp?: number;
lodMaxClamp?: number;
compare?: GPUCompareFunction;
@ -376,6 +382,8 @@ declare type GPUAddressMode = "clamp-to-edge" | "repeat" | "mirror-repeat";
declare type GPUFilterMode = "nearest" | "linear";
declare type GPUMipmapFilterMode = "nearest" | "linear";
declare type GPUCompareFunction =
| "never"
| "less"
@ -387,7 +395,7 @@ declare type GPUCompareFunction =
| "always";
declare class GPUBindGroupLayout implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUBindGroupLayoutDescriptor extends GPUObjectDescriptorBase {
@ -450,7 +458,7 @@ declare interface GPUStorageTextureBindingLayout {
}
declare class GPUBindGroup implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUBindGroupDescriptor extends GPUObjectDescriptorBase {
@ -475,7 +483,7 @@ declare interface GPUBufferBinding {
}
declare class GPUPipelineLayout implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUPipelineLayoutDescriptor extends GPUObjectDescriptorBase {
@ -496,7 +504,7 @@ declare interface GPUCompilationInfo {
}
declare class GPUShaderModule implements GPUObjectBase {
label: string | null;
label: string;
compilationInfo(): Promise<GPUCompilationInfo>;
}
@ -506,8 +514,10 @@ declare interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase {
sourceMap?: any;
}
declare type GPUAutoLayoutMode = "auto";
declare interface GPUPipelineDescriptorBase extends GPUObjectDescriptorBase {
layout?: GPUPipelineLayout;
layout: GPUPipelineLayout | GPUAutoLayoutMode;
}
declare interface GPUPipelineBase {
@ -520,7 +530,7 @@ declare interface GPUProgrammableStage {
}
declare class GPUComputePipeline implements GPUObjectBase, GPUPipelineBase {
label: string | null;
label: string;
getBindGroupLayout(index: number): GPUBindGroupLayout;
}
@ -531,7 +541,7 @@ declare interface GPUComputePipelineDescriptor
}
declare class GPURenderPipeline implements GPUObjectBase, GPUPipelineBase {
label: string | null;
label: string;
getBindGroupLayout(index: number): GPUBindGroupLayout;
}
@ -545,13 +555,6 @@ declare interface GPURenderPipelineDescriptor
fragment?: GPUFragmentState;
}
declare type GPUPrimitiveTopology =
| "point-list"
| "line-list"
| "line-strip"
| "triangle-list"
| "triangle-strip";
declare interface GPUPrimitiveState {
topology?: GPUPrimitiveTopology;
stripIndexFormat?: GPUIndexFormat;
@ -560,6 +563,13 @@ declare interface GPUPrimitiveState {
unclippedDepth?: boolean;
}
declare type GPUPrimitiveTopology =
| "point-list"
| "line-list"
| "line-strip"
| "triangle-list"
| "triangle-strip";
declare type GPUFrontFace = "ccw" | "cw";
declare type GPUCullMode = "none" | "front" | "back";
@ -571,7 +581,7 @@ declare interface GPUMultisampleState {
}
declare interface GPUFragmentState extends GPUProgrammableStage {
targets: GPUColorTargetState[];
targets: (GPUColorTargetState | null)[];
}
declare interface GPUColorTargetState {
@ -710,13 +720,13 @@ declare interface GPUVertexAttribute {
}
declare class GPUCommandBuffer implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPUCommandBufferDescriptor extends GPUObjectDescriptorBase {}
declare class GPUCommandEncoder implements GPUObjectBase {
label: string | null;
label: string;
beginRenderPass(descriptor: GPURenderPassDescriptor): GPURenderPassEncoder;
beginComputePass(
@ -751,8 +761,8 @@ declare class GPUCommandEncoder implements GPUObjectBase {
clearBuffer(
destination: GPUBuffer,
destinationOffset: number,
size: number,
destinationOffset?: number,
size?: number,
): undefined;
pushDebugGroup(groupLabel: string): undefined;
@ -813,7 +823,7 @@ interface GPUProgrammablePassEncoder {
declare class GPUComputePassEncoder
implements GPUObjectBase, GPUProgrammablePassEncoder {
label: string | null;
label: string;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
@ -830,8 +840,8 @@ declare class GPUComputePassEncoder
popDebugGroup(): undefined;
insertDebugMarker(markerLabel: string): undefined;
setPipeline(pipeline: GPUComputePipeline): undefined;
dispatch(x: number, y?: number, z?: number): undefined;
dispatchIndirect(
dispatchWorkgroups(x: number, y?: number, z?: number): undefined;
dispatchWorkgroupsIndirect(
indirectBuffer: GPUBuffer,
indirectOffset: number,
): undefined;
@ -844,7 +854,7 @@ declare class GPUComputePassEncoder
writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined;
endPass(): undefined;
end(): undefined;
}
declare interface GPUComputePassDescriptor extends GPUObjectDescriptorBase {}
@ -888,7 +898,7 @@ interface GPURenderEncoderBase {
declare class GPURenderPassEncoder
implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase {
label: string | null;
label: string;
setBindGroup(
index: number,
bindGroup: GPUBindGroup,
@ -967,11 +977,11 @@ declare class GPURenderPassEncoder
writeTimestamp(querySet: GPUQuerySet, queryIndex: number): undefined;
executeBundles(bundles: GPURenderBundle[]): undefined;
endPass(): undefined;
end(): undefined;
}
declare interface GPURenderPassDescriptor extends GPUObjectDescriptorBase {
colorAttachments: GPURenderPassColorAttachment[];
colorAttachments: (GPURenderPassColorAttachment | null)[];
depthStencilAttachment?: GPURenderPassDepthStencilAttachment;
occlusionQuerySet?: GPUQuerySet;
}
@ -980,35 +990,38 @@ declare interface GPURenderPassColorAttachment {
view: GPUTextureView;
resolveTarget?: GPUTextureView;
loadValue: GPULoadOp | GPUColor;
storeOp?: GPUStoreOp;
clearValue?: GPUColor;
loadOp: GPULoadOp;
storeOp: GPUStoreOp;
}
declare interface GPURenderPassDepthStencilAttachment {
view: GPUTextureView;
depthLoadValue: GPULoadOp | number;
depthStoreOp: GPUStoreOp;
depthClearValue?: number;
depthLoadOp?: GPULoadOp;
depthStoreOp?: GPUStoreOp;
depthReadOnly?: boolean;
stencilLoadValue: GPULoadOp | number;
stencilStoreOp: GPUStoreOp;
stencilClearValue?: number;
stencilLoadOp?: GPULoadOp;
stencilStoreOp?: GPUStoreOp;
stencilReadOnly?: boolean;
}
declare type GPULoadOp = "load";
declare type GPULoadOp = "load" | "clear";
declare type GPUStoreOp = "store" | "discard";
declare class GPURenderBundle implements GPUObjectBase {
label: string | null;
label: string;
}
declare interface GPURenderBundleDescriptor extends GPUObjectDescriptorBase {}
declare class GPURenderBundleEncoder
implements GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase {
label: string | null;
label: string;
draw(
vertexCount: number,
instanceCount?: number,
@ -1060,7 +1073,7 @@ declare class GPURenderBundleEncoder
}
declare interface GPURenderPassLayout extends GPUObjectDescriptorBase {
colorFormats: GPUTextureFormat[];
colorFormats: (GPUTextureFormat | null)[];
depthStencilFormat?: GPUTextureFormat;
sampleCount?: number;
}
@ -1071,7 +1084,7 @@ declare interface GPURenderBundleEncoderDescriptor extends GPURenderPassLayout {
}
declare class GPUQueue implements GPUObjectBase {
label: string | null;
label: string;
submit(commandBuffers: GPUCommandBuffer[]): undefined;
@ -1094,7 +1107,7 @@ declare class GPUQueue implements GPUObjectBase {
}
declare class GPUQuerySet implements GPUObjectBase {
label: string | null;
label: string;
destroy(): undefined;
}
@ -1121,18 +1134,19 @@ declare interface GPUDeviceLostInfo {
readonly message: string;
}
declare type GPUErrorFilter = "out-of-memory" | "validation";
declare class GPUOutOfMemoryError {
constructor();
}
declare class GPUValidationError {
constructor(message: string);
declare class GPUError {
readonly message: string;
}
declare type GPUError = GPUOutOfMemoryError | GPUValidationError;
declare type GPUErrorFilter = "out-of-memory" | "validation";
declare class GPUOutOfMemoryError extends GPUError {
constructor(message: string);
}
declare class GPUValidationError extends GPUError {
constructor(message: string);
}
declare class GPUUncapturedErrorEvent extends Event {
constructor(

View file

@ -1,9 +1,6 @@
struct PrimeIndices {
data: [[stride(4)]] array<u32>;
}; // this is used as both input and output for convenience
[[group(0), binding(0)]]
var<storage, read_write> v_indices: PrimeIndices;
@group(0)
@binding(0)
var<storage, read_write> v_indices: array<u32>; // this is used as both input and output for convenience
// The Collatz Conjecture states that for any integer n:
// If n is even, n = n/2
@ -34,7 +31,8 @@ fn collatz_iterations(n_base: u32) -> u32{
return i;
}
[[stage(compute), workgroup_size(1)]]
fn main([[builtin(global_invocation_id)]] global_id: vec3<u32>) {
v_indices.data[global_id.x] = collatz_iterations(v_indices.data[global_id.x]);
@compute
@workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
v_indices[global_id.x] = collatz_iterations(v_indices[global_id.x]);
}

View file

@ -1,10 +1,11 @@
[[stage(vertex)]]
fn vs_main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
@vertex
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
let x = f32(i32(in_vertex_index) - 1);
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
return vec4<f32>(x, y, 0.0, 1.0);
}
[[stage(fragment)]]
fn fs_main() -> [[location(0)]] vec4<f32> {
@fragment
fn fs_main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}

View file

@ -56,6 +56,7 @@ Deno.test({
storageBuffer.unmap();
const computePipeline = device.createComputePipeline({
layout: "auto",
compute: {
module: shaderModule,
entryPoint: "main",
@ -81,8 +82,8 @@ Deno.test({
computePass.setPipeline(computePipeline);
computePass.setBindGroup(0, bindGroup);
computePass.insertDebugMarker("compute collatz iterations");
computePass.dispatch(numbers.length);
computePass.endPass();
computePass.dispatchWorkgroups(numbers.length);
computePass.end();
encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size);
@ -172,13 +173,14 @@ Deno.test({
{
view,
storeOp: "store",
loadValue: [0, 1, 0, 1],
loadOp: "clear",
clearValue: [0, 1, 0, 1],
},
],
});
renderPass.setPipeline(renderPipeline);
renderPass.draw(3, 1);
renderPass.endPass();
renderPass.end();
encoder.copyTextureToBuffer(
{

View file

@ -1,4 +1,4 @@
# Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
# Copyright 2018-2022 the Deno authors. All rights reserved. MIT license.
[package]
name = "deno_webgpu"
@ -14,5 +14,5 @@ description = "WebGPU implementation for Deno"
deno_core = { version = "0.143.0", path = "../../core" }
serde = { version = "1.0", features = ["derive"] }
tokio = { version = "1.17", features = ["full"] }
wgpu-core = { version = "0.12", features = ["trace", "replay", "serde"] }
wgpu-types = { version = "0.12", features = ["trace", "replay", "serde"] }
wgpu-core = { version = "0.13", features = ["trace", "replay", "serde"] }
wgpu-types = { version = "0.13", features = ["trace", "replay", "serde"] }

View file

@ -1,6 +1,6 @@
MIT License
Copyright 2018-2021 the Deno authors
Copyright 2018-2022 the Deno authors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in

File diff suppressed because it is too large Load diff

View file

@ -120,6 +120,7 @@
"texture-compression-astc",
"timestamp-query",
"indirect-first-instance",
"shader-f16",
// extended from spec
"mappable-primary-buffers",
"texture-binding-array",
@ -341,6 +342,8 @@
"depth24plus",
"depth24plus-stencil8",
"depth32float",
"depth24unorm-stencil8",
"depth32float-stencil8",
"bc1-rgba-unorm",
"bc1-rgba-unorm-srgb",
"bc2-rgba-unorm",
@ -393,8 +396,6 @@
"astc-12x10-unorm-srgb",
"astc-12x12-unorm",
"astc-12x12-unorm-srgb",
"depth24unorm-stencil8",
"depth32float-stencil8",
],
);
@ -539,6 +540,15 @@
],
);
// ENUM: GPUMipmapFilterMode
webidl.converters["GPUMipmapFilterMode"] = webidl.createEnumConverter(
"GPUMipmapFilterMode",
[
"nearest",
"linear",
],
);
// ENUM: GPUCompareFunction
webidl.converters["GPUCompareFunction"] = webidl.createEnumConverter(
"GPUCompareFunction",
@ -583,7 +593,7 @@
},
{
key: "mipmapFilter",
converter: webidl.converters["GPUFilterMode"],
converter: webidl.converters["GPUMipmapFilterMode"],
defaultValue: "nearest",
},
{
@ -935,9 +945,26 @@
// GPUCompilationInfo.prototype,
// );
webidl.converters["GPUAutoLayoutMode"] = webidl.createEnumConverter(
"GPUAutoLayoutMode",
[
"auto",
],
);
webidl.converters["GPUPipelineLayout or GPUAutoLayoutMode"] = (V, opts) => {
if (typeof V === "object") {
return webidl.converters["GPUPipelineLayout"](V, opts);
}
return webidl.converters["GPUAutoLayoutMode"](V, opts);
};
// DICTIONARY: GPUPipelineDescriptorBase
const dictMembersGPUPipelineDescriptorBase = [
{ key: "layout", converter: webidl.converters["GPUPipelineLayout"] },
{
key: "layout",
converter: webidl.converters["GPUPipelineLayout or GPUAutoLayoutMode"],
},
];
webidl.converters["GPUPipelineDescriptorBase"] = webidl
.createDictionaryConverter(
@ -1427,7 +1454,9 @@
{
key: "targets",
converter: webidl.createSequenceConverter(
webidl.converters["GPUColorTargetState"],
webidl.createNullableConverter(
webidl.converters["GPUColorTargetState"],
),
),
required: true,
},
@ -1675,6 +1704,7 @@
// ENUM: GPULoadOp
webidl.converters["GPULoadOp"] = webidl.createEnumConverter("GPULoadOp", [
"load",
"clear",
]);
// DICTIONARY: GPUColorDict
@ -1724,8 +1754,12 @@
},
{ key: "resolveTarget", converter: webidl.converters["GPUTextureView"] },
{
key: "loadValue",
converter: webidl.converters.any, /** put union here! **/
key: "clearValue",
converter: webidl.converters["GPUColor"],
},
{
key: "loadOp",
converter: webidl.converters["GPULoadOp"],
required: true,
},
{
@ -1748,14 +1782,17 @@
required: true,
},
{
key: "depthLoadValue",
converter: webidl.converters.any, /** put union here! **/
required: true,
key: "depthClearValue",
converter: webidl.converters["float"],
defaultValue: 0,
},
{
key: "depthLoadOp",
converter: webidl.converters["GPULoadOp"],
},
{
key: "depthStoreOp",
converter: webidl.converters["GPUStoreOp"],
required: true,
},
{
key: "depthReadOnly",
@ -1763,14 +1800,17 @@
defaultValue: false,
},
{
key: "stencilLoadValue",
converter: webidl.converters.any, /** put union here! **/
required: true,
key: "stencilClearValue",
converter: webidl.converters["GPUStencilValue"],
defaultValue: 0,
},
{
key: "stencilLoadOp",
converter: webidl.converters["GPULoadOp"],
},
{
key: "stencilStoreOp",
converter: webidl.converters["GPUStoreOp"],
required: true,
},
{
key: "stencilReadOnly",
@ -1795,7 +1835,9 @@
{
key: "colorAttachments",
converter: webidl.createSequenceConverter(
webidl.converters["GPURenderPassColorAttachment"],
webidl.createNullableConverter(
webidl.converters["GPURenderPassColorAttachment"],
),
),
required: true,
},
@ -1840,7 +1882,7 @@
{
key: "colorFormats",
converter: webidl.createSequenceConverter(
webidl.converters["GPUTextureFormat"],
webidl.createNullableConverter(webidl.converters["GPUTextureFormat"]),
),
required: true,
},

