a46df8fe7d
This is actually a super tricky problem. We don't really have the capacity for more than one line of update-able information in Cargo right now, so we need to squeeze a lot of information into one line of output for Cargo. The main constraints this tries to satisfy are: * At all times it should be clear what's happening. Cargo shouldn't just hang with no output when downloading a crate for a long time, a counter ideally needs to be decreasing while the download progresses. * If a progress bar is shown, it shouldn't jump around. This ends up just being a surprising user experience for most. Progress bars should only ever increase, but they may increase at different speeds. * Cargo has, currently, at most one line of output (as mentioned above) to pack information into. We haven't delved into fancier terminal features that involve multiple lines of update-able output. * When downloading crates as part of `cargo build` (the norm) we don't actually know ahead of time how many crates are being downloaded. We rely on the calculation of unit dependencies to naturally feed into downloading more crates. * Furthermore, once we decide to download a crate, we don't actually know how big it is! We have to wait for the server to tell us how big it is. There doesn't really seem to be a great solution that satisfies all of these constraints unfortunately. As a result this commit implements a relatively conservative solution which should hopefully get us most of the way there. There isn't actually a progress bar but rather Cargo prints that it's got N crates left to download, and if it takes awhile it prints out that there are M bytes remaining. Unfortunately the progress is pretty choppy and jerky, not providing a smooth UI. This appears to largely be because Cargo will synchronously extract tarballs, which for large crates can cause a noticeable pause. Cargo's not really prepared internally to perform this work on helper threads, but ideally if it could do so it would improve the output quite a bit! (making it much smoother and also able to account for the time tarball extraction takes). |
||
---|---|---|
.github | ||
src | ||
tests/testsuite | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
ARCHITECTURE.md | ||
Cargo.toml | ||
CONTRIBUTING.md | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
LICENSE-THIRD-PARTY | ||
README.md |
Cargo
Cargo downloads your Rust project’s dependencies and compiles your project.
Learn more at https://doc.rust-lang.org/cargo/
Code Status
Code documentation: https://docs.rs/cargo/
Installing Cargo
Cargo is distributed by default with Rust, so if you've got rustc
installed
locally you probably also have cargo
installed locally.
Compiling from Source
Cargo requires the following tools and packages to build:
python
curl
(on Unix)cmake
- OpenSSL headers (only for Unix, this is the
libssl-dev
package on ubuntu) cargo
andrustc
First, you'll want to check out this repository
git clone https://github.com/rust-lang/cargo
cd cargo
With cargo
already installed, you can simply run:
cargo build --release
Adding new subcommands to Cargo
Cargo is designed to be extensible with new subcommands without having to modify Cargo itself. See the Wiki page for more details and a list of known community-developed subcommands.
Releases
High level release notes are available as part of Rust's release notes. Cargo releases coincide with Rust releases.
Reporting issues
Found a bug? We'd love to know about it!
Please report all issues on the GitHub issue tracker.
Contributing
See CONTRIBUTING.md. You may also find the architecture documentation useful (ARCHITECTURE.md).
License
Cargo is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).
See LICENSE-APACHE and LICENSE-MIT for details.
Third party software
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/).
In binary form, this product includes software that is licensed under the terms of the GNU General Public License, version 2, with a linking exception, which can be obtained from the upstream repository.
See LICENSE-THIRD-PARTY for details.