View file

@ -2,11 +2,11 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::convert::{TryFrom, TryInto};
use super::error::WebGpuResult;
@ -122,7 +122,7 @@ impl From<GpuStorageTextureAccess> for wgpu_types::StorageTextureAccess {
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuBindGroupLayoutEntry {
pub struct GpuBindGroupLayoutEntry {
binding: u32,
visibility: u32,
#[serde(flatten)]
@ -138,13 +138,9 @@ enum GpuBindingType {
StorageTexture(GpuStorageTextureBindingLayout),
}
impl TryFrom<GpuBindingType> for wgpu_types::BindingType {
type Error = AnyError;
fn try_from(
binding_type: GpuBindingType,
) -> Result<wgpu_types::BindingType, Self::Error> {
let binding_type = match binding_type {
impl From<GpuBindingType> for wgpu_types::BindingType {
fn from(binding_type: GpuBindingType) -> wgpu_types::BindingType {
match binding_type {
GpuBindingType::Buffer(buffer) => wgpu_types::BindingType::Buffer {
ty: buffer.r#type.into(),
has_dynamic_offset: buffer.has_dynamic_offset,
@ -165,44 +161,38 @@ impl TryFrom<GpuBindingType> for wgpu_types::BindingType {
view_dimension: storage_texture.view_dimension,
}
}
};
Ok(binding_type)
}
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateBindGroupLayoutArgs {
device_rid: ResourceId,
label: Option<String>,
entries: Vec<GpuBindGroupLayoutEntry>,
}
#[op]
pub fn op_webgpu_create_bind_group_layout(
state: &mut OpState,
args: CreateBindGroupLayoutArgs,
device_rid: ResourceId,
label: Option<String>,
entries: Vec<GpuBindGroupLayoutEntry>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let mut entries = vec![];
for entry in args.entries {
entries.push(wgpu_types::BindGroupLayoutEntry {
binding: entry.binding,
visibility: wgpu_types::ShaderStages::from_bits(entry.visibility)
.unwrap(),
ty: entry.binding_type.try_into()?,
count: None, // native-only
});
}
let entries = entries
.into_iter()
.map(|entry| {
wgpu_types::BindGroupLayoutEntry {
binding: entry.binding,
visibility: wgpu_types::ShaderStages::from_bits(entry.visibility)
.unwrap(),
ty: entry.binding_type.into(),
count: None, // native-only
}
})
.collect::<Vec<_>>();
let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
entries: Cow::from(entries),
};
@ -213,35 +203,30 @@ pub fn op_webgpu_create_bind_group_layout(
) => state, WebGpuBindGroupLayout)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreatePipelineLayoutArgs {
device_rid: ResourceId,
label: Option<String>,
bind_group_layouts: Vec<u32>,
}
#[op]
pub fn op_webgpu_create_pipeline_layout(
state: &mut OpState,
args: CreatePipelineLayoutArgs,
device_rid: ResourceId,
label: Option<String>,
bind_group_layouts: Vec<u32>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let mut bind_group_layouts = vec![];
for rid in &args.bind_group_layouts {
let bind_group_layout =
state.resource_table.get::<WebGpuBindGroupLayout>(*rid)?;
bind_group_layouts.push(bind_group_layout.0);
}
let bind_group_layouts = bind_group_layouts
.into_iter()
.map(|rid| {
let bind_group_layout =
state.resource_table.get::<WebGpuBindGroupLayout>(rid)?;
Ok(bind_group_layout.0)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
bind_group_layouts: Cow::from(bind_group_layouts),
push_constant_ranges: Default::default(),
};
@ -255,7 +240,7 @@ pub fn op_webgpu_create_pipeline_layout(
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuBindGroupEntry {
pub struct GpuBindGroupEntry {
binding: u32,
kind: String,
resource: ResourceId,
@ -263,73 +248,68 @@ struct GpuBindGroupEntry {
size: Option<u64>,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateBindGroupArgs {
#[op]
pub fn op_webgpu_create_bind_group(
state: &mut OpState,
device_rid: ResourceId,
label: Option<String>,
layout: ResourceId,
entries: Vec<GpuBindGroupEntry>,
}
#[op]
pub fn op_webgpu_create_bind_group(
state: &mut OpState,
args: CreateBindGroupArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let mut entries = vec![];
let entries = entries
.into_iter()
.map(|entry| {
Ok(wgpu_core::binding_model::BindGroupEntry {
binding: entry.binding,
resource: match entry.kind.as_str() {
"GPUSampler" => {
let sampler_resource =
state
.resource_table
.get::<super::sampler::WebGpuSampler>(entry.resource)?;
wgpu_core::binding_model::BindingResource::Sampler(
sampler_resource.0,
)
}
"GPUTextureView" => {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(entry.resource)?;
wgpu_core::binding_model::BindingResource::TextureView(
texture_view_resource.0,
)
}
"GPUBufferBinding" => {
let buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(entry.resource)?;
wgpu_core::binding_model::BindingResource::Buffer(
wgpu_core::binding_model::BufferBinding {
buffer_id: buffer_resource.0,
offset: entry.offset.unwrap_or(0),
size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)),
},
)
}
_ => unreachable!(),
},
})
})
.collect::<Result<Vec<_>, AnyError>>()?;
for entry in &args.entries {
let e = wgpu_core::binding_model::BindGroupEntry {
binding: entry.binding,
resource: match entry.kind.as_str() {
"GPUSampler" => {
let sampler_resource =
state
.resource_table
.get::<super::sampler::WebGpuSampler>(entry.resource)?;
wgpu_core::binding_model::BindingResource::Sampler(sampler_resource.0)
}
"GPUTextureView" => {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(entry.resource)?;
wgpu_core::binding_model::BindingResource::TextureView(
texture_view_resource.0,
)
}
"GPUBufferBinding" => {
let buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(entry.resource)?;
wgpu_core::binding_model::BindingResource::Buffer(
wgpu_core::binding_model::BufferBinding {
buffer_id: buffer_resource.0,
offset: entry.offset.unwrap_or(0),
size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)),
},
)
}
_ => unreachable!(),
},
};
entries.push(e);
}
let bind_group_layout = state
.resource_table
.get::<WebGpuBindGroupLayout>(args.layout)?;
let bind_group_layout =
state.resource_table.get::<WebGpuBindGroupLayout>(layout)?;
let descriptor = wgpu_core::binding_model::BindGroupDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
layout: bind_group_layout.0,
entries: Cow::from(entries),
};

View file

@ -4,14 +4,13 @@ use deno_core::error::type_error;
use deno_core::error::AnyError;
use deno_core::futures::channel::oneshot;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::convert::TryFrom;
use std::rc::Rc;
use std::time::Duration;
@ -32,33 +31,27 @@ impl Resource for WebGpuBufferMapped {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateBufferArgs {
#[op]
pub fn op_webgpu_create_buffer(
state: &mut OpState,
device_rid: ResourceId,
label: Option<String>,
size: u64,
usage: u32,
mapped_at_creation: bool,
}
#[op]
pub fn op_webgpu_create_buffer(
state: &mut OpState,
args: CreateBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let descriptor = wgpu_core::resource::BufferDescriptor {
label: args.label.map(Cow::from),
size: args.size,
usage: wgpu_types::BufferUsages::from_bits(args.usage)
label: label.map(Cow::from),
size,
usage: wgpu_types::BufferUsages::from_bits(usage)
.ok_or_else(|| type_error("usage is not valid"))?,
mapped_at_creation: args.mapped_at_creation,
mapped_at_creation,
};
gfx_put!(device => instance.device_create_buffer(
@ -68,20 +61,14 @@ pub fn op_webgpu_create_buffer(
) => state, WebGpuBuffer)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct BufferGetMapAsyncArgs {
#[op]
pub async fn op_webgpu_buffer_get_map_async(
state: Rc<RefCell<OpState>>,
buffer_rid: ResourceId,
device_rid: ResourceId,
mode: u32,
offset: u64,
size: u64,
}
#[op]
pub async fn op_webgpu_buffer_get_map_async(
state: Rc<RefCell<OpState>>,
args: BufferGetMapAsyncArgs,
) -> Result<WebGpuResult, AnyError> {
let (sender, receiver) = oneshot::channel::<Result<(), AnyError>>();
@ -90,47 +77,36 @@ pub async fn op_webgpu_buffer_get_map_async(
let state_ = state.borrow();
let instance = state_.borrow::<super::Instance>();
let buffer_resource =
state_.resource_table.get::<WebGpuBuffer>(args.buffer_rid)?;
state_.resource_table.get::<WebGpuBuffer>(buffer_rid)?;
let buffer = buffer_resource.0;
let device_resource = state_
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
device = device_resource.0;
let boxed_sender = Box::new(sender);
let sender_ptr = Box::into_raw(boxed_sender) as *mut u8;
extern "C" fn buffer_map_future_wrapper(
status: wgpu_core::resource::BufferMapAsyncStatus,
user_data: *mut u8,
) {
let sender_ptr = user_data as *mut oneshot::Sender<Result<(), AnyError>>;
// TODO(bartlomieju):
#[allow(clippy::undocumented_unsafe_blocks)]
let boxed_sender = unsafe { Box::from_raw(sender_ptr) };
boxed_sender
let callback = Box::new(move |status| {
sender
.send(match status {
wgpu_core::resource::BufferMapAsyncStatus::Success => Ok(()),
_ => unreachable!(), // TODO
})
.unwrap();
}
});
// TODO(lucacasonato): error handling
let maybe_err = gfx_select!(buffer => instance.buffer_map_async(
buffer,
args.offset..(args.offset + args.size),
wgpu_core::resource::BufferMapOperation {
host: match args.mode {
1 => wgpu_core::device::HostMap::Read,
2 => wgpu_core::device::HostMap::Write,
_ => unreachable!(),
},
callback: buffer_map_future_wrapper,
user_data: sender_ptr,
}
))
.err();
buffer,
offset..(offset + size),
wgpu_core::resource::BufferMapOperation {
host: match mode {
1 => wgpu_core::device::HostMap::Read,
2 => wgpu_core::device::HostMap::Write,
_ => unreachable!(),
},
callback: wgpu_core::resource::BufferMapCallback::from_rust(callback),
}
))
.err();
if maybe_err.is_some() {
return Ok(WebGpuResult::maybe_err(maybe_err));
@ -144,7 +120,7 @@ pub async fn op_webgpu_buffer_get_map_async(
{
let state = state.borrow();
let instance = state.borrow::<super::Instance>();
gfx_select!(device => instance.device_poll(device, false)).unwrap()
gfx_select!(device => instance.device_poll(device, wgpu_types::Maintain::Wait)).unwrap();
}
tokio::time::sleep(Duration::from_millis(10)).await;
}
@ -163,39 +139,32 @@ pub async fn op_webgpu_buffer_get_map_async(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct BufferGetMappedRangeArgs {
buffer_rid: ResourceId,
offset: u64,
size: Option<u64>,
}
#[op]
pub fn op_webgpu_buffer_get_mapped_range(
state: &mut OpState,
args: BufferGetMappedRangeArgs,
mut zero_copy: ZeroCopyBuf,
buffer_rid: ResourceId,
offset: u64,
size: Option<u64>,
mut buf: ZeroCopyBuf,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let buffer_resource =
state.resource_table.get::<WebGpuBuffer>(args.buffer_rid)?;
let buffer_resource = state.resource_table.get::<WebGpuBuffer>(buffer_rid)?;
let buffer = buffer_resource.0;
let (slice_pointer, range_size) =
gfx_select!(buffer => instance.buffer_get_mapped_range(
buffer,
args.offset,
args.size
offset,
size
))
.map_err(|e| DomExceptionOperationError::new(&e.to_string()))?;
// TODO(bartlomieju):
// TODO(crowlKats):
#[allow(clippy::undocumented_unsafe_blocks)]
let slice = unsafe {
std::slice::from_raw_parts_mut(slice_pointer, range_size as usize)
};
zero_copy.copy_from_slice(slice);
buf.copy_from_slice(slice);
let rid = state
.resource_table
@ -204,35 +173,27 @@ pub fn op_webgpu_buffer_get_mapped_range(
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct BufferUnmapArgs {
buffer_rid: ResourceId,
mapped_rid: ResourceId,
}
#[op]
pub fn op_webgpu_buffer_unmap(
state: &mut OpState,
args: BufferUnmapArgs,
zero_copy: Option<ZeroCopyBuf>,
buffer_rid: ResourceId,
mapped_rid: ResourceId,
buf: Option<ZeroCopyBuf>,
) -> Result<WebGpuResult, AnyError> {
let mapped_resource = state
.resource_table
.take::<WebGpuBufferMapped>(args.mapped_rid)?;
.take::<WebGpuBufferMapped>(mapped_rid)?;
let instance = state.borrow::<super::Instance>();
let buffer_resource =
state.resource_table.get::<WebGpuBuffer>(args.buffer_rid)?;
let buffer_resource = state.resource_table.get::<WebGpuBuffer>(buffer_rid)?;
let buffer = buffer_resource.0;
let slice_pointer = mapped_resource.0;
let size = mapped_resource.1;
if let Some(buffer) = zero_copy {
// TODO(bartlomieju):
if let Some(buf) = buf {
// TODO(crowlKats):
#[allow(clippy::undocumented_unsafe_blocks)]
let slice = unsafe { std::slice::from_raw_parts_mut(slice_pointer, size) };
slice.copy_from_slice(&buffer);
let slice = unsafe {
std::slice::from_raw_parts_mut(mapped_resource.0, mapped_resource.1)
};
slice.copy_from_slice(&buf);
}
gfx_ok!(buffer => instance.buffer_unmap(buffer))

View file

@ -2,9 +2,10 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
@ -33,7 +34,7 @@ impl Resource for WebGpuRenderBundle {
pub struct CreateRenderBundleEncoderArgs {
device_rid: ResourceId,
label: Option<String>,
color_formats: Vec<wgpu_types::TextureFormat>,
color_formats: Vec<Option<wgpu_types::TextureFormat>>,
depth_stencil_format: Option<wgpu_types::TextureFormat>,
sample_count: u32,
depth_read_only: bool,
@ -50,25 +51,17 @@ pub fn op_webgpu_create_render_bundle_encoder(
.get::<super::WebGpuDevice>(args.device_rid)?;
let device = device_resource.0;
let mut color_formats = vec![];
for format in args.color_formats {
color_formats.push(format);
}
let depth_stencil = if let Some(format) = args.depth_stencil_format {
Some(wgpu_types::RenderBundleDepthStencil {
let depth_stencil = args.depth_stencil_format.map(|format| {
wgpu_types::RenderBundleDepthStencil {
format,
depth_read_only: args.depth_read_only,
stencil_read_only: args.stencil_read_only,
})
} else {
None
};
}
});
let descriptor = wgpu_core::command::RenderBundleEncoderDescriptor {
label: args.label.map(Cow::from),
color_formats: Cow::from(color_formats),
color_formats: Cow::from(args.color_formats),
sample_count: args.sample_count,
depth_stencil,
multiview: None,
@ -93,22 +86,16 @@ pub fn op_webgpu_create_render_bundle_encoder(
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderFinishArgs {
render_bundle_encoder_rid: ResourceId,
label: Option<String>,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_finish(
state: &mut OpState,
args: RenderBundleEncoderFinishArgs,
render_bundle_encoder_rid: ResourceId,
label: Option<String>,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.take::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.take::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
let render_bundle_encoder = Rc::try_unwrap(render_bundle_encoder_resource)
.ok()
.expect("unwrapping render_bundle_encoder_resource should succeed")
@ -119,48 +106,42 @@ pub fn op_webgpu_render_bundle_encoder_finish(
gfx_put!(render_bundle_encoder.parent() => instance.render_bundle_encoder_finish(
render_bundle_encoder,
&wgpu_core::command::RenderBundleDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
},
std::marker::PhantomData
) => state, WebGpuRenderBundle)
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetBindGroupArgs {
#[op]
pub fn op_webgpu_render_bundle_encoder_set_bind_group(
state: &mut OpState,
render_bundle_encoder_rid: ResourceId,
index: u32,
bind_group: ResourceId,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_set_bind_group(
state: &mut OpState,
args: RenderBundleEncoderSetBindGroupArgs,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
.resource_table
.get::<super::binding::WebGpuBindGroup>(args.bind_group)?;
.get::<super::binding::WebGpuBindGroup>(bind_group)?;
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
// Align the data
assert!(args.dynamic_offsets_data.len() % std::mem::size_of::<u32>() == 0);
assert!(dynamic_offsets_data.len() % std::mem::size_of::<u32>() == 0);
let (prefix, dynamic_offsets_data, suffix) =
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
let start = dynamic_offsets_data_start;
let len = dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
@ -173,7 +154,7 @@ pub fn op_webgpu_render_bundle_encoder_set_bind_group(
unsafe {
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.index,
index,
bind_group_resource.0,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
@ -183,24 +164,18 @@ pub fn op_webgpu_render_bundle_encoder_set_bind_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderPushDebugGroupArgs {
render_bundle_encoder_rid: ResourceId,
group_label: String,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_push_debug_group(
state: &mut OpState,
args: RenderBundleEncoderPushDebugGroupArgs,
render_bundle_encoder_rid: ResourceId,
group_label: String,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
let label = std::ffi::CString::new(group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
@ -213,21 +188,15 @@ pub fn op_webgpu_render_bundle_encoder_push_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderPopDebugGroupArgs {
render_bundle_encoder_rid: ResourceId,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_pop_debug_group(
state: &mut OpState,
args: RenderBundleEncoderPopDebugGroupArgs,
render_bundle_encoder_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_pop_debug_group(
&mut render_bundle_encoder_resource.0.borrow_mut(),
@ -236,24 +205,18 @@ pub fn op_webgpu_render_bundle_encoder_pop_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderInsertDebugMarkerArgs {
render_bundle_encoder_rid: ResourceId,
marker_label: String,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_insert_debug_marker(
state: &mut OpState,
args: RenderBundleEncoderInsertDebugMarkerArgs,
render_bundle_encoder_rid: ResourceId,
marker_label: String,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
let label = std::ffi::CString::new(marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
@ -266,26 +229,20 @@ pub fn op_webgpu_render_bundle_encoder_insert_debug_marker(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetPipelineArgs {
render_bundle_encoder_rid: ResourceId,
pipeline: ResourceId,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_set_pipeline(
state: &mut OpState,
args: RenderBundleEncoderSetPipelineArgs,
render_bundle_encoder_rid: ResourceId,
pipeline: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_pipeline_resource =
state
.resource_table
.get::<super::pipeline::WebGpuRenderPipeline>(args.pipeline)?;
.get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?;
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_pipeline(
&mut render_bundle_encoder_resource.0.borrow_mut(),
@ -295,165 +252,135 @@ pub fn op_webgpu_render_bundle_encoder_set_pipeline(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetIndexBufferArgs {
#[op]
pub fn op_webgpu_render_bundle_encoder_set_index_buffer(
state: &mut OpState,
render_bundle_encoder_rid: ResourceId,
buffer: ResourceId,
index_format: wgpu_types::IndexFormat,
offset: u64,
size: u64,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_set_index_buffer(
state: &mut OpState,
args: RenderBundleEncoderSetIndexBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
render_bundle_encoder_resource
.0
.borrow_mut()
.set_index_buffer(
buffer_resource.0,
args.index_format,
args.offset,
std::num::NonZeroU64::new(args.size),
index_format,
offset,
std::num::NonZeroU64::new(size),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderSetVertexBufferArgs {
#[op]
pub fn op_webgpu_render_bundle_encoder_set_vertex_buffer(
state: &mut OpState,
render_bundle_encoder_rid: ResourceId,
slot: u32,
buffer: ResourceId,
offset: u64,
size: u64,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_set_vertex_buffer(
state: &mut OpState,
args: RenderBundleEncoderSetVertexBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_vertex_buffer(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.slot,
slot,
buffer_resource.0,
args.offset,
std::num::NonZeroU64::new(args.size),
offset,
std::num::NonZeroU64::new(size),
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderDrawArgs {
render_bundle_encoder_rid: ResourceId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_draw(
state: &mut OpState,
args: RenderBundleEncoderDrawArgs,
render_bundle_encoder_rid: ResourceId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.vertex_count,
args.instance_count,
args.first_vertex,
args.first_instance,
vertex_count,
instance_count,
first_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderDrawIndexedArgs {
#[op]
pub fn op_webgpu_render_bundle_encoder_draw_indexed(
state: &mut OpState,
render_bundle_encoder_rid: ResourceId,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_draw_indexed(
state: &mut OpState,
args: RenderBundleEncoderDrawIndexedArgs,
) -> Result<WebGpuResult, AnyError> {
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indexed(
&mut render_bundle_encoder_resource.0.borrow_mut(),
args.index_count,
args.instance_count,
args.first_index,
args.base_vertex,
args.first_instance,
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderBundleEncoderDrawIndirectArgs {
render_bundle_encoder_rid: ResourceId,
indirect_buffer: ResourceId,
indirect_offset: u64,
}
#[op]
pub fn op_webgpu_render_bundle_encoder_draw_indirect(
state: &mut OpState,
args: RenderBundleEncoderDrawIndirectArgs,
render_bundle_encoder_rid: ResourceId,
indirect_buffer: ResourceId,
indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)?;
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let render_bundle_encoder_resource =
state
.resource_table
.get::<WebGpuRenderBundleEncoder>(args.render_bundle_encoder_rid)?;
.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indirect(
&mut render_bundle_encoder_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
indirect_offset,
);
Ok(WebGpuResult::empty())

View file

@ -2,8 +2,9 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
@ -29,27 +30,20 @@ impl Resource for WebGpuCommandBuffer {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateCommandEncoderArgs {
device_rid: ResourceId,
label: Option<String>,
_measure_execution_time: Option<bool>, // not yet implemented
}
#[op]
pub fn op_webgpu_create_command_encoder(
state: &mut OpState,
args: CreateCommandEncoderArgs,
device_rid: ResourceId,
label: Option<String>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let descriptor = wgpu_types::CommandEncoderDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
};
gfx_put!(device => instance.device_create_command_encoder(
@ -64,134 +58,104 @@ pub fn op_webgpu_create_command_encoder(
pub struct GpuRenderPassColorAttachment {
view: ResourceId,
resolve_target: Option<ResourceId>,
load_op: GpuLoadOp<wgpu_types::Color>,
clear_value: Option<wgpu_types::Color>,
load_op: wgpu_core::command::LoadOp,
store_op: wgpu_core::command::StoreOp,
}
#[derive(Deserialize)]
#[serde(rename_all = "kebab-case")]
enum GpuLoadOp<T> {
Load,
Clear(T),
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuRenderPassDepthStencilAttachment {
pub struct GpuRenderPassDepthStencilAttachment {
view: ResourceId,
depth_load_op: GpuLoadOp<f32>,
depth_clear_value: f32,
depth_load_op: wgpu_core::command::LoadOp,
depth_store_op: wgpu_core::command::StoreOp,
depth_read_only: bool,
stencil_load_op: GpuLoadOp<u32>,
stencil_clear_value: u32,
stencil_load_op: wgpu_core::command::LoadOp,
stencil_store_op: wgpu_core::command::StoreOp,
stencil_read_only: bool,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginRenderPassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
color_attachments: Vec<GpuRenderPassColorAttachment>,
depth_stencil_attachment: Option<GpuRenderPassDepthStencilAttachment>,
_occlusion_query_set: Option<u32>, // not yet implemented
}
#[op]
pub fn op_webgpu_command_encoder_begin_render_pass(
state: &mut OpState,
args: CommandEncoderBeginRenderPassArgs,
command_encoder_rid: ResourceId,
label: Option<String>,
color_attachments: Vec<Option<GpuRenderPassColorAttachment>>,
depth_stencil_attachment: Option<GpuRenderPassDepthStencilAttachment>,
_occlusion_query_set: Option<u32>, // not yet implemented
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let mut color_attachments = vec![];
let color_attachments = color_attachments
.into_iter()
.map(|color_attachment| {
let rp_at = if let Some(at) = color_attachment.as_ref() {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(at.view)?;
for color_attachment in args.color_attachments {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(color_attachment.view)?;
let resolve_target = at
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.0);
let resolve_target = color_attachment
.resolve_target
.map(|rid| {
state
.resource_table
.get::<super::texture::WebGpuTextureView>(rid)
})
.transpose()?
.map(|texture| texture.0);
Some(wgpu_core::command::RenderPassColorAttachment {
view: texture_view_resource.0,
resolve_target,
channel: wgpu_core::command::PassChannel {
load_op: at.load_op,
store_op: at.store_op,
clear_value: at.clear_value.unwrap_or_default(),
read_only: false,
},
})
} else {
None
};
Ok(rp_at)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let attachment = wgpu_core::command::RenderPassColorAttachment {
view: texture_view_resource.0,
resolve_target,
channel: match color_attachment.load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: color_attachment.store_op,
clear_value: Default::default(),
read_only: false,
},
GpuLoadOp::Clear(color) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: color_attachment.store_op,
clear_value: color,
read_only: false,
},
},
};
let mut processed_depth_stencil_attachment = None;
color_attachments.push(attachment)
}
let mut depth_stencil_attachment = None;
if let Some(attachment) = args.depth_stencil_attachment {
if let Some(attachment) = depth_stencil_attachment {
let texture_view_resource =
state
.resource_table
.get::<super::texture::WebGpuTextureView>(attachment.view)?;
depth_stencil_attachment =
processed_depth_stencil_attachment =
Some(wgpu_core::command::RenderPassDepthStencilAttachment {
view: texture_view_resource.0,
depth: match attachment.depth_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: attachment.depth_store_op,
clear_value: 0.0,
read_only: attachment.depth_read_only,
},
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: attachment.depth_store_op,
clear_value: value,
read_only: attachment.depth_read_only,
},
depth: wgpu_core::command::PassChannel {
load_op: attachment.depth_load_op,
store_op: attachment.depth_store_op,
clear_value: attachment.depth_clear_value,
read_only: attachment.depth_read_only,
},
stencil: match attachment.stencil_load_op {
GpuLoadOp::Load => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Load,
store_op: attachment.stencil_store_op,
clear_value: 0,
read_only: attachment.stencil_read_only,
},
GpuLoadOp::Clear(value) => wgpu_core::command::PassChannel {
load_op: wgpu_core::command::LoadOp::Clear,
store_op: attachment.stencil_store_op,
clear_value: value,
read_only: attachment.stencil_read_only,
},
stencil: wgpu_core::command::PassChannel {
load_op: attachment.stencil_load_op,
store_op: attachment.stencil_store_op,
clear_value: attachment.stencil_clear_value,
read_only: attachment.stencil_read_only,
},
});
}
let descriptor = wgpu_core::command::RenderPassDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
color_attachments: Cow::from(color_attachments),
depth_stencil_attachment: depth_stencil_attachment.as_ref(),
depth_stencil_attachment: processed_depth_stencil_attachment.as_ref(),
};
let render_pass = wgpu_core::command::RenderPass::new(
@ -208,24 +172,18 @@ pub fn op_webgpu_command_encoder_begin_render_pass(
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderBeginComputePassArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
#[op]
pub fn op_webgpu_command_encoder_begin_compute_pass(
state: &mut OpState,
args: CommandEncoderBeginComputePassArgs,
command_encoder_rid: ResourceId,
label: Option<String>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let descriptor = wgpu_core::command::ComputePassDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
};
let compute_pass = wgpu_core::command::ComputePass::new(
@ -242,45 +200,38 @@ pub fn op_webgpu_command_encoder_begin_compute_pass(
Ok(WebGpuResult::rid(rid))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToBufferArgs {
#[op]
pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
state: &mut OpState,
command_encoder_rid: ResourceId,
source: ResourceId,
source_offset: u64,
destination: ResourceId,
destination_offset: u64,
size: u64,
}
#[op]
pub fn op_webgpu_command_encoder_copy_buffer_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyBufferToBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source)?;
let source_buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(source)?;
let source_buffer = source_buffer_resource.0;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)?;
.get::<super::buffer::WebGpuBuffer>(destination)?;
let destination_buffer = destination_buffer_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_buffer(
command_encoder,
source_buffer,
args.source_offset,
source_offset,
destination_buffer,
args.destination_offset,
args.size
destination_offset,
size
))
}
@ -302,342 +253,277 @@ pub struct GpuImageCopyTexture {
pub aspect: wgpu_types::TextureAspect,
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyBufferToTextureArgs {
#[op]
pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
state: &mut OpState,
command_encoder_rid: ResourceId,
source: GpuImageCopyBuffer,
destination: GpuImageCopyTexture,
copy_size: wgpu_types::Extent3d,
}
#[op]
pub fn op_webgpu_command_encoder_copy_buffer_to_texture(
state: &mut OpState,
args: CommandEncoderCopyBufferToTextureArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.source.buffer)?;
.get::<super::buffer::WebGpuBuffer>(source.buffer)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
.get::<super::texture::WebGpuTexture>(destination.texture)?;
let source = wgpu_core::command::ImageCopyBuffer {
buffer: source_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.source.offset,
bytes_per_row: NonZeroU32::new(args.source.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(args.source.rows_per_image.unwrap_or(0)),
offset: source.offset,
bytes_per_row: NonZeroU32::new(source.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(source.rows_per_image.unwrap_or(0)),
},
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin,
aspect: args.destination.aspect,
mip_level: destination.mip_level,
origin: destination.origin,
aspect: destination.aspect,
};
gfx_ok!(command_encoder => instance.command_encoder_copy_buffer_to_texture(
command_encoder,
&source,
&destination,
&args.copy_size
&copy_size
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToBufferArgs {
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyBuffer,
copy_size: wgpu_types::Extent3d,
}
#[op]
pub fn op_webgpu_command_encoder_copy_texture_to_buffer(
state: &mut OpState,
args: CommandEncoderCopyTextureToBufferArgs,
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyBuffer,
copy_size: wgpu_types::Extent3d,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)?;
.get::<super::texture::WebGpuTexture>(source.texture)?;
let destination_buffer_resource =
state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination.buffer)?;
.get::<super::buffer::WebGpuBuffer>(destination.buffer)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level,
origin: args.source.origin,
aspect: args.source.aspect,
mip_level: source.mip_level,
origin: source.origin,
aspect: source.aspect,
};
let destination = wgpu_core::command::ImageCopyBuffer {
buffer: destination_buffer_resource.0,
layout: wgpu_types::ImageDataLayout {
offset: args.destination.offset,
bytes_per_row: NonZeroU32::new(
args.destination.bytes_per_row.unwrap_or(0),
),
rows_per_image: NonZeroU32::new(
args.destination.rows_per_image.unwrap_or(0),
),
offset: destination.offset,
bytes_per_row: NonZeroU32::new(destination.bytes_per_row.unwrap_or(0)),
rows_per_image: NonZeroU32::new(destination.rows_per_image.unwrap_or(0)),
},
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_buffer(
command_encoder,
&source,
&destination,
&args.copy_size
&copy_size
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderCopyTextureToTextureArgs {
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyTexture,
copy_size: wgpu_types::Extent3d,
}
#[op]
pub fn op_webgpu_command_encoder_copy_texture_to_texture(
state: &mut OpState,
args: CommandEncoderCopyTextureToTextureArgs,
command_encoder_rid: ResourceId,
source: GpuImageCopyTexture,
destination: GpuImageCopyTexture,
copy_size: wgpu_types::Extent3d,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let source_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.source.texture)?;
.get::<super::texture::WebGpuTexture>(source.texture)?;
let destination_texture_resource =
state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
.get::<super::texture::WebGpuTexture>(destination.texture)?;
let source = wgpu_core::command::ImageCopyTexture {
texture: source_texture_resource.0,
mip_level: args.source.mip_level,
origin: args.source.origin,
aspect: args.source.aspect,
mip_level: source.mip_level,
origin: source.origin,
aspect: source.aspect,
};
let destination = wgpu_core::command::ImageCopyTexture {
texture: destination_texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin,
aspect: args.destination.aspect,
mip_level: destination.mip_level,
origin: destination.origin,
aspect: destination.aspect,
};
gfx_ok!(command_encoder => instance.command_encoder_copy_texture_to_texture(
command_encoder,
&source,
&destination,
&args.copy_size
&copy_size
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderClearBufferArgs {
command_encoder_rid: u32,
destination_rid: u32,
destination_offset: u64,
size: u64,
}
#[op]
pub fn op_webgpu_command_encoder_clear_buffer(
state: &mut OpState,
args: CommandEncoderClearBufferArgs,
command_encoder_rid: u32,
buffer_rid: u32,
offset: u64,
size: u64,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination_rid)?;
.get::<super::buffer::WebGpuBuffer>(buffer_rid)?;
gfx_ok!(command_encoder => instance.command_encoder_clear_buffer(
command_encoder,
destination_resource.0,
args.destination_offset,
std::num::NonZeroU64::new(args.size)
offset,
std::num::NonZeroU64::new(size)
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPushDebugGroupArgs {
command_encoder_rid: ResourceId,
group_label: String,
}
#[op]
pub fn op_webgpu_command_encoder_push_debug_group(
state: &mut OpState,
args: CommandEncoderPushDebugGroupArgs,
command_encoder_rid: ResourceId,
group_label: String,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance
.command_encoder_push_debug_group(command_encoder, &args.group_label))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderPopDebugGroupArgs {
command_encoder_rid: ResourceId,
gfx_ok!(command_encoder => instance.command_encoder_push_debug_group(command_encoder, &group_label))
}
#[op]
pub fn op_webgpu_command_encoder_pop_debug_group(
state: &mut OpState,
args: CommandEncoderPopDebugGroupArgs,
command_encoder_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_pop_debug_group(command_encoder))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderInsertDebugMarkerArgs {
command_encoder_rid: ResourceId,
marker_label: String,
}
#[op]
pub fn op_webgpu_command_encoder_insert_debug_marker(
state: &mut OpState,
args: CommandEncoderInsertDebugMarkerArgs,
command_encoder_rid: ResourceId,
marker_label: String,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
gfx_ok!(command_encoder => instance.command_encoder_insert_debug_marker(
command_encoder,
&args.marker_label
&marker_label
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderWriteTimestampArgs {
command_encoder_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
}
#[op]
pub fn op_webgpu_command_encoder_write_timestamp(
state: &mut OpState,
args: CommandEncoderWriteTimestampArgs,
command_encoder_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
.get::<super::WebGpuQuerySet>(query_set)?;
gfx_ok!(command_encoder => instance.command_encoder_write_timestamp(
command_encoder,
query_set_resource.0,
args.query_index
query_index
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderResolveQuerySetArgs {
#[op]
pub fn op_webgpu_command_encoder_resolve_query_set(
state: &mut OpState,
command_encoder_rid: ResourceId,
query_set: ResourceId,
first_query: u32,
query_count: u32,
destination: ResourceId,
destination_offset: u64,
}
#[op]
pub fn op_webgpu_command_encoder_resolve_query_set(
state: &mut OpState,
args: CommandEncoderResolveQuerySetArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let command_encoder_resource = state
.resource_table
.get::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.get::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
.get::<super::WebGpuQuerySet>(query_set)?;
let destination_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.destination)?;
.get::<super::buffer::WebGpuBuffer>(destination)?;
gfx_ok!(command_encoder => instance.command_encoder_resolve_query_set(
command_encoder,
query_set_resource.0,
args.first_query,
args.query_count,
first_query,
query_count,
destination_resource.0,
args.destination_offset
destination_offset
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CommandEncoderFinishArgs {
command_encoder_rid: ResourceId,
label: Option<String>,
}
#[op]
pub fn op_webgpu_command_encoder_finish(
state: &mut OpState,
args: CommandEncoderFinishArgs,
command_encoder_rid: ResourceId,
label: Option<String>,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.take::<WebGpuCommandEncoder>(args.command_encoder_rid)?;
.take::<WebGpuCommandEncoder>(command_encoder_rid)?;
let command_encoder = command_encoder_resource.0;
let instance = state.borrow::<super::Instance>();
let descriptor = wgpu_types::CommandBufferDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
};
gfx_put!(command_encoder => instance.command_encoder_finish(

View file

@ -2,10 +2,10 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
@ -20,25 +20,19 @@ impl Resource for WebGpuComputePass {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassSetPipelineArgs {
compute_pass_rid: ResourceId,
pipeline: ResourceId,
}
#[op]
pub fn op_webgpu_compute_pass_set_pipeline(
state: &mut OpState,
args: ComputePassSetPipelineArgs,
compute_pass_rid: ResourceId,
pipeline: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pipeline_resource =
state
.resource_table
.get::<super::pipeline::WebGpuComputePipeline>(args.pipeline)?;
.get::<super::pipeline::WebGpuComputePipeline>(pipeline)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_set_pipeline(
&mut compute_pass_resource.0.borrow_mut(),
@ -48,106 +42,82 @@ pub fn op_webgpu_compute_pass_set_pipeline(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassDispatchArgs {
#[op]
pub fn op_webgpu_compute_pass_dispatch_workgroups(
state: &mut OpState,
compute_pass_rid: ResourceId,
x: u32,
y: u32,
z: u32,
}
#[op]
pub fn op_webgpu_compute_pass_dispatch(
state: &mut OpState,
args: ComputePassDispatchArgs,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_dispatch(
wgpu_core::command::compute_ffi::wgpu_compute_pass_dispatch_workgroups(
&mut compute_pass_resource.0.borrow_mut(),
args.x,
args.y,
args.z,
x,
y,
z,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassDispatchIndirectArgs {
#[op]
pub fn op_webgpu_compute_pass_dispatch_workgroups_indirect(
state: &mut OpState,
compute_pass_rid: ResourceId,
indirect_buffer: ResourceId,
indirect_offset: u64,
}
#[op]
pub fn op_webgpu_compute_pass_dispatch_indirect(
state: &mut OpState,
args: ComputePassDispatchIndirectArgs,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)?;
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_dispatch_indirect(
&mut compute_pass_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassBeginPipelineStatisticsQueryArgs {
compute_pass_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
}
#[op]
pub fn op_webgpu_compute_pass_begin_pipeline_statistics_query(
state: &mut OpState,
args: ComputePassBeginPipelineStatisticsQueryArgs,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_begin_pipeline_statistics_query(
wgpu_core::command::compute_ffi::wgpu_compute_pass_dispatch_workgroups_indirect(
&mut compute_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
buffer_resource.0,
indirect_offset,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassEndPipelineStatisticsQueryArgs {
#[op]
pub fn op_webgpu_compute_pass_begin_pipeline_statistics_query(
state: &mut OpState,
compute_pass_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(compute_pass_rid)?;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(query_set)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_begin_pipeline_statistics_query(
&mut compute_pass_resource.0.borrow_mut(),
query_set_resource.0,
query_index,
);
Ok(WebGpuResult::empty())
}
#[op]
pub fn op_webgpu_compute_pass_end_pipeline_statistics_query(
state: &mut OpState,
args: ComputePassEndPipelineStatisticsQueryArgs,
compute_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_end_pipeline_statistics_query(
&mut compute_pass_resource.0.borrow_mut(),
@ -156,56 +126,44 @@ pub fn op_webgpu_compute_pass_end_pipeline_statistics_query(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassWriteTimestampArgs {
compute_pass_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
}
#[op]
pub fn op_webgpu_compute_pass_write_timestamp(
state: &mut OpState,
args: ComputePassWriteTimestampArgs,
compute_pass_rid: ResourceId,
query_set: ResourceId,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
.get::<super::WebGpuQuerySet>(query_set)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_write_timestamp(
&mut compute_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
query_index,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassEndPassArgs {
#[op]
pub fn op_webgpu_compute_pass_end(
state: &mut OpState,
command_encoder_rid: ResourceId,
compute_pass_rid: ResourceId,
}
#[op]
pub fn op_webgpu_compute_pass_end_pass(
state: &mut OpState,
args: ComputePassEndPassArgs,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<super::command_encoder::WebGpuCommandEncoder>(
args.command_encoder_rid,
command_encoder_rid,
)?;
let command_encoder = command_encoder_resource.0;
let compute_pass_resource = state
.resource_table
.take::<WebGpuComputePass>(args.compute_pass_rid)?;
.take::<WebGpuComputePass>(compute_pass_rid)?;
let compute_pass = &compute_pass_resource.0.borrow();
let instance = state.borrow::<super::Instance>();
@ -215,41 +173,35 @@ pub fn op_webgpu_compute_pass_end_pass(
))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassSetBindGroupArgs {
#[op]
pub fn op_webgpu_compute_pass_set_bind_group(
state: &mut OpState,
compute_pass_rid: ResourceId,
index: u32,
bind_group: ResourceId,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
#[op]
pub fn op_webgpu_compute_pass_set_bind_group(
state: &mut OpState,
args: ComputePassSetBindGroupArgs,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
.resource_table
.get::<super::binding::WebGpuBindGroup>(args.bind_group)?;
.get::<super::binding::WebGpuBindGroup>(bind_group)?;
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
// Align the data
assert!(args.dynamic_offsets_data_start % std::mem::size_of::<u32>() == 0);
assert!(dynamic_offsets_data_start % std::mem::size_of::<u32>() == 0);
let (prefix, dynamic_offsets_data, suffix) =
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
let start = dynamic_offsets_data_start;
let len = dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
@ -262,7 +214,7 @@ pub fn op_webgpu_compute_pass_set_bind_group(
unsafe {
wgpu_core::command::compute_ffi::wgpu_compute_pass_set_bind_group(
&mut compute_pass_resource.0.borrow_mut(),
args.index,
index,
bind_group_resource.0,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
@ -272,23 +224,17 @@ pub fn op_webgpu_compute_pass_set_bind_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassPushDebugGroupArgs {
compute_pass_rid: ResourceId,
group_label: String,
}
#[op]
pub fn op_webgpu_compute_pass_push_debug_group(
state: &mut OpState,
args: ComputePassPushDebugGroupArgs,
compute_pass_rid: ResourceId,
group_label: String,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
let label = std::ffi::CString::new(group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
@ -302,20 +248,14 @@ pub fn op_webgpu_compute_pass_push_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassPopDebugGroupArgs {
compute_pass_rid: ResourceId,
}
#[op]
pub fn op_webgpu_compute_pass_pop_debug_group(
state: &mut OpState,
args: ComputePassPopDebugGroupArgs,
compute_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
wgpu_core::command::compute_ffi::wgpu_compute_pass_pop_debug_group(
&mut compute_pass_resource.0.borrow_mut(),
@ -324,23 +264,17 @@ pub fn op_webgpu_compute_pass_pop_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePassInsertDebugMarkerArgs {
compute_pass_rid: ResourceId,
marker_label: String,
}
#[op]
pub fn op_webgpu_compute_pass_insert_debug_marker(
state: &mut OpState,
args: ComputePassInsertDebugMarkerArgs,
compute_pass_rid: ResourceId,
marker_label: String,
) -> Result<WebGpuResult, AnyError> {
let compute_pass_resource = state
.resource_table
.get::<WebGpuComputePass>(args.compute_pass_rid)?;
.get::<WebGpuComputePass>(compute_pass_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
let label = std::ffi::CString::new(marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {

View file

@ -3,7 +3,9 @@ use deno_core::error::AnyError;
use deno_core::ResourceId;
use serde::Serialize;
use std::convert::From;
use std::error::Error;
use std::fmt;
use std::fmt::Write;
use wgpu_core::binding_model::CreateBindGroupError;
use wgpu_core::binding_model::CreateBindGroupLayoutError;
use wgpu_core::binding_model::CreatePipelineLayoutError;
@ -29,6 +31,20 @@ use wgpu_core::resource::CreateSamplerError;
use wgpu_core::resource::CreateTextureError;
use wgpu_core::resource::CreateTextureViewError;
fn fmt_err(err: &(dyn Error + 'static)) -> String {
let mut output = err.to_string();
let mut e = err.source();
while let Some(source) = e {
// No error possible, unwrap is fine here.
// https://github.com/rust-lang/rust/blob/1.47.0/library/alloc/src/string.rs#L2414-L2427
write!(output, ": {source}").unwrap();
e = source.source();
}
output
}
#[derive(Serialize)]
pub struct WebGpuResult {
pub rid: Option<ResourceId>,
@ -49,14 +65,14 @@ impl WebGpuResult {
) -> Self {
Self {
rid: Some(rid),
err: err.map(|e| e.into()),
err: err.map(Into::into),
}
}
pub fn maybe_err<T: Into<WebGpuError>>(err: Option<T>) -> Self {
Self {
rid: None,
err: err.map(|e| e.into()),
err: err.map(Into::into),
}
}
@ -82,7 +98,7 @@ impl From<CreateBufferError> for WebGpuError {
match err {
CreateBufferError::Device(err) => err.into(),
CreateBufferError::AccessError(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -92,7 +108,7 @@ impl From<DeviceError> for WebGpuError {
match err {
DeviceError::Lost => WebGpuError::Lost,
DeviceError::OutOfMemory => WebGpuError::OutOfMemory,
DeviceError::Invalid => WebGpuError::Validation(err.to_string()),
DeviceError::Invalid => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -101,7 +117,7 @@ impl From<BufferAccessError> for WebGpuError {
fn from(err: BufferAccessError) -> Self {
match err {
BufferAccessError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -110,7 +126,7 @@ impl From<CreateBindGroupLayoutError> for WebGpuError {
fn from(err: CreateBindGroupLayoutError) -> Self {
match err {
CreateBindGroupLayoutError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -119,7 +135,7 @@ impl From<CreatePipelineLayoutError> for WebGpuError {
fn from(err: CreatePipelineLayoutError) -> Self {
match err {
CreatePipelineLayoutError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -128,44 +144,44 @@ impl From<CreateBindGroupError> for WebGpuError {
fn from(err: CreateBindGroupError) -> Self {
match err {
CreateBindGroupError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
impl From<RenderBundleError> for WebGpuError {
fn from(err: RenderBundleError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
impl From<CreateRenderBundleError> for WebGpuError {
fn from(err: CreateRenderBundleError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
impl From<CopyError> for WebGpuError {
fn from(err: CopyError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
impl From<CommandEncoderError> for WebGpuError {
fn from(err: CommandEncoderError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
impl From<QueryError> for WebGpuError {
fn from(err: QueryError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
impl From<ComputePassError> for WebGpuError {
fn from(err: ComputePassError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
@ -173,14 +189,14 @@ impl From<CreateComputePipelineError> for WebGpuError {
fn from(err: CreateComputePipelineError) -> Self {
match err {
CreateComputePipelineError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
impl From<GetBindGroupLayoutError> for WebGpuError {
fn from(err: GetBindGroupLayoutError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
@ -188,14 +204,14 @@ impl From<CreateRenderPipelineError> for WebGpuError {
fn from(err: CreateRenderPipelineError) -> Self {
match err {
CreateRenderPipelineError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
impl From<RenderPassError> for WebGpuError {
fn from(err: RenderPassError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
@ -203,7 +219,7 @@ impl From<CreateSamplerError> for WebGpuError {
fn from(err: CreateSamplerError) -> Self {
match err {
CreateSamplerError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -212,7 +228,7 @@ impl From<CreateShaderModuleError> for WebGpuError {
fn from(err: CreateShaderModuleError) -> Self {
match err {
CreateShaderModuleError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -221,14 +237,14 @@ impl From<CreateTextureError> for WebGpuError {
fn from(err: CreateTextureError) -> Self {
match err {
CreateTextureError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
impl From<CreateTextureViewError> for WebGpuError {
fn from(err: CreateTextureViewError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}
@ -236,7 +252,7 @@ impl From<CreateQuerySetError> for WebGpuError {
fn from(err: CreateQuerySetError) -> Self {
match err {
CreateQuerySetError::Device(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -245,7 +261,7 @@ impl From<QueueSubmitError> for WebGpuError {
fn from(err: QueueSubmitError) -> Self {
match err {
QueueSubmitError::Queue(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
@ -254,14 +270,14 @@ impl From<QueueWriteError> for WebGpuError {
fn from(err: QueueWriteError) -> Self {
match err {
QueueWriteError::Queue(err) => err.into(),
err => WebGpuError::Validation(err.to_string()),
err => WebGpuError::Validation(fmt_err(&err)),
}
}
}
impl From<ClearError> for WebGpuError {
fn from(err: ClearError) -> Self {
WebGpuError::Validation(err.to_string())
WebGpuError::Validation(fmt_err(&err))
}
}

View file

@ -3,9 +3,7 @@
use deno_core::error::AnyError;
use deno_core::include_js_files;
use deno_core::op;
use deno_core::Extension;
use deno_core::OpDecl;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
@ -14,10 +12,10 @@ use serde::Serialize;
use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashSet;
use std::convert::TryFrom;
use std::rc::Rc;
pub use wgpu_core;
pub use wgpu_types;
use wgpu_types::PowerPreference;
use error::DomExceptionOperationError;
use error::WebGpuResult;
@ -130,6 +128,12 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
if features.contains(wgpu_types::Features::DEPTH_CLIP_CONTROL) {
return_features.push("depth-clip-control");
}
if features.contains(wgpu_types::Features::DEPTH24UNORM_STENCIL8) {
return_features.push("depth24unorm-stencil8");
}
if features.contains(wgpu_types::Features::DEPTH32FLOAT_STENCIL8) {
return_features.push("depth32float-stencil8");
}
if features.contains(wgpu_types::Features::PIPELINE_STATISTICS_QUERY) {
return_features.push("pipeline-statistics-query");
}
@ -148,6 +152,9 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
if features.contains(wgpu_types::Features::INDIRECT_FIRST_INSTANCE) {
return_features.push("indirect-first-instance");
}
if features.contains(wgpu_types::Features::SHADER_FLOAT16) {
return_features.push("shader-f16")
}
// extended from spec
if features.contains(wgpu_types::Features::MAPPABLE_PRIMARY_BUFFERS) {
@ -172,18 +179,6 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
) {
return_features.push("uniform-buffer-and-storage-buffer-texture-non-uniform-indexing");
}
if features.contains(wgpu_types::Features::UNSIZED_BINDING_ARRAY) {
return_features.push("unsized-binding-array");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT) {
return_features.push("multi-draw-indirect");
}
if features.contains(wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT) {
return_features.push("multi-draw-indirect-count");
}
if features.contains(wgpu_types::Features::PUSH_CONSTANTS) {
return_features.push("push-constants");
}
if features.contains(wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER) {
return_features.push("address-mode-clamp-to-border");
}
@ -198,32 +193,22 @@ fn deserialize_features(features: &wgpu_types::Features) -> Vec<&'static str> {
if features.contains(wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT) {
return_features.push("vertex-attribute-64bit");
}
if features.contains(wgpu_types::Features::CONSERVATIVE_RASTERIZATION) {
return_features.push("conservative-rasterization");
}
if features.contains(wgpu_types::Features::VERTEX_WRITABLE_STORAGE) {
return_features.push("vertex-writable-storage");
}
if features.contains(wgpu_types::Features::CLEAR_COMMANDS) {
if features.contains(wgpu_types::Features::CLEAR_TEXTURE) {
return_features.push("clear-texture");
}
if features.contains(wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH) {
return_features.push("spirv-shader-passthrough");
}
if features.contains(wgpu_types::Features::SHADER_PRIMITIVE_INDEX) {
return_features.push("shader-primitive-index");
}
if features.contains(wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY) {
return_features.push("shader-primitive-index");
}
return_features
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RequestAdapterArgs {
power_preference: Option<wgpu_types::PowerPreference>,
force_fallback_adapter: bool,
}
#[derive(Serialize)]
#[serde(untagged)]
pub enum GpuAdapterDeviceOrErr {
@ -235,7 +220,6 @@ pub enum GpuAdapterDeviceOrErr {
#[serde(rename_all = "camelCase")]
pub struct GpuAdapterDevice {
rid: ResourceId,
name: Option<String>,
limits: wgpu_types::Limits,
features: Vec<&'static str>,
is_software: bool,
@ -244,15 +228,15 @@ pub struct GpuAdapterDevice {
#[op]
pub async fn op_webgpu_request_adapter(
state: Rc<RefCell<OpState>>,
args: RequestAdapterArgs,
power_preference: Option<wgpu_types::PowerPreference>,
force_fallback_adapter: bool,
) -> Result<GpuAdapterDeviceOrErr, AnyError> {
let mut state = state.borrow_mut();
check_unstable(&state, "navigator.gpu.requestAdapter");
let backends = std::env::var("DENO_WEBGPU_BACKEND")
.ok()
.map_or_else(wgpu_types::Backends::all, |s| {
wgpu_core::instance::parse_backends_from_comma_list(&s)
});
let backends = std::env::var("DENO_WEBGPU_BACKEND").map_or_else(
|_| wgpu_types::Backends::all(),
|s| wgpu_core::instance::parse_backends_from_comma_list(&s),
);
let instance = if let Some(instance) = state.try_borrow::<Instance>() {
instance
} else {
@ -265,11 +249,8 @@ pub async fn op_webgpu_request_adapter(
};
let descriptor = wgpu_core::instance::RequestAdapterOptions {
power_preference: match args.power_preference {
Some(power_preference) => power_preference,
None => PowerPreference::default(),
},
force_fallback_adapter: args.force_fallback_adapter,
power_preference: power_preference.unwrap_or_default(),
force_fallback_adapter,
compatible_surface: None, // windowless
};
let res = instance.request_adapter(
@ -287,7 +268,6 @@ pub async fn op_webgpu_request_adapter(
})
}
};
let name = gfx_select!(adapter => instance.adapter_get_info(adapter))?.name;
let adapter_features =
gfx_select!(adapter => instance.adapter_features(adapter))?;
let features = deserialize_features(&adapter_features);
@ -298,22 +278,12 @@ pub async fn op_webgpu_request_adapter(
Ok(GpuAdapterDeviceOrErr::Features(GpuAdapterDevice {
rid,
name: Some(name),
features,
limits: adapter_limits,
is_software: false,
}))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RequestDeviceArgs {
adapter_rid: ResourceId,
label: Option<String>,
required_features: Option<GpuRequiredFeatures>,
required_limits: Option<wgpu_types::Limits>,
}
#[derive(Deserialize)]
pub struct GpuRequiredFeatures(HashSet<String>);
@ -324,6 +294,14 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
wgpu_types::Features::DEPTH_CLIP_CONTROL,
required_features.0.contains("depth-clip-control"),
);
features.set(
wgpu_types::Features::DEPTH24UNORM_STENCIL8,
required_features.0.contains("depth24unorm-stencil8"),
);
features.set(
wgpu_types::Features::DEPTH32FLOAT_STENCIL8,
required_features.0.contains("depth32float-stencil8"),
);
features.set(
wgpu_types::Features::PIPELINE_STATISTICS_QUERY,
required_features.0.contains("pipeline-statistics-query"),
@ -348,6 +326,10 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
wgpu_types::Features::INDIRECT_FIRST_INSTANCE,
required_features.0.contains("indirect-first-instance"),
);
features.set(
wgpu_types::Features::SHADER_FLOAT16,
required_features.0.contains("shader-f16"),
);
// extended from spec
features.set(
@ -380,22 +362,6 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
.0
.contains("uniform-buffer-and-storage-buffer-texture-non-uniform-indexing"),
);
features.set(
wgpu_types::Features::UNSIZED_BINDING_ARRAY,
required_features.0.contains("unsized-binding-array"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT,
required_features.0.contains("multi-draw-indirect"),
);
features.set(
wgpu_types::Features::MULTI_DRAW_INDIRECT_COUNT,
required_features.0.contains("multi-draw-indirect-count"),
);
features.set(
wgpu_types::Features::PUSH_CONSTANTS,
required_features.0.contains("push-constants"),
);
features.set(
wgpu_types::Features::ADDRESS_MODE_CLAMP_TO_BORDER,
required_features.0.contains("address-mode-clamp-to-border"),
@ -414,26 +380,24 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
wgpu_types::Features::VERTEX_ATTRIBUTE_64BIT,
required_features.0.contains("vertex-attribute-64bit"),
);
features.set(
wgpu_types::Features::CONSERVATIVE_RASTERIZATION,
required_features.0.contains("conservative-rasterization"),
);
features.set(
wgpu_types::Features::VERTEX_WRITABLE_STORAGE,
required_features.0.contains("vertex-writable-storage"),
);
features.set(
wgpu_types::Features::CLEAR_COMMANDS,
wgpu_types::Features::CLEAR_TEXTURE,
required_features.0.contains("clear-commands"),
);
features.set(
wgpu_types::Features::SPIRV_SHADER_PASSTHROUGH,
required_features.0.contains("spirv-shader-passthrough"),
);
features.set(
wgpu_types::Features::SHADER_PRIMITIVE_INDEX,
required_features.0.contains("shader-primitive-index"),
);
features.set(
wgpu_types::Features::PARTIALLY_BOUND_BINDING_ARRAY,
required_features
.0
.contains("partially-bound-binding-array"),
);
features
}
@ -442,19 +406,21 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features {
#[op]
pub async fn op_webgpu_request_device(
state: Rc<RefCell<OpState>>,
args: RequestDeviceArgs,
adapter_rid: ResourceId,
label: Option<String>,
required_features: Option<GpuRequiredFeatures>,
required_limits: Option<wgpu_types::Limits>,
) -> Result<GpuAdapterDevice, AnyError> {
let mut state = state.borrow_mut();
let adapter_resource = state
.resource_table
.get::<WebGpuAdapter>(args.adapter_rid)?;
let adapter_resource =
state.resource_table.get::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.0;
let instance = state.borrow::<Instance>();
let descriptor = wgpu_types::DeviceDescriptor {
label: args.label.map(Cow::from),
features: args.required_features.map(Into::into).unwrap_or_default(),
limits: args.required_limits.map(Into::into).unwrap_or_default(),
label: label.map(Cow::from),
features: required_features.map(Into::into).unwrap_or_default(),
limits: required_limits.map(Into::into).unwrap_or_default(),
};
let (device, maybe_err) = gfx_select!(adapter => instance.adapter_request_device(
@ -476,7 +442,6 @@ pub async fn op_webgpu_request_device(
Ok(GpuAdapterDevice {
rid,
name: None,
features,
limits,
// TODO(lucacasonato): report correctly from wgpu
@ -484,6 +449,36 @@ pub async fn op_webgpu_request_device(
})
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct GPUAdapterInfo {
vendor: String,
architecture: String,
device: String,
description: String,
}
#[op]
pub async fn op_webgpu_request_adapter_info(
state: Rc<RefCell<OpState>>,
adapter_rid: ResourceId,
) -> Result<GPUAdapterInfo, AnyError> {
let state = state.borrow_mut();
let adapter_resource =
state.resource_table.get::<WebGpuAdapter>(adapter_rid)?;
let adapter = adapter_resource.0;
let instance = state.borrow::<Instance>();
let info = gfx_select!(adapter => instance.adapter_get_info(adapter))?;
Ok(GPUAdapterInfo {
vendor: info.vendor.to_string(),
architecture: String::new(), // TODO(#2170)
device: info.device.to_string(),
description: info.name,
})
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateQuerySetArgs {
@ -562,11 +557,12 @@ pub fn op_webgpu_create_query_set(
) => state, WebGpuQuerySet)
}
fn declare_webgpu_ops() -> Vec<OpDecl> {
fn declare_webgpu_ops() -> Vec<deno_core::OpDecl> {
vec![
// Request device/adapter
op_webgpu_request_adapter::decl(),
op_webgpu_request_device::decl(),
op_webgpu_request_adapter_info::decl(),
// Query Set
op_webgpu_create_query_set::decl(),
// buffer
@ -615,7 +611,7 @@ fn declare_webgpu_ops() -> Vec<OpDecl> {
render_pass::op_webgpu_render_pass_end_pipeline_statistics_query::decl(),
render_pass::op_webgpu_render_pass_write_timestamp::decl(),
render_pass::op_webgpu_render_pass_execute_bundles::decl(),
render_pass::op_webgpu_render_pass_end_pass::decl(),
render_pass::op_webgpu_render_pass_end::decl(),
render_pass::op_webgpu_render_pass_set_bind_group::decl(),
render_pass::op_webgpu_render_pass_push_debug_group::decl(),
render_pass::op_webgpu_render_pass_pop_debug_group::decl(),
@ -629,13 +625,13 @@ fn declare_webgpu_ops() -> Vec<OpDecl> {
render_pass::op_webgpu_render_pass_draw_indexed_indirect::decl(),
// compute_pass
compute_pass::op_webgpu_compute_pass_set_pipeline::decl(),
compute_pass::op_webgpu_compute_pass_dispatch::decl(),
compute_pass::op_webgpu_compute_pass_dispatch_indirect::decl(),
compute_pass::op_webgpu_compute_pass_dispatch_workgroups::decl(),
compute_pass::op_webgpu_compute_pass_dispatch_workgroups_indirect::decl(),
compute_pass::op_webgpu_compute_pass_begin_pipeline_statistics_query::decl(
),
compute_pass::op_webgpu_compute_pass_end_pipeline_statistics_query::decl(),
compute_pass::op_webgpu_compute_pass_write_timestamp::decl(),
compute_pass::op_webgpu_compute_pass_end_pass::decl(),
compute_pass::op_webgpu_compute_pass_end::decl(),
compute_pass::op_webgpu_compute_pass_set_bind_group::decl(),
compute_pass::op_webgpu_compute_pass_push_debug_group::decl(),
compute_pass::op_webgpu_compute_pass_pop_debug_group::decl(),

View file

@ -2,12 +2,12 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use serde::Serialize;
use std::borrow::Cow;
use std::convert::{TryFrom, TryInto};
use super::error::WebGpuError;
use super::error::WebGpuResult;
@ -43,59 +43,69 @@ impl Resource for WebGpuRenderPipeline {
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuProgrammableStage {
pub enum GPUAutoLayoutMode {
Auto,
}
#[derive(Deserialize)]
#[serde(untagged)]
pub enum GPUPipelineLayoutOrGPUAutoLayoutMode {
Layout(ResourceId),
Auto(GPUAutoLayoutMode),
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct GpuProgrammableStage {
module: ResourceId,
entry_point: String,
// constants: HashMap<String, GPUPipelineConstantValue>
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateComputePipelineArgs {
device_rid: ResourceId,
label: Option<String>,
layout: Option<ResourceId>,
compute: GpuProgrammableStage,
}
#[op]
pub fn op_webgpu_create_compute_pipeline(
state: &mut OpState,
args: CreateComputePipelineArgs,
device_rid: ResourceId,
label: Option<String>,
layout: GPUPipelineLayoutOrGPUAutoLayoutMode,
compute: GpuProgrammableStage,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let pipeline_layout = if let Some(rid) = args.layout {
let id = state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(id.0)
} else {
None
let pipeline_layout = match layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(rid) => {
let id = state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(id.0)
}
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => None,
};
let compute_shader_module_resource =
state
.resource_table
.get::<super::shader::WebGpuShaderModule>(args.compute.module)?;
.get::<super::shader::WebGpuShaderModule>(compute.module)?;
let descriptor = wgpu_core::pipeline::ComputePipelineDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
layout: pipeline_layout,
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: compute_shader_module_resource.0,
entry_point: Cow::from(args.compute.entry_point),
entry_point: Cow::from(compute.entry_point),
// TODO(lucacasonato): support args.compute.constants
},
};
let implicit_pipelines = match args.layout {
Some(_) => None,
None => Some(wgpu_core::device::ImplicitPipelineIds {
root_id: std::marker::PhantomData,
group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
}),
let implicit_pipelines = match layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(_) => None,
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => {
Some(wgpu_core::device::ImplicitPipelineIds {
root_id: std::marker::PhantomData,
group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
})
}
};
let (compute_pipeline, maybe_err) = gfx_select!(device => instance.device_create_compute_pipeline(
@ -112,13 +122,6 @@ pub fn op_webgpu_create_compute_pipeline(
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ComputePipelineGetBindGroupLayoutArgs {
compute_pipeline_rid: ResourceId,
index: u32,
}
#[derive(Serialize)]
#[serde(rename_all = "camelCase")]
pub struct PipelineLayout {
@ -130,15 +133,16 @@ pub struct PipelineLayout {
#[op]
pub fn op_webgpu_compute_pipeline_get_bind_group_layout(
state: &mut OpState,
args: ComputePipelineGetBindGroupLayoutArgs,
compute_pipeline_rid: ResourceId,
index: u32,
) -> Result<PipelineLayout, AnyError> {
let instance = state.borrow::<super::Instance>();
let compute_pipeline_resource = state
.resource_table
.get::<WebGpuComputePipeline>(args.compute_pipeline_rid)?;
.get::<WebGpuComputePipeline>(compute_pipeline_rid)?;
let compute_pipeline = compute_pipeline_resource.0;
let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, args.index, std::marker::PhantomData));
let (bind_group_layout, maybe_err) = gfx_select!(compute_pipeline => instance.compute_pipeline_get_bind_group_layout(compute_pipeline, index, std::marker::PhantomData));
let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));
@ -210,12 +214,9 @@ struct GpuDepthStencilState {
depth_bias_clamp: f32,
}
impl TryFrom<GpuDepthStencilState> for wgpu_types::DepthStencilState {
type Error = AnyError;
fn try_from(
state: GpuDepthStencilState,
) -> Result<wgpu_types::DepthStencilState, AnyError> {
Ok(wgpu_types::DepthStencilState {
impl From<GpuDepthStencilState> for wgpu_types::DepthStencilState {
fn from(state: GpuDepthStencilState) -> wgpu_types::DepthStencilState {
wgpu_types::DepthStencilState {
format: state.format,
depth_write_enabled: state.depth_write_enabled,
depth_compare: state.depth_compare,
@ -230,7 +231,7 @@ impl TryFrom<GpuDepthStencilState> for wgpu_types::DepthStencilState {
slope_scale: state.depth_bias_slope_scale,
clamp: state.depth_bias_clamp,
},
})
}
}
}
@ -285,7 +286,7 @@ impl From<GpuMultisampleState> for wgpu_types::MultisampleState {
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuFragmentState {
targets: Vec<wgpu_types::ColorTargetState>,
targets: Vec<Option<wgpu_types::ColorTargetState>>,
module: u32,
entry_point: String,
// TODO(lucacasonato): constants
@ -296,7 +297,7 @@ struct GpuFragmentState {
pub struct CreateRenderPipelineArgs {
device_rid: ResourceId,
label: Option<String>,
layout: Option<ResourceId>,
layout: GPUPipelineLayoutOrGPUAutoLayoutMode,
vertex: GpuVertexState,
primitive: GpuPrimitiveState,
depth_stencil: Option<GpuDepthStencilState>,
@ -315,12 +316,13 @@ pub fn op_webgpu_create_render_pipeline(
.get::<super::WebGpuDevice>(args.device_rid)?;
let device = device_resource.0;
let layout = if let Some(rid) = args.layout {
let pipeline_layout_resource =
state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(pipeline_layout_resource.0)
} else {
None
let layout = match args.layout {
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(rid) => {
let pipeline_layout_resource =
state.resource_table.get::<WebGpuPipelineLayout>(rid)?;
Some(pipeline_layout_resource.0)
}
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => None,
};
let vertex_shader_module_resource =
@ -334,18 +336,12 @@ pub fn op_webgpu_create_render_pipeline(
.resource_table
.get::<super::shader::WebGpuShaderModule>(fragment.module)?;
let mut targets = Vec::with_capacity(fragment.targets.len());
for target in fragment.targets {
targets.push(target);
}
Some(wgpu_core::pipeline::FragmentState {
stage: wgpu_core::pipeline::ProgrammableStageDescriptor {
module: fragment_shader_module_resource.0,
entry_point: Cow::from(fragment.entry_point),
},
targets: Cow::from(targets),
targets: Cow::from(fragment.targets),
})
} else {
None
@ -370,18 +366,20 @@ pub fn op_webgpu_create_render_pipeline(
buffers: Cow::Owned(vertex_buffers),
},
primitive: args.primitive.into(),
depth_stencil: args.depth_stencil.map(TryInto::try_into).transpose()?,
depth_stencil: args.depth_stencil.map(Into::into),
multisample: args.multisample,
fragment,
multiview: None,
};
let implicit_pipelines = match args.layout {
Some(_) => None,
None => Some(wgpu_core::device::ImplicitPipelineIds {
root_id: std::marker::PhantomData,
group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
}),
GPUPipelineLayoutOrGPUAutoLayoutMode::Layout(_) => None,
GPUPipelineLayoutOrGPUAutoLayoutMode::Auto(GPUAutoLayoutMode::Auto) => {
Some(wgpu_core::device::ImplicitPipelineIds {
root_id: std::marker::PhantomData,
group_ids: &[std::marker::PhantomData; MAX_BIND_GROUPS],
})
}
};
let (render_pipeline, maybe_err) = gfx_select!(device => instance.device_create_render_pipeline(
@ -398,25 +396,19 @@ pub fn op_webgpu_create_render_pipeline(
Ok(WebGpuResult::rid_err(rid, maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPipelineGetBindGroupLayoutArgs {
render_pipeline_rid: ResourceId,
index: u32,
}
#[op]
pub fn op_webgpu_render_pipeline_get_bind_group_layout(
state: &mut OpState,
args: RenderPipelineGetBindGroupLayoutArgs,
render_pipeline_rid: ResourceId,
index: u32,
) -> Result<PipelineLayout, AnyError> {
let instance = state.borrow::<super::Instance>();
let render_pipeline_resource = state
.resource_table
.get::<WebGpuRenderPipeline>(args.render_pipeline_rid)?;
.get::<WebGpuRenderPipeline>(render_pipeline_rid)?;
let render_pipeline = render_pipeline_resource.0;
let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, args.index, std::marker::PhantomData));
let (bind_group_layout, maybe_err) = gfx_select!(render_pipeline => instance.render_pipeline_get_bind_group_layout(render_pipeline, index, std::marker::PhantomData));
let label = gfx_select!(bind_group_layout => instance.bind_group_layout_label(bind_group_layout));

View file

@ -13,42 +13,40 @@ use super::error::WebGpuResult;
type WebGpuQueue = super::WebGpuDevice;
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueSubmitArgs {
queue_rid: ResourceId,
command_buffers: Vec<ResourceId>,
}
#[op]
pub fn op_webgpu_queue_submit(
state: &mut OpState,
args: QueueSubmitArgs,
queue_rid: ResourceId,
command_buffers: Vec<ResourceId>,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
let queue = queue_resource.0;
let mut ids = vec![];
for rid in args.command_buffers {
let buffer_resource =
state
.resource_table
.get::<super::command_encoder::WebGpuCommandBuffer>(rid)?;
ids.push(buffer_resource.0);
}
let ids = command_buffers
.iter()
.map(|rid| {
let buffer_resource =
state
.resource_table
.get::<super::command_encoder::WebGpuCommandBuffer>(*rid)?;
Ok(buffer_resource.0)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let maybe_err =
gfx_select!(queue => instance.queue_submit(queue, &ids)).err();
for rid in command_buffers {
state.resource_table.close(rid)?;
}
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct GpuImageDataLayout {
pub struct GpuImageDataLayout {
offset: u64,
bytes_per_row: Option<u32>,
rows_per_image: Option<u32>,
@ -64,39 +62,32 @@ impl From<GpuImageDataLayout> for wgpu_types::ImageDataLayout {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueWriteBufferArgs {
#[op]
pub fn op_webgpu_write_buffer(
state: &mut OpState,
queue_rid: ResourceId,
buffer: ResourceId,
buffer_offset: u64,
data_offset: usize,
size: Option<usize>,
}
#[op]
pub fn op_webgpu_write_buffer(
state: &mut OpState,
args: QueueWriteBufferArgs,
zero_copy: ZeroCopyBuf,
buf: ZeroCopyBuf,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let buffer = buffer_resource.0;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
let queue = queue_resource.0;
let data = match args.size {
Some(size) => &zero_copy[args.data_offset..(args.data_offset + size)],
None => &zero_copy[args.data_offset..],
let data = match size {
Some(size) => &buf[data_offset..(data_offset + size)],
None => &buf[data_offset..],
};
let maybe_err = gfx_select!(queue => instance.queue_write_buffer(
queue,
buffer,
args.buffer_offset,
buffer_offset,
data
))
.err();
@ -104,42 +95,35 @@ pub fn op_webgpu_write_buffer(
Ok(WebGpuResult::maybe_err(maybe_err))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct QueueWriteTextureArgs {
#[op]
pub fn op_webgpu_write_texture(
state: &mut OpState,
queue_rid: ResourceId,
destination: super::command_encoder::GpuImageCopyTexture,
data_layout: GpuImageDataLayout,
size: wgpu_types::Extent3d,
}
#[op]
pub fn op_webgpu_write_texture(
state: &mut OpState,
args: QueueWriteTextureArgs,
zero_copy: ZeroCopyBuf,
buf: ZeroCopyBuf,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let texture_resource = state
.resource_table
.get::<super::texture::WebGpuTexture>(args.destination.texture)?;
let queue_resource =
state.resource_table.get::<WebGpuQueue>(args.queue_rid)?;
.get::<super::texture::WebGpuTexture>(destination.texture)?;
let queue_resource = state.resource_table.get::<WebGpuQueue>(queue_rid)?;
let queue = queue_resource.0;
let destination = wgpu_core::command::ImageCopyTexture {
texture: texture_resource.0,
mip_level: args.destination.mip_level,
origin: args.destination.origin,
aspect: args.destination.aspect,
mip_level: destination.mip_level,
origin: destination.origin,
aspect: destination.aspect,
};
let data_layout = args.data_layout.into();
let data_layout = data_layout.into();
gfx_ok!(queue => instance.queue_write_texture(
queue,
&destination,
&*zero_copy,
&*buf,
&data_layout,
&args.size
&size
))
}

View file

@ -3,9 +3,10 @@
use deno_core::error::type_error;
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::ZeroCopyBuf;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use std::cell::RefCell;
@ -55,127 +56,97 @@ pub fn op_webgpu_render_pass_set_viewport(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetScissorRectArgs {
#[op]
pub fn op_webgpu_render_pass_set_scissor_rect(
state: &mut OpState,
render_pass_rid: ResourceId,
x: u32,
y: u32,
width: u32,
height: u32,
}
#[op]
pub fn op_webgpu_render_pass_set_scissor_rect(
state: &mut OpState,
args: RenderPassSetScissorRectArgs,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_scissor_rect(
&mut render_pass_resource.0.borrow_mut(),
args.x,
args.y,
args.width,
args.height,
x,
y,
width,
height,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetBlendConstantArgs {
render_pass_rid: ResourceId,
color: wgpu_types::Color,
}
#[op]
pub fn op_webgpu_render_pass_set_blend_constant(
state: &mut OpState,
args: RenderPassSetBlendConstantArgs,
render_pass_rid: ResourceId,
color: wgpu_types::Color,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_blend_constant(
&mut render_pass_resource.0.borrow_mut(),
&args.color,
&color,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetStencilReferenceArgs {
render_pass_rid: ResourceId,
reference: u32,
}
#[op]
pub fn op_webgpu_render_pass_set_stencil_reference(
state: &mut OpState,
args: RenderPassSetStencilReferenceArgs,
render_pass_rid: ResourceId,
reference: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_stencil_reference(
&mut render_pass_resource.0.borrow_mut(),
args.reference,
reference,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassBeginPipelineStatisticsQueryArgs {
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
}
#[op]
pub fn op_webgpu_render_pass_begin_pipeline_statistics_query(
state: &mut OpState,
args: RenderPassBeginPipelineStatisticsQueryArgs,
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
.get::<super::WebGpuQuerySet>(query_set)?;
wgpu_core::command::render_ffi::wgpu_render_pass_begin_pipeline_statistics_query(
&mut render_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
query_index,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassEndPipelineStatisticsQueryArgs {
render_pass_rid: ResourceId,
}
#[op]
pub fn op_webgpu_render_pass_end_pipeline_statistics_query(
state: &mut OpState,
args: RenderPassEndPipelineStatisticsQueryArgs,
render_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_end_pipeline_statistics_query(
&mut render_pass_resource.0.borrow_mut(),
@ -184,136 +155,113 @@ pub fn op_webgpu_render_pass_end_pipeline_statistics_query(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassWriteTimestampArgs {
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
}
#[op]
pub fn op_webgpu_render_pass_write_timestamp(
state: &mut OpState,
args: RenderPassWriteTimestampArgs,
render_pass_rid: ResourceId,
query_set: u32,
query_index: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let query_set_resource = state
.resource_table
.get::<super::WebGpuQuerySet>(args.query_set)?;
.get::<super::WebGpuQuerySet>(query_set)?;
wgpu_core::command::render_ffi::wgpu_render_pass_write_timestamp(
&mut render_pass_resource.0.borrow_mut(),
query_set_resource.0,
args.query_index,
query_index,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassExecuteBundlesArgs {
render_pass_rid: ResourceId,
bundles: Vec<u32>,
}
#[op]
pub fn op_webgpu_render_pass_execute_bundles(
state: &mut OpState,
args: RenderPassExecuteBundlesArgs,
render_pass_rid: ResourceId,
bundles: Vec<u32>,
) -> Result<WebGpuResult, AnyError> {
let mut render_bundle_ids = vec![];
for rid in &args.bundles {
let render_bundle_resource =
state
.resource_table
.get::<super::bundle::WebGpuRenderBundle>(*rid)?;
render_bundle_ids.push(render_bundle_resource.0);
}
let bundles = bundles
.iter()
.map(|rid| {
let render_bundle_resource =
state
.resource_table
.get::<super::bundle::WebGpuRenderBundle>(*rid)?;
Ok(render_bundle_resource.0)
})
.collect::<Result<Vec<_>, AnyError>>()?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
// SAFETY: the raw pointer and length are of the same slice, and that slice
// lives longer than the below function invocation.
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_execute_bundles(
&mut render_pass_resource.0.borrow_mut(),
render_bundle_ids.as_ptr(),
render_bundle_ids.len(),
bundles.as_ptr(),
bundles.len(),
);
}
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassEndPassArgs {
#[op]
pub fn op_webgpu_render_pass_end(
state: &mut OpState,
command_encoder_rid: ResourceId,
render_pass_rid: ResourceId,
}
#[op]
pub fn op_webgpu_render_pass_end_pass(
state: &mut OpState,
args: RenderPassEndPassArgs,
) -> Result<WebGpuResult, AnyError> {
let command_encoder_resource = state
.resource_table
.get::<super::command_encoder::WebGpuCommandEncoder>(
args.command_encoder_rid,
command_encoder_rid,
)?;
let command_encoder = command_encoder_resource.0;
let render_pass_resource = state
.resource_table
.take::<WebGpuRenderPass>(args.render_pass_rid)?;
.take::<WebGpuRenderPass>(render_pass_rid)?;
let render_pass = &render_pass_resource.0.borrow();
let instance = state.borrow::<super::Instance>();
gfx_ok!(command_encoder => instance.command_encoder_run_render_pass(command_encoder, render_pass))
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetBindGroupArgs {
#[op]
pub fn op_webgpu_render_pass_set_bind_group(
state: &mut OpState,
render_pass_rid: ResourceId,
index: u32,
bind_group: u32,
dynamic_offsets_data: ZeroCopyBuf,
dynamic_offsets_data_start: usize,
dynamic_offsets_data_length: usize,
}
#[op]
pub fn op_webgpu_render_pass_set_bind_group(
state: &mut OpState,
args: RenderPassSetBindGroupArgs,
) -> Result<WebGpuResult, AnyError> {
let bind_group_resource =
state
.resource_table
.get::<super::binding::WebGpuBindGroup>(args.bind_group)?;
.get::<super::binding::WebGpuBindGroup>(bind_group)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
// Align the data
assert!(args.dynamic_offsets_data_start % std::mem::size_of::<u32>() == 0);
assert_eq!(dynamic_offsets_data_start % std::mem::size_of::<u32>(), 0);
let (prefix, dynamic_offsets_data, suffix) =
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { args.dynamic_offsets_data.align_to::<u32>() };
// SAFETY: A u8 to u32 cast is safe because we asserted that the length is a
// multiple of 4.
unsafe { dynamic_offsets_data.align_to::<u32>() };
assert!(prefix.is_empty());
assert!(suffix.is_empty());
let start = args.dynamic_offsets_data_start;
let len = args.dynamic_offsets_data_length;
let start = dynamic_offsets_data_start;
let len = dynamic_offsets_data_length;
// Assert that length and start are both in bounds
assert!(start <= dynamic_offsets_data.len());
@ -326,7 +274,7 @@ pub fn op_webgpu_render_pass_set_bind_group(
unsafe {
wgpu_core::command::render_ffi::wgpu_render_pass_set_bind_group(
&mut render_pass_resource.0.borrow_mut(),
args.index,
index,
bind_group_resource.0,
dynamic_offsets_data.as_ptr(),
dynamic_offsets_data.len(),
@ -336,23 +284,17 @@ pub fn op_webgpu_render_pass_set_bind_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassPushDebugGroupArgs {
render_pass_rid: ResourceId,
group_label: String,
}
#[op]
pub fn op_webgpu_render_pass_push_debug_group(
state: &mut OpState,
args: RenderPassPushDebugGroupArgs,
render_pass_rid: ResourceId,
group_label: String,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let label = std::ffi::CString::new(args.group_label).unwrap();
let label = std::ffi::CString::new(group_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
@ -366,20 +308,14 @@ pub fn op_webgpu_render_pass_push_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassPopDebugGroupArgs {
render_pass_rid: ResourceId,
}
#[op]
pub fn op_webgpu_render_pass_pop_debug_group(
state: &mut OpState,
args: RenderPassPopDebugGroupArgs,
render_pass_rid: ResourceId,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_pop_debug_group(
&mut render_pass_resource.0.borrow_mut(),
@ -388,23 +324,17 @@ pub fn op_webgpu_render_pass_pop_debug_group(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassInsertDebugMarkerArgs {
render_pass_rid: ResourceId,
marker_label: String,
}
#[op]
pub fn op_webgpu_render_pass_insert_debug_marker(
state: &mut OpState,
args: RenderPassInsertDebugMarkerArgs,
render_pass_rid: ResourceId,
marker_label: String,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let label = std::ffi::CString::new(args.marker_label).unwrap();
let label = std::ffi::CString::new(marker_label).unwrap();
// SAFETY: the string the raw pointer points to lives longer than the below
// function invocation.
unsafe {
@ -418,25 +348,19 @@ pub fn op_webgpu_render_pass_insert_debug_marker(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetPipelineArgs {
render_pass_rid: ResourceId,
pipeline: u32,
}
#[op]
pub fn op_webgpu_render_pass_set_pipeline(
state: &mut OpState,
args: RenderPassSetPipelineArgs,
render_pass_rid: ResourceId,
pipeline: u32,
) -> Result<WebGpuResult, AnyError> {
let render_pipeline_resource =
state
.resource_table
.get::<super::pipeline::WebGpuRenderPipeline>(args.pipeline)?;
.get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_set_pipeline(
&mut render_pass_resource.0.borrow_mut(),
@ -446,29 +370,23 @@ pub fn op_webgpu_render_pass_set_pipeline(
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetIndexBufferArgs {
#[op]
pub fn op_webgpu_render_pass_set_index_buffer(
state: &mut OpState,
render_pass_rid: ResourceId,
buffer: u32,
index_format: wgpu_types::IndexFormat,
offset: u64,
size: Option<u64>,
}
#[op]
pub fn op_webgpu_render_pass_set_index_buffer(
state: &mut OpState,
args: RenderPassSetIndexBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let size = if let Some(size) = args.size {
let size = if let Some(size) = size {
Some(
std::num::NonZeroU64::new(size)
.ok_or_else(|| type_error("size must be larger than 0"))?,
@ -479,37 +397,31 @@ pub fn op_webgpu_render_pass_set_index_buffer(
render_pass_resource.0.borrow_mut().set_index_buffer(
buffer_resource.0,
args.index_format,
args.offset,
index_format,
offset,
size,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassSetVertexBufferArgs {
#[op]
pub fn op_webgpu_render_pass_set_vertex_buffer(
state: &mut OpState,
render_pass_rid: ResourceId,
slot: u32,
buffer: u32,
offset: u64,
size: Option<u64>,
}
#[op]
pub fn op_webgpu_render_pass_set_vertex_buffer(
state: &mut OpState,
args: RenderPassSetVertexBufferArgs,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.buffer)?;
.get::<super::buffer::WebGpuBuffer>(buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
let size = if let Some(size) = args.size {
let size = if let Some(size) = size {
Some(
std::num::NonZeroU64::new(size)
.ok_or_else(|| type_error("size must be larger than 0"))?,
@ -520,130 +432,106 @@ pub fn op_webgpu_render_pass_set_vertex_buffer(
wgpu_core::command::render_ffi::wgpu_render_pass_set_vertex_buffer(
&mut render_pass_resource.0.borrow_mut(),
args.slot,
slot,
buffer_resource.0,
args.offset,
offset,
size,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawArgs {
#[op]
pub fn op_webgpu_render_pass_draw(
state: &mut OpState,
render_pass_rid: ResourceId,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
}
#[op]
pub fn op_webgpu_render_pass_draw(
state: &mut OpState,
args: RenderPassDrawArgs,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw(
&mut render_pass_resource.0.borrow_mut(),
args.vertex_count,
args.instance_count,
args.first_vertex,
args.first_instance,
vertex_count,
instance_count,
first_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndexedArgs {
#[op]
pub fn op_webgpu_render_pass_draw_indexed(
state: &mut OpState,
render_pass_rid: ResourceId,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
}
#[op]
pub fn op_webgpu_render_pass_draw_indexed(
state: &mut OpState,
args: RenderPassDrawIndexedArgs,
) -> Result<WebGpuResult, AnyError> {
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed(
&mut render_pass_resource.0.borrow_mut(),
args.index_count,
args.instance_count,
args.first_index,
args.base_vertex,
args.first_instance,
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndirectArgs {
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
}
#[op]
pub fn op_webgpu_render_pass_draw_indirect(
state: &mut OpState,
args: RenderPassDrawIndirectArgs,
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)?;
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
indirect_offset,
);
Ok(WebGpuResult::empty())
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct RenderPassDrawIndexedIndirectArgs {
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
}
#[op]
pub fn op_webgpu_render_pass_draw_indexed_indirect(
state: &mut OpState,
args: RenderPassDrawIndexedIndirectArgs,
render_pass_rid: ResourceId,
indirect_buffer: u32,
indirect_offset: u64,
) -> Result<WebGpuResult, AnyError> {
let buffer_resource = state
.resource_table
.get::<super::buffer::WebGpuBuffer>(args.indirect_buffer)?;
.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
let render_pass_resource = state
.resource_table
.get::<WebGpuRenderPass>(args.render_pass_rid)?;
.get::<WebGpuRenderPass>(render_pass_rid)?;
wgpu_core::command::render_ffi::wgpu_render_pass_draw_indexed_indirect(
&mut render_pass_resource.0.borrow_mut(),
buffer_resource.0,
args.indirect_offset,
indirect_offset,
);
Ok(WebGpuResult::empty())

View file

@ -2,8 +2,9 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
@ -26,7 +27,7 @@ pub struct CreateSamplerArgs {
address_mode_w: wgpu_types::AddressMode,
mag_filter: wgpu_types::FilterMode,
min_filter: wgpu_types::FilterMode,
mipmap_filter: wgpu_types::FilterMode,
mipmap_filter: wgpu_types::FilterMode, // TODO: GPUMipmapFilterMode
lod_min_clamp: f32,
lod_max_clamp: f32,
compare: Option<wgpu_types::CompareFunction>,

View file

@ -2,9 +2,9 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;
use super::error::WebGpuResult;
@ -16,31 +16,24 @@ impl Resource for WebGpuShaderModule {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct CreateShaderModuleArgs {
#[op]
pub fn op_webgpu_create_shader_module(
state: &mut OpState,
device_rid: ResourceId,
label: Option<String>,
code: String,
_source_map: Option<()>, // not yet implemented
}
#[op]
pub fn op_webgpu_create_shader_module(
state: &mut OpState,
args: CreateShaderModuleArgs,
) -> Result<WebGpuResult, AnyError> {
let instance = state.borrow::<super::Instance>();
let device_resource = state
.resource_table
.get::<super::WebGpuDevice>(args.device_rid)?;
.get::<super::WebGpuDevice>(device_rid)?;
let device = device_resource.0;
let source =
wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(args.code));
let source = wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(code));
let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
label: args.label.map(Cow::from),
label: label.map(Cow::from),
shader_bound_checks: wgpu_types::ShaderBoundChecks::default(),
};

View file

@ -2,8 +2,9 @@
use deno_core::error::AnyError;
use deno_core::op;
use deno_core::OpState;
use deno_core::Resource;
use deno_core::ResourceId;
use deno_core::{OpState, Resource};
use serde::Deserialize;
use std::borrow::Cow;

View file

@ -1,5 +1,5 @@
interface mixin GPUObjectBase {
attribute USVString? label;
attribute USVString label;
};
dictionary GPUObjectDescriptorBase {
@ -41,6 +41,14 @@ interface GPUSupportedFeatures {
readonly setlike<DOMString>;
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUAdapterInfo {
readonly attribute DOMString vendor;
readonly attribute DOMString architecture;
readonly attribute DOMString device;
readonly attribute DOMString description;
};
enum GPUPredefinedColorSpace {
"srgb",
};
@ -68,12 +76,12 @@ enum GPUPowerPreference {
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUAdapter {
readonly attribute DOMString name;
[SameObject] readonly attribute GPUSupportedFeatures features;
[SameObject] readonly attribute GPUSupportedLimits limits;
readonly attribute boolean isFallbackAdapter;
Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
Promise<GPUAdapterInfo> requestAdapterInfo(optional sequence<DOMString> unmaskHints = []);
};
dictionary GPUDeviceDescriptor : GPUObjectDescriptorBase {
@ -85,12 +93,12 @@ enum GPUFeatureName {
"depth-clip-control",
"depth24unorm-stencil8",
"depth32float-stencil8",
"pipeline-statistics-query",
"texture-compression-bc",
"texture-compression-etc2",
"texture-compression-astc",
"timestamp-query",
"indirect-first-instance",
"shader-f16",
};
[Exposed=(Window, DedicatedWorker), SecureContext]
@ -141,7 +149,7 @@ dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUBufferUsage {
namespace GPUBufferUsage {
const GPUFlagsConstant MAP_READ = 0x0001;
const GPUFlagsConstant MAP_WRITE = 0x0002;
const GPUFlagsConstant COPY_SRC = 0x0004;
@ -156,7 +164,7 @@ interface GPUBufferUsage {
typedef [EnforceRange] unsigned long GPUMapModeFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUMapMode {
namespace GPUMapMode {
const GPUFlagsConstant READ = 0x0001;
const GPUFlagsConstant WRITE = 0x0002;
};
@ -186,7 +194,7 @@ enum GPUTextureDimension {
typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUTextureUsage {
namespace GPUTextureUsage {
const GPUFlagsConstant COPY_SRC = 0x01;
const GPUFlagsConstant COPY_DST = 0x02;
const GPUFlagsConstant TEXTURE_BINDING = 0x04;
@ -272,13 +280,19 @@ enum GPUTextureFormat {
"rgba32sint",
"rgba32float",
// Depth and stencil formats
// Depth/stencil formats
"stencil8",
"depth16unorm",
"depth24plus",
"depth24plus-stencil8",
"depth32float",
// "depth24unorm-stencil8" feature
"depth24unorm-stencil8",
// "depth32float-stencil8" feature
"depth32float-stencil8",
// BC compressed formats usable if "texture-compression-bc" is both
// supported by the device/user agent and enabled in requestDevice.
"bc1-rgba-unorm",
@ -339,12 +353,6 @@ enum GPUTextureFormat {
"astc-12x10-unorm-srgb",
"astc-12x12-unorm",
"astc-12x12-unorm-srgb",
// "depth24unorm-stencil8" feature
"depth24unorm-stencil8",
// "depth32float-stencil8" feature
"depth32float-stencil8",
};
[Exposed=(Window, DedicatedWorker), SecureContext]
@ -358,7 +366,7 @@ dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
GPUAddressMode addressModeW = "clamp-to-edge";
GPUFilterMode magFilter = "nearest";
GPUFilterMode minFilter = "nearest";
GPUFilterMode mipmapFilter = "nearest";
GPUMipmapFilterMode mipmapFilter = "nearest";
float lodMinClamp = 0;
float lodMaxClamp = 32;
GPUCompareFunction compare;
@ -376,6 +384,11 @@ enum GPUFilterMode {
"linear",
};
enum GPUMipmapFilterMode {
"nearest",
"linear",
};
enum GPUCompareFunction {
"never",
"less",
@ -396,14 +409,6 @@ dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
required sequence<GPUBindGroupLayoutEntry> entries;
};
typedef [EnforceRange] unsigned long GPUShaderStageFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUShaderStage {
const GPUFlagsConstant VERTEX = 0x1;
const GPUFlagsConstant FRAGMENT = 0x2;
const GPUFlagsConstant COMPUTE = 0x4;
};
dictionary GPUBindGroupLayoutEntry {
required GPUIndex32 binding;
required GPUShaderStageFlags visibility;
@ -414,6 +419,14 @@ dictionary GPUBindGroupLayoutEntry {
GPUStorageTextureBindingLayout storageTexture;
};
typedef [EnforceRange] unsigned long GPUShaderStageFlags;
[Exposed=(Window, DedicatedWorker)]
namespace GPUShaderStage {
const GPUFlagsConstant VERTEX = 0x1;
const GPUFlagsConstant FRAGMENT = 0x2;
const GPUFlagsConstant COMPUTE = 0x4;
};
enum GPUBufferBindingType {
"uniform",
"storage",
@ -524,12 +537,16 @@ interface GPUCompilationInfo {
readonly attribute FrozenArray<GPUCompilationMessage> messages;
};
enum GPUAutoLayoutMode {
"auto"
};
dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
GPUPipelineLayout layout;
required (GPUPipelineLayout or GPUAutoLayoutMode) layout;
};
interface mixin GPUPipelineBase {
GPUBindGroupLayout getBindGroupLayout(unsigned long index);
[NewObject] GPUBindGroupLayout getBindGroupLayout(unsigned long index);
};
dictionary GPUProgrammableStage {
@ -564,14 +581,6 @@ dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
GPUFragmentState fragment;
};
enum GPUPrimitiveTopology {
"point-list",
"line-list",
"line-strip",
"triangle-list",
"triangle-strip",
};
dictionary GPUPrimitiveState {
GPUPrimitiveTopology topology = "triangle-list";
GPUIndexFormat stripIndexFormat;
@ -582,6 +591,14 @@ dictionary GPUPrimitiveState {
boolean unclippedDepth = false;
};
enum GPUPrimitiveTopology {
"point-list",
"line-list",
"line-strip",
"triangle-list",
"triangle-strip",
};
enum GPUFrontFace {
"ccw",
"cw",
@ -600,7 +617,7 @@ dictionary GPUMultisampleState {
};
dictionary GPUFragmentState : GPUProgrammableStage {
required sequence<GPUColorTargetState> targets;
required sequence<GPUColorTargetState?> targets;
};
dictionary GPUColorTargetState {
@ -617,7 +634,7 @@ dictionary GPUBlendState {
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
[Exposed=(Window, DedicatedWorker)]
interface GPUColorWrite {
namespace GPUColorWrite {
const GPUFlagsConstant RED = 0x1;
const GPUFlagsConstant GREEN = 0x2;
const GPUFlagsConstant BLUE = 0x4;
@ -758,6 +775,9 @@ GPUCommandBuffer includes GPUObjectBase;
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
};
interface mixin GPUCommandsMixin {
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUCommandEncoder {
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
@ -786,13 +806,9 @@ interface GPUCommandEncoder {
GPUExtent3D copySize);
undefined clearBuffer(
GPUBuffer destination,
GPUSize64 destinationOffset,
GPUSize64 size);
undefined pushDebugGroup(USVString groupLabel);
undefined popDebugGroup();
undefined insertDebugMarker(USVString markerLabel);
GPUBuffer buffer,
optional GPUSize64 offset = 0,
optional GPUSize64 size);
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
@ -806,6 +822,8 @@ interface GPUCommandEncoder {
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
};
GPUCommandEncoder includes GPUObjectBase;
GPUCommandEncoder includes GPUCommandsMixin;
GPUCommandEncoder includes GPUDebugCommandsMixin;
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
};
@ -827,7 +845,7 @@ dictionary GPUImageCopyTexture {
GPUTextureAspect aspect = "all";
};
interface mixin GPUProgrammablePassEncoder {
interface mixin GPUBindingCommandsMixin {
undefined setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
@ -835,7 +853,9 @@ interface mixin GPUProgrammablePassEncoder {
Uint32Array dynamicOffsetsData,
GPUSize64 dynamicOffsetsDataStart,
GPUSize32 dynamicOffsetsDataLength);
};
interface mixin GPUDebugCommandsMixin {
undefined pushDebugGroup(USVString groupLabel);
undefined popDebugGroup();
undefined insertDebugMarker(USVString markerLabel);
@ -844,39 +864,24 @@ interface mixin GPUProgrammablePassEncoder {
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUComputePassEncoder {
undefined setPipeline(GPUComputePipeline pipeline);
undefined dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
undefined dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined dispatchWorkgroups(GPUSize32 workgroupCountX, optional GPUSize32 workgroupCountY = 1, optional GPUSize32 workgroupCountZ = 1);
undefined dispatchWorkgroupsIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined endPipelineStatisticsQuery();
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined endPass();
undefined end();
};
GPUComputePassEncoder includes GPUObjectBase;
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
GPUComputePassEncoder includes GPUCommandsMixin;
GPUComputePassEncoder includes GPUDebugCommandsMixin;
GPUComputePassEncoder includes GPUBindingCommandsMixin;
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
};
interface mixin GPURenderEncoderBase {
undefined setPipeline(GPURenderPipeline pipeline);
undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPURenderPassEncoder {
undefined setViewport(float x, float y,
@ -898,14 +903,16 @@ interface GPURenderPassEncoder {
undefined writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
undefined executeBundles(sequence<GPURenderBundle> bundles);
undefined endPass();
undefined end();
};
GPURenderPassEncoder includes GPUObjectBase;
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
GPURenderPassEncoder includes GPURenderEncoderBase;
GPURenderPassEncoder includes GPUCommandsMixin;
GPURenderPassEncoder includes GPUDebugCommandsMixin;
GPURenderPassEncoder includes GPUBindingCommandsMixin;
GPURenderPassEncoder includes GPURenderCommandsMixin;
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
required sequence<GPURenderPassColorAttachment> colorAttachments;
required sequence<GPURenderPassColorAttachment?> colorAttachments;
GPURenderPassDepthStencilAttachment depthStencilAttachment;
GPUQuerySet occlusionQuerySet;
};
@ -914,24 +921,28 @@ dictionary GPURenderPassColorAttachment {
required GPUTextureView view;
GPUTextureView resolveTarget;
required (GPULoadOp or GPUColor) loadValue;
GPUColor clearValue;
required GPULoadOp loadOp;
required GPUStoreOp storeOp;
};
dictionary GPURenderPassDepthStencilAttachment {
required GPUTextureView view;
required (GPULoadOp or float) depthLoadValue;
required GPUStoreOp depthStoreOp;
float depthClearValue = 0;
GPULoadOp depthLoadOp;
GPUStoreOp depthStoreOp;
boolean depthReadOnly = false;
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
required GPUStoreOp stencilStoreOp;
GPUStencilValue stencilClearValue = 0;
GPULoadOp stencilLoadOp;
GPUStoreOp stencilStoreOp;
boolean stencilReadOnly = false;
};
enum GPULoadOp {
"load",
"clear",
};
enum GPUStoreOp {
@ -940,11 +951,28 @@ enum GPUStoreOp {
};
dictionary GPURenderPassLayout: GPUObjectDescriptorBase {
required sequence<GPUTextureFormat> colorFormats;
required sequence<GPUTextureFormat?> colorFormats;
GPUTextureFormat depthStencilFormat;
GPUSize32 sampleCount = 1;
};
interface mixin GPURenderCommandsMixin {
undefined setPipeline(GPURenderPipeline pipeline);
undefined setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size);
undefined draw(GPUSize32 vertexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstVertex = 0, optional GPUSize32 firstInstance = 0);
undefined drawIndexed(GPUSize32 indexCount, optional GPUSize32 instanceCount = 1,
optional GPUSize32 firstIndex = 0,
optional GPUSignedOffset32 baseVertex = 0,
optional GPUSize32 firstInstance = 0);
undefined drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
undefined drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPURenderBundle {
};
@ -958,8 +986,10 @@ interface GPURenderBundleEncoder {
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
};
GPURenderBundleEncoder includes GPUObjectBase;
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
GPURenderBundleEncoder includes GPURenderEncoderBase;
GPURenderBundleEncoder includes GPUCommandsMixin;
GPURenderBundleEncoder includes GPUDebugCommandsMixin;
GPURenderBundleEncoder includes GPUBindingCommandsMixin;
GPURenderBundleEncoder includes GPURenderCommandsMixin;
dictionary GPURenderBundleEncoderDescriptor : GPURenderPassLayout {
boolean depthReadOnly = false;
@ -1033,17 +1063,19 @@ enum GPUErrorFilter {
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUOutOfMemoryError {
constructor();
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUValidationError {
constructor(DOMString message);
interface GPUError {
readonly attribute DOMString message;
};
typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUOutOfMemoryError : GPUError {
constructor(DOMString message);
};
[Exposed=(Window, DedicatedWorker), SecureContext]
interface GPUValidationError : GPUError {
constructor(DOMString message);
};
partial interface GPUDevice {
undefined pushErrorScope(GPUErrorFilter filter);
@ -1056,7 +1088,7 @@ interface GPUUncapturedErrorEvent : Event {
DOMString type,
GPUUncapturedErrorEventInit gpuUncapturedErrorEventInitDict
);
[SameObject] readonly attribute GPUError error;
readonly attribute GPUError error;
};
dictionary GPUUncapturedErrorEventInit : EventInit {
@ -1108,4 +1140,3 @@ dictionary GPUExtent3DDict {
GPUIntegerCoordinate depthOrArrayLayers = 1;
};
typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;

View file

@ -3,10 +3,9 @@
import { join, ROOT_PATH, walk } from "./util.js";
// const COMMIT = "c00e471274b6c21acda89b4b13d41742c0285d71"; // Release 12
const COMMIT = "c4aa3eaed020a640fec06b48f0a5ea93490d41bb"; // tip of PR (needs merge)
const REPO = "kvark/wgpu";
const V_WGPU = "0.12";
const COMMIT = "076df1a56812eee01614b7a3a4c88798012e79ab";
const REPO = "gfx-rs/wgpu";
const V_WGPU = "0.13";
const TARGET_DIR = join(ROOT_PATH, "ext", "webgpu");
async function bash(subcmd, opts = {}) {